Pathfinder: Kingmaker is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Explore and conquer the Stolen Lands and make them your kingdom!
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Pathfinder: Kingmaker - Official Feature Trailer
Game World Navigator MagazineDec 21, 2018Story and exploration in Kingmaker are grade A. Adaptation of Pathfinder system is probably even A+, since it’s simplified, yet still incredibly complex and satisfying. But. Some elements, like titular kingdom-building, are astonishingly bad, and overall technical execution is subpar at best. [Issue#234, p.76]
Oct 5, 2018In Pathfinder: Kingmaker, you can see the footprints of many great names in the video games industry, but it seems that the main development team was neither able nor experienced enough to execute the game’s ideas and potentials in a right way, and even if you don’t take its many technical issues into consideration, Pathfinder: Kingmaker is still far from a proper CRPG.
Aug 18, 2019This game was a huge surprise for me. It has very entertaining story, solid game mechanics and a lot of content. I would rate it higher thanThis game was a huge surprise for me. It has very entertaining story, solid game mechanics and a lot of content. I would rate it higher than other RPGs I have played lately (Pillars of Eternity 1 and 2, Torment: Tides of Numenera, Wasteland 2, Mass Effect 4…), it is certainly one of the best story driven RPGs I have ever played (like Planescape: Torment, Witcher 3, Dragon Age: Origins, Mass Effect, Neverwinter Nights 2: Mask of the Betrayer). Unlike the above-mentioned games, this one does one thing very differently, the real sense of urgency. The main crises pop up at predetermined time intervals and when they do, you better solve them quickly or face the consequences. You can easily lose the game by ignoring the main quests.
What I liked most about this game was its story. The initial chapter of the game gripped me and didn’t let go. The origin story of the main villain made me genuinely sad and the last chapter, where you go against literal demigods, was very satisfying, it even has a secret ending, where you can give the main villain a taste of his own medicine. The pacing of the game was good, I had just enough money to buy everything I wanted and equip all companions, just enough time to fully develop my kingdom and explore the entire map and just enough XP to hit level 20 during the final chapter. I liked that the game did not push me into any alignment (hello Baldur’s Gate) and that you could recruit some of your former enemies as advisors.
The difficulty level was uneven with a lot of power creep toward the end. I was playing on the hard difficulty with story companions and the opening chapter was very hard. Some fights were almost unfair (the wererats cave still haunts my dreams), but that was mostly due to my unwillingness to give up and return later. Compared to that, the endgame was very easy, I just had to make sure my buffs are up and mow down all the opposition. But I can see why some people find the endgame very hard, there is a lot of room to make mistakes in your character builds and miss important buffs and abilities.
I have waited a year to play this game and I’m happy, that the developers used that time to fix and polish the game. I didn’t encounter any content bugs; the game froze only a couple of times. Some of the mechanics work differently than in PnP, but it is hard to tell, whether it is a bug or feature.
