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Get Sucked Into The Sun - Outer Wilds
Jun 28, 2019It's difficult to talk about Outer Wilds without saying too much. It's one of those rare games where you just want to place the person you are trying to convince in front of the screen and watch them play, like you'd watch a child stack building blocks for the first time. There is something inherently fascinating and intriguing about this simulation of space archaeology, where the journey is just as important as the destination — both in the messages it delivers and the satisfaction it provides.
Jun 18, 2019Outer Wilds is a genuinely delightful experience with a lot of bright points. It somehow manages to take the idea of a game about repeatedly dying in terrible ways and makes it enjoyable, relaxing and enthusiastic. It won't be a game for everyone due to its self-guided nature and its focus on puzzling things out for yourself, but it's exactly the game it needs to be. If you long for the space travel that No Man's Sky couldn't provide, give Outer Wilds a shot. It might not have a billion worlds, but each one is worth a visit.
Jun 4, 2019It may be due to the charming look and the likeable DIY approach of the hobby astronauts of Holzkamin, but Outer Wilds reminds me in the best sense (probably idealized) childhood experiences: the feeling of discovering something new at a ramble, finally on the top of the tallest tree Climbing in the woods or just getting to know something new that enhances your own horizons - I have that feeling in every corner of Outer Wilds.
Aug 20, 2019Outer Wilds is rife with breathtaking sights and sounds, and at the very least, no one could accuse it of being unambitious. Mobius Digital may be a small team but, almost paradoxically, they achieve a remarkable sense of scope by keeping things modest. However, their work suffers from the glacial pace of progress and a hands-off approach to storytelling. My biggest issues – a lack of combat, direction, or material rewards – are obviously deliberate, bold choices on the part of the devs, and I commend Mobius for them while also chiding the cold, inscrutable product that resulted. I admire Outer Wilds, but I don’t love it.
Jun 3, 2019This is very nearly a perfect game: beautifully designed and executed, intelligently written, and engaging from beginning to end.
TheThis is very nearly a perfect game: beautifully designed and executed, intelligently written, and engaging from beginning to end.
The setting is a miniature solar system in which the planets are subject to something like realistic orbital mechanics. Each planet may be small - on the scale of hundreds of meters in diameter - but together they offer up a wide variety of dynamic and visually striking environments. At moments, the imagery is breathtaking.
The aesthetic is stylized, but consistent - and consistently appealing. (I'm tempted to say: "you know, like a game published by Annapurna.")
The game-play mechanics are well crafted: navigation - in ship or in suit - and walking work smoothly, and all the tools the player has available function as they should.
As for the writing, this game should be held up as the very model of how to integrate a tight, coherent narrative into an open-world setting. You really can explore in any direction and in any order you like, following one line of clues or another. All the clues fit together, though, and all lead to the same place . . . when you're ready for them to do so.
The clues left behind by long-dead alien visitors provide a glimpse into their lives and hopes and loves - and their disagreements as to how far their experiments should go - without ever being heavy-handed about it.
In terms of story and game play, the 22-minute loop has a lot of appeal. Most of the time, it means you can be really relaxed about exploration, knowing there will always be another loop ahead of you. Sometimes, though, it gives you license to take outrageous risks in exploration, burning all your bridges behind you, confident that you'll be back at the launch pad at home soon enough.
Postscript: The thing about the controls is that this is one of the few space-based SF games that takes Newton's laws of motion seriously: you know, an object in motion remains in motion, and so on. If you hit one thruster, your ship starts moving in that direction . . . and keeps going in that direction unless you counteract it with another thruster. If you hold your finger on the button for a thruster, you will continue to accelerate in that direction.
It also takes seriously the law of gravity: if you are near a planet, you will start accelerating toward that planet unless you counteract that acceleration with a thruster blast in the opposite direction.
Most other SF games with a flying mechanic seem to assume that spaceships in a vacuum work just like airplanes in an atmosphere. They don't.
So, yes, the controls in Outer Wilds take some getting used to, but they are manageable with practice. Also, the developers have included an autopilot and a velocity-matching mechanic that can help you out of tight spots . . . though sometimes you do have to abort the autopilot if it plots a course through the sun. There is no substitute for your own judgment in such situations.… Expand
Oct 23, 2019This game urges you to explore and feeds off of your curiosity with it's carefully crafted solar system that is teeming with creativity. It'sThis game urges you to explore and feeds off of your curiosity with it's carefully crafted solar system that is teeming with creativity. It's an incredibly immersive experience with a story you that piece together yourself with close to no hand holding. It's up to you to discover things and find out what is happening.
There is a groundhog mechanic where every 22 minutes you start a new cycle. While some people might find this annoying, it's core to the story and puts a sense of urgency on the player. There were many times I was on the verge of discovering something but fell short of time. So I got up, did it again, but maybe this time I found an easier way to get there, or maybe I discovered something new on the way. The only time it felt like a bother was towards end game, there's a certain thing that only happens at a certain time and you have to wait a while.
