Nowhere Prophet Image
Metascore
73

Mixed or average reviews - based on 8 Critic Reviews What's this?

User Score
5.8

Mixed or average reviews- based on 32 Ratings

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  • Summary: Prepare your decks and go on a pilgrimage through the wasteland. Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world.
Score distribution:
  1. Positive: 7 out of 8
  2. Negative: 0 out of 8
  1. Jul 22, 2019
    90
    Nowhere Prophet is an excellent single player card battler that punish you with its difficulty. The battle system has a lot of depth to it, while you're constantly worrying about your convoy as events take their toll. Still, death simply means starting again with a freshly generated campaign and getting to see more of the game's world. Nowhere Prophet can be frustrating at times, but it's fun to play through and is highly recommended to those who like strategy or card battlers.
  2. Jul 19, 2019
    90
    As a lover of strategy card games, I was extremely pleased by Nowhere Prophet and am excited to go back to it again. It has everything you’d want from a card game: combat, strategy and a huge plethora of options for your decks. It can be very difficult to begin with until you’ve mastered the game’s rules, which may initially turn some players away, but stick with it and you’ll find an excellent adventure lying in wait.
  3. 80
    Overall, Nowhere Prophet manages to feel like a completely new experience, despite the fact that you can see a lot of the game’s influences in the way it plays. The mesh of different ideas and genres makes for a game that will hook you and keep you coming back for more. Even losses aren’t as infuriating as they could be thanks to the regular unlocks you get as you go through each run. It’s just really good, and if you like card games, then you should add this to your shuffle pile.
  4. Jul 19, 2019
    80
    Nowhere Prophet is a single player, deckbuilding roguelike that manages to balance each of its systems to create interesting, engaging and unique stories. While it isn't without faults, its complexity and intrigue make it something you'll keep coming back to.
  5. Aug 6, 2019
    80
    I love the music, the electro-Indian soundtrack is so wonderfully unique and gives the journey such a magnificent texturing. The various factions with their distinctive styles, like the Blue Devils that voluntarily allow themselves to become infected and die young in order to become more powerful. Sharkbomb Studios have done fantastically to create a gameworld that feels unique to the point that I, even more than usual, want more games based on cultures outside the usual UK, US, Japan influence. And while I have harked on the gameplay, I actually really enjoy it up until the inevitable unfair fight that brings me to my old friend, the Game Over screen. It’s much like FTL. Yay, yay, yay, ooh close one, yay, no, what, stop it, bugger off, f*** this game, repeat.
  6. Aug 9, 2019
    78
    Nowhere Prophet combines two very different genres: TCG and roguelike, to create a hybrid experience that surprises in how organic it feels. The card-based combat has depth and weight, and adds to the game a sense or permanent loss that feels great.
  7. Edge Magazine
    Aug 15, 2019
    50
    Defeat in Nowhere Prophet can be creeping, as your resources drain away, or sudden, as you fall victim to an unexpected combination of cards. Either way, it feels like playing against an opponent who overturns the table when they win, leaving you to gather up the spilled cards. It'll be another couple of hours before you have a deck that feels unique, before you escape the mire of enemies and text events you've seen a dozen times. It's enough to make you a sore loser. [Issue#336, p.118]

See all 9 Critic Reviews

Score distribution:
  1. Positive: 6 out of 13
  2. Negative: 4 out of 13
  1. Feb 17, 2020
    10
    What I love about Nowhere Prophet is that it combines the turn-based deck-building genre with the rogue-lite survival genre. Every game ofWhat I love about Nowhere Prophet is that it combines the turn-based deck-building genre with the rogue-lite survival genre. Every game of combat you have access to two decks- one has your convoy (creature) cards and the other has your leader (spells) cards. There is a stunning amount of variety of cards and strategies at your disposal. In combat, you don't just have to manage your life points but you have to make sure your units don't die. If your unit is killed in two games of combat without healing, it is lost forever. This unit management system makes every game of combat incredibly tense as you can't sacrifice units willy-nily. On top of this, you have to consistently manage how much food and hope that your convoy has. Especially in the hardest difficulty, Doomed, you have to carefully consider ever tile you choose to move to and every single game of combat. The game also includes a highly original Indian-inspired approach to the post-apocalyptic genre, bold art, and great replayability (I have put at least 200 hours in to this game).

