- Publisher: iGames
- Release Date: Oct 19, 2003
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Play this one alone and in the dark. The Boogeyman gives this title major props for the sheer terror it brings.
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Nosferatus developers played to the inherent strengths of all first-person shooters - the visceral illusion of being in a place far removed from the chair in front of your computer screen. Unlike the Victorians, the concept of a zombie or vampire wont scare any of us, but like them, we still retain a fear of unknown things that might leap out at us in strange, dark places.
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While the graphics are somewhat lackluster and the rooms confusing at times, the gameplay, music, atmosphere and experience delivery in Nosferatu : Wrath of Malachi makes it more than worth the while.
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A decent single-player affair that pays proper homage to the 1920's silent film on which it takes inspiration from. The game is a lot of fun and will surprise players in varying degrees at every turn.
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My only real complaint with this game is the length. It's far too short - taking around three hours to complete, at the most. It can't possibly take more than three hours, in fact, because there's a timer built into the game.
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A thrilling shock shooter that delivers a frightful experience and an impressive assortment of horrific baddies to battle.
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For the moment, Nosferatu is a terrific idea, beautifully realized, that is a just a patch or two away from greatness.
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When Nosferatu is at its best, the game is a moody frightfest of first person survival-horror unlike anything on the PC, but when its at its worst Nosferatu is a frustrating exercise in dying. Still, for horror fans this can be overlooked, as Nosferatu delivers some great goosebumps.
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I loved its originality and thought process. Sure the graphics weren't the greatest but with dead on audio and an amazing premise for a game, it just can't be beat.
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On a purely visceral level, the combination of Nosferatus graphics and sound make for a chilly experience. As I noted previously, it isn't that frightening on a grueling psychological level, just a jump out at you and make you scream level.
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PC GamerThe game's dimly lit rooms, haunting musical score, and aggressively edited cut-scene sequences (reminiscent of the movie "The Ring") more than compensate for the lackluster models and animation. [Feb 2004, p.71]
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The developer might not have created the most technically sound action-oriented horror game out there, but it has provided outstanding thrills and chills.
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Horror buffs will want to check it out now, but FPS fans wont find much joy in the games generic and unappetizing engine.
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It's not trying to complete with "Half-Life 2" or "Doom 3", but if the plan is to entertain and freak players out, it's mission accomplished.
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It has the makings of a great game but some evil force shipped it before it was spit shined.
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Computer Games MagazineWhile it's a bit unpolished and repetitive, and resorts to action when tension might be better generated through inaction, it still manages to impress. [Jan 2004, p.80]
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AceGamezI'm not a fan of the random spawn features, the shoddy AI or the boring map geometry but the overall atmosphere is very well done and as a horror fan I did have more than a little fun playing through Nosferatu.
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Its pretty-but-oldish look fits perfectly with its gothic subject matter, and its random room generation gives it some good bang-for-your-buck replay.
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The game is challenging enough without been overly difficult and thanks to the random re-generation of the castle and its contents predictability is kept to a minimum.
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The best comparison is a C-list Hammer Horror film. Yes, clearly utter trash but trash that attempts to overcome its limitations through determination and imagination.
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Until the next A-level scare-title comes along, gamers prone to the horror genre can consider Nosferatu a sort of light snack -- thin perhaps, but dark and tasty.
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A game that captures you with its atmosphere, makes you sit on a towel to prevent having to clean the chair after playing. But it is also a little short lived - theres no multiplayer support, and you eventually stop jumping at the well timed monster attacks.
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Classic horror, average action.
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The short completion time means you'll always walk away having accomplished something, and the random maps mean you'll always be in for a surprise. But it likely won't be as surprising as just how fun Nosferatu is.
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Computer Gaming WorldWhat am I afraid of? Bad games, and Nosferatu seriously scares me. [Feb 2004, p.90]
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It looks like a freakin' "Doom II" mode, except the framerate isn't as good. [Jan 2004, p.157]
Awards & Rankings
User score distribution:
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Positive: 31 out of 52
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Mixed: 17 out of 52
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Negative: 4 out of 52
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RobertL.Oct 17, 2003
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Jun 24, 2015
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Apr 6, 2021