The weakest part of the game was the kingdom management, its mechanics are shallow, events are mostly random, I did not notice any event chains, the buildings system is simple and leads to weird and unrealistic situations, like filling towns of your lawful good kingdom with goblin quarters to boost your espionage score. The most interesting part of the kingdom management was the decision making with your advisors, but it had little impact on the RPG side of the game. Develop your kingdom well and you may get extra time in the last chapter, but that’s about it. The game could also use some ease of use features. Like searching items for a particular bonus type, or some way to automate long term buffs.… Expand
Sep 29, 2018This is to Pathfinder RPG what Baldur's Gate was to D&D - a faithful adaptation of the system with sensible changes to move to a real-timeThis is to Pathfinder RPG what Baldur's Gate was to D&D - a faithful adaptation of the system with sensible changes to move to a real-time with pause system on the PC. Most of the negative feedback is due to the difficulty and lack of transparency to the ruleset. Those are probably bad design decisions for a game that needs to appeal to a broader audience in order to build an installed base, but they're easily fixed with some default settings and Google to understand how Pathfinder characters work. The writing is excellent, companions are fun, combat is solid. If you're an experienced RPG player, this game is for you. I hope they put in a better help system and tweak the default settings so that they can sell more new players, because I'd love to see lots of money flowing into expansions and DLC.… Expand
Oct 4, 201865 Hours in and really enjoying the game. It is very POE, very BG, even NWN, but has its own special flavors. I can see this being the base65 Hours in and really enjoying the game. It is very POE, very BG, even NWN, but has its own special flavors. I can see this being the base game for a lot of expansions or module. Ignore the cries of difficulty from the other reviewers, the difficulty can be changed a dozen different ways and specific to the encounter you are having problems with or be made as difficult or tactically challenging as you desire. Plenty of updates so far from the developers mean the game will continue to get better. Main storyline is decent, but the side and companion stories is where the game shines.… Expand
Oct 2, 2018The game has alot of potential but it is not the masterpiece these 10/10 reviews claim. It is full of bugs, including many which are gameThe game has alot of potential but it is not the masterpiece these 10/10 reviews claim. It is full of bugs, including many which are game breaking. Basic class feats don't function. The difficulty even on normal is very unbalanced to the point where you will reload just to hit an enemy, let alone win encounters.
The content is definitely good but its not comparable to Baldur's Gate 2. Graphics are pretty good but the loading times are very very slow. Story and voice acting is good.
At launch and currently, the rampant issues seriously detract from its rating. 6/10. In time a 9/10 may be reasonable.… Expand
Sep 25, 2018Pros:
-Character creation. Everything here is amazing except the extremely limited number of portraits and the fact that elves can't havePros:
-Character creation. Everything here is amazing except the extremely limited number of portraits and the fact that elves can't have beards.
-Crashes. Crashes on startup, crashes on exit, crashes sometimes otherwise.
-Graphics. It's ugly and the characters look like they're from 20 years ago, even with all options on high on a great gaming pc.
-Too similar to Neverwinter NIghts, in a bad way.
-It should be turn based
-Resting is tedious and unnecessarily time consuming.
-Inventory management is ridiculous and unnecessarily time consuming
-Too difficult/expensive to create your own group
Edit: The game is just loading screens and small, bland, empty wilderness areas with nothing there. It's not fun, and I've enjoyed every D&D based game ever made.
TLDR: The game feels like playing with a pedantic, punitive GM who is deliberately trying to suck all the fun out of it.… Expand
Mar 2, 2020+ Wide variety of classes to play as (none of which are balanced)
+ ambitious sandbox (with time limits that suck the fun out of the+ Wide variety of classes to play as (none of which are balanced)
+ ambitious sandbox (with time limits that suck the fun out of the experience)
- adapted from a module, so the storyline is as random as anything, and I've already played through the tabletop version
- an homage to Baldur's gate, which is a mistake, old RPGs like that were only good through the lens of nostalgia
- absolutely riddled with bugs, crashes and quality of life problems even now, this game is probably not ready for release!
- carries a lot of BAD things from the tabletop game that don't translate well to the computer, but are kept for some reason
- has the flaws of the pathfinder tabletop game, which are too numerous to list here, bear in mind that this rules set has since been abandoned in the tabletop world, and was subject to heavy criticism
- weird weird time combat system bears a special mention, as of course it has to be real time because baldur's gate, but it can result in strange things like characters not doing things on their turn because of something that just happened, obviously this isn't possible in the tabletop game as it is turn based, so it doesn't bother to take the good elements from the source material that would translate well to the computer!
- full of stupid and annoying characters and especially companions that you wish you could just ignore or kill. Made much worse by the fact that they are poorly optimised and seem like creator's pet special snowflakes. No option to play with a totally custom party (This was a feature in Baldur's gate! how could they have messed this up!?)
Basically this game really really sucks to the extent that an unkind soul might say that the creators should never make another game ever again. Apparently they're developing a sequel though, Gorum help us all.....… Expand