    Please play this game. I have no idea why the user and critic scores are so low. (On Opencritic the game gets an 84; this is very different from the 73 that it gets on Metacritic)
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  2. Aug 2, 2020
    10
    This game is highly underrated IMO. The game is beautiful, the combat is extremely deep, and story is really compelling. In addition, theThis game is highly underrated IMO. The game is beautiful, the combat is extremely deep, and story is really compelling. In addition, the developer is extremely active on Discord and Reddit. If you enjoy the deck building rogue-like genre or wanna give it a try, definitely pick this up. Expand
  3. Aug 9, 2019
    10
    Other reviewer has an issue with ONE ability in a complicated strategy game, that's the only reason he's leaving a bad review. It's not gameOther reviewer has an issue with ONE ability in a complicated strategy game, that's the only reason he's leaving a bad review. It's not game breaking in any ways, you get robust units too. There are lots of ways of dealing with them.

    Moving along, this is a fantastic game, on par with Slay the Spire. It's wasteland style rogue like. You get a colony of 50-70 cards together over the course of a few hours. There are lots of variable card stats to keep it interesting, for example cards become wounded when killed. This reduces their cost and HP by 1, so you avoid the problem of knowing exactly the stats for every card. The abilities are varied and fun. There are tons of rare/exotic/ultra exotic cards everywhere.. I love the game system, it's extremely fun to play.

    Perfect game to play this summer if you like strategy deck building rogue like card games.
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  4. Jun 25, 2020
    7
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give thisI think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try. Expand
  5. Jul 22, 2019
    5
    There are units with a Robust tag: everytime you kill them, they move backwards 1 space instead of being killed; and then there is a skillThere are units with a Robust tag: everytime you kill them, they move backwards 1 space instead of being killed; and then there is a skill called Taunt: you have no choice but to attack units with Taunt. Now imagine this: an emey with Robust units & Taunt skill. What do you think will happen? You deal a killing blow at this Robut+Taunt unit, killing your own unit (enemy units retaliates), and what do you achieve? Nothing, because that enemy unit is only pushed back; and next turn, it promptly moves itself back to the front. To make matters worse, enemy leaders will always Bolster this unit to give more attack power, so you have to sacrifice your own units to push it back by killing it (remember, since it has taunt, you can ONLY attack this unit!) and achieve nothing.

    Ok, so do you see the issue now? But no matter, i should be able to cheese the AI by using the same tactics right? Possibly, but you need to get lucky, REAL lucky to come across Robust units and to learn the Taunt-applying skills, and even so, you have to be lucky to draw this Robust units during your turn. You need luck luck luck but the enemy only need to get lucky once and you are in trouble.

    The dev needs to implement a new mechanism (how about ability to select 1 unit that will always be drawn) to reduce the element of luck: what use of careful construction deck but at the end of the day, luck is what wins out?

    Edit: I editted my rage review to be more fair, also btw, the art is gorgeous, simply amazing.
    Edit2: Nope. Nope. This game is still BS. Save yourself some frustration until the dev fix this pile of garbage.
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  6. Aug 11, 2020
    5
    This one has OK gameplay and style. Games are pretty long though, 1.5-3 hours per run. But there's where the trouble comes in. The game can beThis one has OK gameplay and style. Games are pretty long though, 1.5-3 hours per run. But there's where the trouble comes in. The game can be punishing the way roguelikes are, but each run is too long to learn things the hard way. And the losses can be extremely unfair. In a good hard game you will lose and lose but want to keep playing, a bad hard game will only make you feel cheated. This one is the latter. Expand
  7. Mar 29, 2020
    0
    By far one of the worst games I've ever played. Completely unbalanced and overly hard even on the easiest mode.

See all 13 User Reviews