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User Score
6.7

Mixed or average reviews- based on 33 Ratings

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  • Summary: Paranautical Activity combines the FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Feb 19, 2014
    75
    Paranautical Activity is a game that tries to mix FPS and Rogue-like mechanics. There is a constant support from the developers, and the peculiar random maps give the game a potentially unlimited longevity. If this type of support will be maintained even after the official release, at the launch we will face a quality product that will do nothing but improve with time.
  2. Nov 10, 2014
    70
    Unfortunately, Defenders of Time isn’t the fresh breath of air the tower defense genre needed, instead washing into the ocean of its never-ending entries.
Score distribution:
  1. Positive: 8 out of 13
  2. Negative: 3 out of 13
  1. Apr 14, 2013
    10
    Love this fast paced shooter, for the price this game is completely worth it. Hours of fun to be had and updates with new guns, enemies,Love this fast paced shooter, for the price this game is completely worth it. Hours of fun to be had and updates with new guns, enemies, rooms, levels and passive upgrades all the time. Really worth picking up if you like the old school shooter with arena style gameplay. Can't wait to see whats to come from this game! Expand
  2. Jan 23, 2014
    10
    this game is a awesome rogue like/ fps with nice pixel art graphic it a little like the binding of isaac but with guns... if you like roguethis game is a awesome rogue like/ fps with nice pixel art graphic it a little like the binding of isaac but with guns... if you like rogue like games you cant go wrong with this one. Expand
  3. Apr 6, 2013
    10
    This game is a fast-paced retro style first person shooter and it is AMAZING. I can't remember the time i had this much fun playing a videoThis game is a fast-paced retro style first person shooter and it is AMAZING. I can't remember the time i had this much fun playing a video game and right now its only $5.99! It is a nice challenge and a very addicting one at that, and it thoroughly deserves a 10 out of 10 from me. If you are even a little interested in this game pick it up, you wont be disappointed! Expand
  4. Mar 14, 2016
    9
    Big fan of this fabulous roguelike FPS. It finally comes to console (Wii U) this week, but I REALLY hope the rumours of a planned PS VitaBig fan of this fabulous roguelike FPS. It finally comes to console (Wii U) this week, but I REALLY hope the rumours of a planned PS Vita version are true. Paranautical Activity would rock on Vita! Great game, highly recommended :0) Expand
  5. Dec 22, 2013
    9
    I have really enjoyed this game because of its style and music and for a game in beta it really works well. The reason it is 9 not 10 isI have really enjoyed this game because of its style and music and for a game in beta it really works well. The reason it is 9 not 10 is because I think it is repetitive after playing many runs but this could be easily fixed in an upcoming patch with new weapons enemies and rooms. Expand
  6. Oct 6, 2014
    6
    Paranautical Activity is basically a 3D copy of The Binding of Isaac, which is a great idea, but not the greatest translation.

    The pros are
    Paranautical Activity is basically a 3D copy of The Binding of Isaac, which is a great idea, but not the greatest translation.

    The pros are it has a fun, neon art style, reminiscent of Tron. It has a variety of weapons both classic and unusual (such as a shotgun and boomerang sickle). Sometimes you can get interesting combos going with the items you find, though that happens less often here than most roguelikes.

    Here are the cons. Firstly, there is something broken with the swivel axis. The point where your mouse movements rotate the player entity is offset from where it normally is in any other FPS. This is unnoticeable if you rotate standing still, but once you rotate while moving (especially while strafing) the angles are all wrong. After a few hours you can get used to it, but once you play a different FPS you'll have to get used to it again.

    The items you can pickup are tiny 2D sprites which are easy to miss. When an enemy drops an item upon death, the item does not fall to the ground, so if a flying enemy drops an item you'll see the item floating near the ceiling and you probably won't be able to reach it. Also, picking up loot is more tedious here than The Binding of Isaac because the rooms are larger here and the items are harder to see, even with a small glow.

    The weapons are balanced in general, but the bosses aren't. Depending on your weapons some bosses are easy and some are near impossible, and there's no way of knowing ahead of time which bosses you will face.

    The enemies have hardly any animation or sound effects, which results in enemies that have far less personality than they could have. This game doesn't have many sound effects in general. Some people like the music, but I felt it didn't fit the game and just was thrown in.

    Paranautical Activity has a lot of potential and is sometimes fun, yet it also feels amateurish and unfinished.
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  7. May 22, 2014
    0
    When I first saw this, I was excited. Then I bought it for myself and a friend because the devs promised co-op. Now they've backed out of itWhen I first saw this, I was excited. Then I bought it for myself and a friend because the devs promised co-op. Now they've backed out of it saying it won't work out, even though they specifically said it was coming and advertised it as multiplayer in many pieces. Devs have been deleting all negative posts on steam, and have been very rude to the audience. Not to mention the game shows a lot of potential, but it will never be reached. The devs have said the next update is the last; all they've shown is garbage. Right now it is bland and repetitive, and the few updates that are 'coming' (if they even come...) are crap. On top of all that, many of the sounds they use in game are licensed on soundcloud under different copyrights, some being that they have to be credited, others being they can't be used at all. The dev doesn't credit any of them and claims they are all entirely legal, which is very clearly false if you look at the discussions page's post about copyright infringement. Ugh.
    TL:DR; Devs are rude, lie, and infringe copyrights. Bland game, likes to leech.
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