I liked TWEWY when I first played it about 15 years ago, and I liked it again when I played it last year. I enjoyed the pin collecting, theI liked TWEWY when I first played it about 15 years ago, and I liked it again when I played it last year. I enjoyed the pin collecting, the clothing system and stores, trying out food, walking through Shibuya, I even liked the combat. It's a memorable and touching game, and I was pretty worried about NEO when I played the demo. It felt like a thin veneer of the original, a Rise of Skywalker to the original trilogy. All the stuff you remember seeing, but none of the stuff you remember feeling.
Quick shoutout to Jupiter, the studio that co-developed the original, as well as other classics like "Tinker Bell and the Great Fairy", and "Kemono Friends Picross".
Before I talk about the game I feel like I gotta talk about Tetsuya Nomura. Listen, I get it. You're suspicious about this game. I was, too. I hate Nomura's story-telling shtick, too, and at his worst he ends up making "The Bouncher". But the thing is, as much as we all hate him for his shenanigans, at his best he's actually a very good character designer. FF6's Warring Triad is a great example of his talent. And as much as I find his simping for current fashion annoying, if there's one place it actually works it's in TWEWY's Shibuya. Sometimes I wonder if Nomura should just be hired to make up random game plots and gonzo mechanics, and then have other people take that stuff and make something functional out of it. I just don't think he's fit to create functional stories or reinterpret existing ones. I'm not sure he understands thematic cohesion or subtext, but if we're talking wacky high-concept garbage, he's good at that.
The new gameplay also works surprisingly well. The way the light puck has been reinterpreted works well with the team-action mechanics. Getting long combos going takes some consideration and effort, and I find the action rewarding in itself. It's not a Platinum game, but it's still engaging. I do have a few complaints. One is that at some point, most pins that I could upgrade used the same input, so I was stuck waiting for that previous pin to master before swapping. And the other is that combat efficiency and pin collecting can be at odds. The game wants to get the player to level up pins and evolve them, but there are certain pins that are so fabulously inefficient or impractical in the new battle system that using them feels like a massive waste of time. I know the bombs are powerful, but trying to time the puck pass/beat drop with the explosions is a mess. Healing pins are also unappealing for most of the game, since for a good portion of the game only 4 pins can be used at a time, and reducing that to 3 severely reduces the team's capacity for keeping those juicy, juicy combos going. Stat upgrade pins are also kinda pointless early on. Stat progression is a bit weak, it was pretty easy to max out my team's stats without grinding too much, but I didn't feel like I'd become much stronger.
The game gets a bit grindy on occasion - the original did, too, to be fair. It's not so much that the difficulty spikes in a traditional RPG manner, but whenever new enemies appear they usually have waaaaaaay more HP than their previous palette-swap versions. There aren't as many enemy types as in the first game, so the difficulty doesn't ramp up so much as spikes whenever new baddies show up. I find some of the huge HP pools to be a bit of a problem, especially considering that even with maxed out attack stats, damage output is still kinda low. This can make for very long battles. Here, a 10-reduction battle can easily take over 20 minutes on higher difficulties. Also, OG used to change tracks between rounds, in NEO we get one song the whole way through. I honestly kinda like the soundtrack - some of the songs really slap - but if I'm stuck fighting for 30 minutes to the same track, I'll get tired of hearing it. The last day of the game is much too long, and kinda undermines the intense emotions it stirs up. But the last scenes feel good, and the credits are super cool.
That's right, the end credits are amazing.
All in all, is this a must-play? No, but I really like it. It's not perfect, but it does a lot of things right. There isn't too much bloat, characters aren't completely unlikable and have decent development, the story is touching, the visuals are good, I enjoy the collecting, and the action is fun and fast and original. If you liked the first, you should definitely try this one out, and even if you've never played the original, it's worth considering. It's a bit laggy on Switch during messy fights, but it's still very playable. On PC it occasionally hangs and crashes. It's not Squeenix's most egregious PC port, but that's a very low bar. The higher framerate on PC seems to make it a bit easier to play, but it's not particularly difficult. PS4 is probably your best bet.… Expand