The story is incredibly interesting with a fantastic ending... something that many titles struggle to get right. It doesn't spoon-feed you anything, nothing. How you gather information and understand what's going on is entirely dependent on how you explore the system, what you find first and how close attention you're paying. You'll have many "ah ha!" moments when figuring out something which makes for a very rewarding experience.
The worlds, while small, are incredibly creative and interesting and packed with secrets. There will always be something in the distance that will catch your eye and urge you to explore. The worlds themselves are dynamic and change over the course of time making it all feel very alive.
The K&M controls are wonky, I admit, but the game even tells you it's best played with a controller.. so.. you only have yourself to blame lol. The flight is great. While it's not on the level of a space flight simulator, it's more in depth than, say, NMS. It takes getting used to at first but once you realize that physics exists it's a cakewalk.
Overall, it's near perfect in my opinion. The lack of hand holding makes it incredibly rewarding and omg the music is fantastic. The music also holds a subtle importance within the game but it's not made apparent at first. Outer Wilds is a very fulfilling experience and I urge you to play it blind, I was lucky enough to pick it up on a whim. My only real gripe with the game is I can never experience it for the first time again. It would never be the same on a second playthrough.
Side note: I see a lot of negative reviews that seemed to have preconceived notions about the game and were surprised when they were wrong. I personally think it's unfair to a judge a game based on what you thought it would be rather than what it is. Also, saving? Well.. tbh why would you even need to save? Just get your suit on and go back to where you were. But I can understand people might find that frustrating. I see a lot of complaints about the pacing as well which doesn't make sense. The pacing of the game is solely dependent on you and how fast you explore. You can even finish it in the first time loop if you know exactly what to do. Idk, I'm biased, yes, but I feel a lot of these negative reviews are based on loose understandings of the game, but I'm not blind to know that it's definitely not everyone's cup of tea. Especially if you're used to having games tell you what to do and where to go.… Expand
Oct 7, 2020Esse é um, dos melhores jogos que já joguei na minha vida. Jogos para mim são experiências, eu defino se um jogo foi bom, analisando oque eleEsse é um, dos melhores jogos que já joguei na minha vida. Jogos para mim são experiências, eu defino se um jogo foi bom, analisando oque ele me fez sentir. E Outer Wilds é uma bomba de emoções. Outer Wilds é um jogo incrível, movimentado por apenas uma palavra, e que significa muito nesse jogo: a curiosidade. Durante suas horas e horas de jogatina, sua mente ira pipocar de tantas perguntas e deduções que você ficará preso do jogo mesmo fora dele. Analisando as evidências e montando teorias, sobre uma antiga civilização que visitou o seu sistema solar.
Esse jogo possui uma atmosfera incrível junto com uma estética espacial maravilhosa. Outer wilds possui cada mundo feito a mão. Personagens carismáticos. Trilha sonora incrível ligada aos personagens, onde cada viajante possui um instrumento, tocando assim cada um, uma melodia diferente, ou fazendo arranjos da mesma melodia. Tudo isso que no final, vai ter um impacto simbólico muito forte. Outer Wilds é totalmente memorável. Outer Wilds é incrível, é sonhador. Um jogo que vai fazer você desejar ter uma pequena amnesia, para poder joga-lo novamente. Eu recomendo Outer para todo mundo. Para todos que apreciem uma boa história. E um jogo feito por amor.… Expand
Jul 27, 2020This review contains spoilers, click expand to view. Unique game, pulls you in to it's mysterious journey very well. I like it when at first you are like a dummy, play and don't understand a thing doing random stuff, but every death makes you understand more and more.… Expand
Jun 14, 2019Outer Wilds is simply put one of the most engaging exploration games I've ever played. The game starts slow, explaining the mechanics of allOuter Wilds is simply put one of the most engaging exploration games I've ever played. The game starts slow, explaining the mechanics of all the tools at your disposal, but after about half an hour you are given the freedom to explore anywhere on the Solar system and it's where the game starts to shine.
There's no main objective or quest, it's a game driven by the player and the world-building. There are a few great twists that help it ascend over many other games that try similar things. There's no hand-holding, and although it's difficult to put it in one specific genre, I'd say if you've ever played Myst, or any of its sequels, you'll probably enjoy it. That being said, don't expect overly complex puzzles. Most of the puzzles are more about understanding the world than about solving mechanisms.
Overall a splendid game, full of places to explore and one of the more original titles in recent memory.… Expand
Aug 20, 2020This is a perfect game in my opinion. I was completely blown away with how hauntingly beautiful it was. It is intelligently written andThis is a perfect game in my opinion. I was completely blown away with how hauntingly beautiful it was. It is intelligently written and designed - it feels like a game in which the designers put all their love into. I I cannot recommend it enough. This game is one of my favourite games of all time.… Expand