Othercide is very enjoyable for both lovers of tactics and for those who don't know this genre and want to start playing it. With a campaign that offers many possibilities and immense amount of hours, all this added to its very compelling visual style, especially if you are a Lovecraft fan.
Othercide is an engaging tactical rpg and I’m going to hop right back in. There are so many different strategies to employ that it never gets boring. The timeline is a fantastic idea that adds a lot of strategic options. It can be almost too hard at times, but I know I’ll get through anything given enough time.
Probably my favorite tactical Rpg game, it is the perfect mix between Darkest dungeon and Xcom 2. Also let's not forget the sublime visual, this game is a treat for the eyes.
Unique style and unmatched atmosphere.
One of the rare games that **** you in the more you play.
The story can be convoluted (but interesting) and gameplay can be repetitive in places but the sense of progression and becoming more powerful is unmatched by similar Tactics games.
Highly recommended for everyone who loves Turn Based Tactic games.
With its distinct visual style, interesting, complex gameplay mechanics, and merciless difficulty level, Othercide is a treat for anyone who enjoys challenging turn-based tactical games. [10/2020, p.50]
There aren't many games like Othercide that dig deep into gameplay that make players be willing to die. Although it offers great tactical and strategic elements, after players die again and again, it becomes so repetitive and boring.
Othercide has a number of interesting quirks and its art design, with gothic and noir elements, creates a uniquely forboding atmosphere. Unfortunately, it's also got a ridiculous degree of difficulty that you normally don't associate with the turn-based strategy genre. The game's roguelite concepts are more than welcome, though repetition and restarts, combined with the genre's slower progression and mission system, will make playthroughs feel like time-consuming affairs.
A combat system that’s deeper than it first appears is the real star here, but you’ll likely also stick around for the perverse and disturbing universe and the story that plays out within it. The voiceover work will quickly annoy you and the difficulty is unfair, but there is still a bit to enjoy here, assuming you can ignore some of Othercide’s shortcomings. I wanted to like Othercide much more than I did.
Othercide sin duda es una buena mezcla entre juego de estrategia por turnos y roguelite. Se basa en una serie de rondas, en las cuales ganas px para tus Hijas y Memorias que equiparles, de cara a enfrentarse al boss de esa ronda. Si vences, sigues hacia el siguiente. Si no, vuelta a empezar, pero con diversas mejoras que vas desbloqueando. El combate la verdad es que está muy bien, con una iniciativa dinámica que hace que el orden en que ocurre cada cosa, cuando pasarnos y cuando ser conservadores, resulte clave. Los diversos tipos de Hijas que tenemos no son muchos, pero son lo suficientemente diferentes entre si como para que sea interesante combinarlas y ofrezcan diversas opciones tácticas. Lo mismo ocurre con los enemigos y los bosses que, sin ser demasiados en variedad, si que ofrecen diversos retos que debemos priorizar y aprender a contrarrestar (eso si, el boss final me ha parecido un tremendo coñazo).
Gráficamente el juego no es espectacular pero si que tiene un apartado artístico muy atractivo con el uso del blanco y negro y el rojo. La música no tiene mucha presencia, pero cuando impacta funciona muy bien. Los efectos cumplen y las voces no están mal aunque son un poco irregulares; el problema que tienen, además, es que tienen pocas frases, de modo que acaban repitiéndose mucho. Solo me encontré con un bug en mi tiempo jugando, un error que se produjo de al terminar un asalto y retirarme, pero fue un error grave que me borró parte de la partida guardada y sus datos, lo cual me llevó a dejar el juego poco antes del final.
Por todo ello, Othercide no es un juego perfecto, pero si uno que vale la pena. Un 7.
I gotta hand it to this game, it looks really neat in trailers. A lot of the reviews here will say the same things, and that's because they're pretty much spot on. The game has a lot to draw you in. The art direction is top-notch, the story they drip to you sounds interesting, and I think this would all play out super well in an action game starring the "Mother" character you get to mess with during the tutorial. After that... you get three classes that may as well negate the whole permadeath thing, dialogue that gets repeated over and over and over and says literally nothing ("When will their suffering end?" I dunno, lady, but you've said that at EVERY LOADING SCREEN FOR THE PAST FOUR HOURS.) and a difficulty curve that makes Xcom look like Skyrim.
The game's problems start with this description going around. There's nothing scary in the first several hours, if anything at all. There's creepy flesh monsters you kill in one swing that are only annoying because of how many the game throws at you for no reason. There's an incomprehensible plot about the ravings of a lunatic and a pandemic and some supernatural otherworld stuff. It sounds really neat, but the problem is in the presentation. You're going to read a lot of stuff that explains nothing while playing a game that features a meager three classes against about twenty or so enemies from the length of the bestiary at the start, and everything takes far too long to be enjoyable.
My biggest gripe with the game is how slow it is. Not just the story and learning things, but the gameplay loop. Often I'll move my three characters and then watch five enemies move up and do nothing, but their turns take twice as long as one of mine, as if the AI has to THINK about what it's doing, or the game's loading things needlessly. There's just a certain pause that it shares with Xcom that really grinds my gears and makes me want to skip my enemy's turns, especially the uneventful ones, which is many of them. In the first Era, the game's chapters are divided as such, the game tries to give you the impression there's a lot of depth, but I couldn't find it for all the confusion and tedium. Skill that interrupt enemies cost HP, HP can only be regained by sacrificing a character of equal or higher level, therefore interrupt skills **** and you should avoid them, but they're also incredibly necessary for setting up big damage or saving other characters. Risk/reward has never felt so lame! Imagine playing Fire Emblem, or Xcom, and every time you shoot your gun you take damage. Yeah, it's just pointlessly hindering for the sake of difficulty. Like, they didn't want to copy the Xcom accuracy system, so here's something more annoying. Oh, and there's no other way to regain HP other than sacrificing, and I can't fathom trying to raise more than three characters at a time over level 3, because that's how many you get to take with you on a mission.
Which leads me to the biggest downfall of the game. There's only three classes. There's only. Three. Classes. You get guns, a sword, and a spear and shield. That's it. Offense, range, defense. Not even, like, a mage? How about you use the damage skills in a more interesting way and make a blood mage that sacrifices HP to heal the other units, but can't heal herself? THAT would be better. But, no, here's three classes, you have three slots, they learn the same moves at the same levels, one swordsman is the same as the next. Yawn. Sure, they get different passives, but that implies you survive. The game honestly may as well reset if you lose someone, because you'll just hit a level wall if you keep going with an uneven party. And again, the stupid healing thing.
The game has an easy mode, that's probably the better experience, but overall the game feels like it aimed at the Darkest Dungeon fans, and I can't say whether it hit the mark or not. It's not a bad game, it's just tedious and hard for the sake of hard. It's like a Dark Souls clone that changes the formula to make the game "harder" so they can put it on the box. There's nothing wrong with difficult games, there's something wrong when you make the hard part boring.
Unfair, unbalanced and very poorly executed from the tactial side of things. Also, extremely repetitive.
The art direction is great, but there's nothing to sink your teeth into.
не стоит своих денег. всего 3 класа. ужасная прорисовка моделей. ign раздает 90 баллов всем играм со словами "это лучшая игра!" it's TRPG! this is not a roguelike/
SummaryOthercide is a horror-themed turn-based strategy game where the lore and game mechanics are tightly intertwined to deliver a twisted, dark and challenging experience. Enter a brutal world under assault from terrifying creatures from another dimension, hold back the tide with limited resources and endure brutal conditions in visually stun...