Orcs Must Die! 2 Image
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83

Generally favorable reviews - based on 43 Critic Reviews What's this?

User Score
7.9

Generally favorable reviews- based on 540 Ratings

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  • Summary: Orcs Must Die! 2 begins days after the ending of the original game. With the rifts closed and the magical Order dead, the War Mage finds himself suddenly thrust into a new battle against the mindless orc mob. He has a powerful, if questionable, new companion in the Sorceress, an ex-War MageOrcs Must Die! 2 begins days after the ending of the original game. With the rifts closed and the magical Order dead, the War Mage finds himself suddenly thrust into a new battle against the mindless orc mob. He has a powerful, if questionable, new companion in the Sorceress, an ex-War Mage responsible for the destruction of the Order. Expand

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Orcs Must Die! 2 Announcement Trailer
Score distribution:
  1. Positive: 39 out of 43
  2. Negative: 0 out of 43
  1. Jul 30, 2012
    93
    The near-flawless execution on every level makes the brilliant concepts at the game's core shine through with perfect clarity. Even if you've never played or so much as heard of the original game, Orcs Must Die 2 is worth a place of honor in your collection.
  2. Jul 30, 2012
    90
    Ultimately, it's a fun game that's well worth the 15 dollars (or 30 if you play it co-op) you'd be putting down on it. Even after the last level is over, endless mode is always there to taunt you to try harder.
  3. Jul 31, 2012
    88
    A brilliant update to the original game. The additions improve the core values of Orcs Must Die! and makes it a bigger and better game. It has its flaws, like a poor design of some maps, but the co-op, the improved character developement and the Endless mode are fantastic improvements.
  4. Jul 30, 2012
    84
    I'm itching to play again once I finish this. If you have someone to team up with, get it without hesitation. If you don't, hesitate slightly, then notice it's only £12 and get it anyway.
  5. PC Master (Greece)
    Aug 31, 2012
    80
    A clear improvement from the original game, OMD2 incorporates "deep" ideas to a shallow game concept (kill orcs/goblins/gnolls that come towards you), and does that in the best way possible. When you are done with the campaign mode (and the advanced 'nightmare' mode), there's also the endless mode, which is even more fun if you go co-op with a friend. [September 2012]
  6. Aug 1, 2012
    80
    Even though much of Orcs Must Die! 2 feels like it's an expansion rather than a fully-fledged sequel, Robot Entertainment adds and refines just enough to get away with it. Besides, you'll be having too much fun knocking back waves and waves of all those nasty Orcs to care.
  7. 70
    There's nothing wrong with the design of the levels or the gameplay in and of themselves. It's just that OMD!2 feels more like a sizeable update complete with co-op integration. It is a good game, though, which manages to best its predecessor. Soloing veterans of that game should think very hard if the amendments are enough to buy this sequel at launch.

See all 43 Critic Reviews

Score distribution:
  1. Positive: 65 out of 94
  2. Negative: 3 out of 94
  1. Jul 30, 2012
    10
    Just play good and enjoyable. Simply an improvement on the original in everyway, only downside is a sore hand. The banter between charactersJust play good and enjoyable. Simply an improvement on the original in everyway, only downside is a sore hand. The banter between characters is hilarious, the gameplay is smooth, solid and extremely enjoyable Expand
  2. Nov 27, 2015
    10
    Just as great as the first game. If you've enjoyed Orcs Must Die, you should definitely pick this one up too.

    Most of the gameplay is very
    Just as great as the first game. If you've enjoyed Orcs Must Die, you should definitely pick this one up too.

    Most of the gameplay is very much similar. You still have a plethora of traps to use, and lots of orcs in each stage. There are fewer overall stages in the main campaign than there were in the first game, but the game offers some new stuff to make up for it. It now has 2 playable characters. Their starting weapons and starting traps are different. Like for example the Apprentice uses a blunderbuss as the main weapon, whereas the sorceress uses a sceptre to shoot small projectiles from. The presence of two playable characters also means the game can be played in co-op.

    In addition to this, some stages also have an endless mode, where you can keep fighting hordes of orcs till you lose all the rift points, and the game also lets you play some of the classic stages from the first game.

    The upgrade mechanic has been improved from the first game. Though the simplicity of it in the first game was nice, it's also great to have a bigger variety of upgrades that this game offers. Now each trap has more than 1 upgrade, and in addition to upgrading your existing traps, you can also buy new traps, weapons, and trinkets for all sorts of benefits, depending on how you prefer to play. Now this also means that it's easier to earn skulls, which are used as upgrade points. You can now gain them in more ways. In the first game you could only get them as a rating for each mission, but now you can also get them as bonuses and random drops, and as rewards for surviving a certain amount of waves in the endless stages.

    Just as with new traps, you also meet some new enemies. We now have some earth elementals which split into two smaller units upon death, some tall, lanky trolls which can take a lot of punishment, and even the regular grunts now have light, medium, and heavy armour varieties.

    There are only a couple of minor things I didn't like. The first one is that I was unable to find an easy way to switch between characters when in the campaign menu. I first played through the whole campaign as the Apprentice, and when I wanted to try out the Sorceress, I couldn't simply pick a stage I've beaten already and to do it with her. Instead I had to create a new character profile with no upgrades or unlocks and to start the campaign all over from the start, which isn't all that great.

