- Publisher: iGames
- Release Date: Oct 19, 2003
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- Critic score
- Publication
- By date
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Computer Games MagazineWhile it's a bit unpolished and repetitive, and resorts to action when tension might be better generated through inaction, it still manages to impress. [Jan 2004, p.80]
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AceGamezI'm not a fan of the random spawn features, the shoddy AI or the boring map geometry but the overall atmosphere is very well done and as a horror fan I did have more than a little fun playing through Nosferatu.
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Its pretty-but-oldish look fits perfectly with its gothic subject matter, and its random room generation gives it some good bang-for-your-buck replay.
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The game is challenging enough without been overly difficult and thanks to the random re-generation of the castle and its contents predictability is kept to a minimum.
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The best comparison is a C-list Hammer Horror film. Yes, clearly utter trash but trash that attempts to overcome its limitations through determination and imagination.
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Until the next A-level scare-title comes along, gamers prone to the horror genre can consider Nosferatu a sort of light snack -- thin perhaps, but dark and tasty.
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A game that captures you with its atmosphere, makes you sit on a towel to prevent having to clean the chair after playing. But it is also a little short lived - theres no multiplayer support, and you eventually stop jumping at the well timed monster attacks.
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Classic horror, average action.
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The short completion time means you'll always walk away having accomplished something, and the random maps mean you'll always be in for a surprise. But it likely won't be as surprising as just how fun Nosferatu is.
Awards & Rankings
User score distribution:
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Positive: 31 out of 52
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Mixed: 17 out of 52
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Negative: 4 out of 52
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RobertL.Oct 17, 2003
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Jun 24, 2015
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Apr 6, 2021