    Another thing I didn't like was how the barricades have become virtually useless now. It's possible that maybe I was just unlucky, but on many occasions I noticed that the orcs now seem to prefer to rather smash their way through the barricades rather take an alternate path, even if the alternate path is within their vision. The only time this didn't happen was when I played the classic levels from the first game.

    In conclusion, this is a great 3rd person tower defence game and lives up to the quality of the first one. If you've enjoyed the first one, get this one too. If you've enjoyed this one, get the first one too.
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  3. Jul 30, 2012
    10
    cool game you can play online all the cool cool extension Tipo TAVERS defents but you can run shorter cool again is super cool weapons andcool game you can play online all the cool cool extension Tipo TAVERS defents but you can run shorter cool again is super cool weapons and magic wow cool Expand
  4. Feb 15, 2013
    8
    Orcs Must Die was a really funny game. But Orcs Must Die 2 made it more enjoyable to play. Of course there are a few things that doesn't feelOrcs Must Die was a really funny game. But Orcs Must Die 2 made it more enjoyable to play. Of course there are a few things that doesn't feel good. But my only issue is that you have to play it with 2 because single player begins to be boring Expand
  5. Oct 23, 2012
    8
    I was a big fan of the original Orcs Must Die, and was very excited for the sequel. I am pleased to say, for the most part, this game does notI was a big fan of the original Orcs Must Die, and was very excited for the sequel. I am pleased to say, for the most part, this game does not disappoint. It streamlines the experiencing by getting rid of the "Weavers" (For which most people only used the same one) from the original title, and expanding the trap and weapon selection. You get Story Mode, Endless Mode, and for good measure they even toss in 10 Classic maps from the first game. For added value, Robot entertainment gives you a weekly challenge, which forces you to check out new strategies and traps, which I love. I have officially logged over 150 hours of this game, solo and co-op, and I feel I have a pretty good feel of it. I have 5 skulled (Best possible result) everything on Nightmare difficulty, and have played a good amount of Co-Op. I've also purchased and enjoy both DLC packs which each introduced 3 new maps and new monsters. So why only an 8? I do have a few gripes, though mostly they aren't about the gameplay itself. In no particular order:

    1. Character Balance. Orcs Must Die 2 allows you to play as the hero from the first game, as well as the sorceress, the villain from the first game. This is all well and good, but certain traps are only available to each character, and the Tar Trap, which is basically the best trap in the game, is not available to the Sorceress. I like having individuality, but this balance is frustrating for Sorceress players. Which leads me to #2...

    2. Leaderboards I know they are meaningless, but I like Leaderboards in a game like this to gauge how well I am doing and my strategies. There are a few flaws here. Leaderboards should have been separated by what char you are using (Apprentice or Sorceress), as well as by other criteria. For example, Endless mode only sorts by score - Sorting by Wave would be good here too. This leads me to...

    3. Endless Mode The "Horde Mode" Of Orcs Must Die 2 is a fun inclusion, however it needs some tweaking. To get 5 skulls, you need to get to Wave 40. The monsters get tougher every 10 levels. This leads to a lot of monotony. They could have increased cash per monster, and cut the wave totals in half, making 20 waves what you need. Some Endless waves take 1-2 hours (or more) to complete. This is too long. Also, because the longer you go, damage dealing objects becomes useless which means that basically you HAVE to use the non damage items (Springs, Void Walls, etc) - Which reduces variety and therefore fun. 4. DLC While I am glad Robot put out 2 DLC packs shortly after the games launch, as other people have mentioned - The DLC packs feel a little light. $6 each for 3 maps and a new monster and weapon or two seems weak, compared to the content you get with the title itself. Also, I couldn't help notice that the 2nd DLC didn't include any of the creatures from the first DLC (Not even in the Endless Waves) - Which makes them feel disconnected as opposed to building on eachother. 5. Banter/Story - For whatever reason, the dialogue just isn't as entertaining and funny as it was in the first game, and there doesn't seem to be quite as much of it. 6. Co-Op is OK, but not as much fun as I had hoped. Limited each person to a small amount of traps can be awkward, and having to rely on eachother to play traps in certain places is weird. Similarly, Coin Drops in Co-Op mode should be split by both players.

    So, I've listed several gripes here, but don't let this fool you. This are critical ideas on how to improve a game I love. I've logged 150+ hours, and enjoy the franchise, I still think there are ways to improve.

    Enjoy!
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  6. Sep 18, 2013
    7
    More of the same as the original only perhaps a bit more difficult. Still fun but not much new that jumps out and pulls you in. I did notMore of the same as the original only perhaps a bit more difficult. Still fun but not much new that jumps out and pulls you in. I did not play co-op and prefer single player and that experience is perhaps a bit below the original for reasons given by others. Expand
  7. Oct 9, 2012
    0
    such a short game, right when you start to enjoy it, its over. Well unless you are willing to dish out more money for DLC. Really leaves yousuch a short game, right when you start to enjoy it, its over. Well unless you are willing to dish out more money for DLC. Really leaves you feeling they chopped up their game intending to sell it to you piece by piece. I don't think we should reward this kind of nickel and dime BSery. Expand

See all 94 User Reviews

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