- Summary: Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
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Pathfinder: Wrath of the Righteous - Kickstarter Campaign Trailer
Sep 1, 2021For those who miss the feeling of a long tabletop campaign or have been craving a new isometric RPG, Pathfinder: Wrath of the Righteous is the game for you. It's not perfect, but it has most of the best parts of playing a game with pen and paper while ironing out some of the fiddly and boring parts so you don't have to deal with them. Owlcat Games has taken what it learned from Kingmaker and improved upon it to give us something new and fun — no dice required.
Sep 28, 2021Despite the negatives, Pathfinder: Wrath of the Righteous is overall an exceptional and colossal CRPG, a true spiritual successor to the original Baldur’s Gate and Icewind Dale titles. For those who love this type of game — the challenges, micromanagement, deep lore, and stat tracking in a fantasy RPG setting — Owlcat Games’ latest offering will more than satisfy. Gamers hoping for a less intense, less mentally demanding, more polished RPG experience would be better off looking elsewhere.
Sep 13, 2021Pathfinder: Wrath of the Righteous is not a big improvement over Kingmaker, but it is an improvement, nonetheless. Some of its elements are exceptional, like the overwhelming variety in classes, skills, and "paths," or the general epic aura it has, while some other parts sit somewhere between decent and good, like the story (which is a bit too stereotypical), the Crusade portion of the gameplay (which is a buggy chore), and the actual role-playing, which, while fine and all, won't be enough for those spoiled by other modern classics of the genre. Despite some its flaws, it is undoubtedly very entertaining, and highly recommended, as it will surely satisfy your hunger for a good RPG.
Oct 7, 2021A masterpiece. The true successor to Baldur's Gate 2. While you can play turnbased, it shines as real time with pause. Epic dynamic battlesA masterpiece. The true successor to Baldur's Gate 2. While you can play turnbased, it shines as real time with pause. Epic dynamic battles and combat, with a sense of tension and weight that turn based RPGs cannot match.
The scale and scope of the game are beyond imagination. Having played almost every RPG of the last 30 years, this is at the top of the list in terms of ambition, accomplishment, scope, and scale. A must buy for any party/group based rpg fan.… Expand
Sep 3, 2021Игра удалась , вот плюсы и минусы .
Есть 2 разные боевые системы (пошаговая и в реальном времени )
Тут нет привычного тайминга на квесты ,Игра удалась , вот плюсы и минусы .
Есть 2 разные боевые системы (пошаговая и в реальном времени )
Тут нет привычного тайминга на квесты , как было в pathfinder kingmaker. Многих - это раздражало.
Нет управление королевством , как в pathfinder kingmaker . Мне не нравилось.
Прекрасная музыка , тут ее больше чем в pathfinder kingmaker .
Тона текста .Кто любит почитать .
Интересная идея с мифическими путями .
Непредсказуемость поворотов выбранных квестов и сюжета в целом , последствие выбора.
Модельки персонажей , содержимое помещений , сами локации , погодные явления все выполнено превосходно по сравнению с pathfinder kingmaker.
Наш разработчик и локализация качественная в плане субтитров.
Баги ,лаги тут они будут присутствовать , патчи они будут много делать . На альфе их было много .
Крестовые походы в виде захвата башен , перемещения отрядов , как в kings bounty совсем никуда не годятся .Я лично поставил на авто .
Мало озвучки , все таки хотелось бы больше ,так как озвучка качественная (английская )
Несбалансированная сложность , иногда даже на нормальной сложности , очень тяжело играть . Надеюсь они поправят патчами .
А так в целом игрой доволен , буду ждать патчей . Всем любителям хорошего и качественного рпг рекомендую .… Expand
Sep 6, 2021A good successor to Kingmaker. Wrath of the Righteous trades in Kingmaker's whimsical wilderness kingdom builder for a somber religiousA good successor to Kingmaker. Wrath of the Righteous trades in Kingmaker's whimsical wilderness kingdom builder for a somber religious crusade, and the theme works its way into the environments, music, and artwork. And, like its prequel, Wrath brings in engaging and fun characters with conflicting motivations. The characters just leap off the screen in a way that many CRPG NPCs do not. There are many improvements from Kingmaker, and the sheer amount of character options is mind-boggling. Over about 10 hours of gameplay I've been having a grand time exploring the new setting, combat, and diving into all of the lore. The excellent writing is on full display, with random books lying around with paragraphs of lore, humor, and clues.
Unfortunately like its predecessor, Wrath of the Righteous is plagued by many bugs which knock it down from a 9 to an 8 for me. Some spells simply have no visual indicator that they've been cast, some spells simply failed to cast (I had a cleric cast channel energy 5 times in a row without actually healing anyone), weapon damage is not consistent with weapon descriptions. There are even some rather inexplicable bugs, like characters running through objects and tables, even in the main tavern hub. I had a main story mission bug out, with endless enemies spawning in but unable to actually attack my characters, and the "objective" enemies failing to show up. I would excuse such bugs in side-quests or random encounters, but these were in unavoidable story missions in the primary hub location. Fortunately, a reload game almost always fixes the issues, but there's always a frustrating moment of not knowing if you're missing something or if the game is just bugged.
Edit: after reaching the crusade portion, I have to knock this game down another point to 7. The crusader army management and in particular the army battles seem so half-baked, even more than the city-building mechanics in Kingmaker. The game already has a functional turn-based combat system that would work perfectly for large-scale unit combat. But for some weird reason they came up with a new, barely there turn-based combat system for the armies, and it is tedious.… Expand
Sep 16, 2021I've played this game for about 23 hours now.
The positives: -There's a LOT of character build customization. Fans of Pathfinder's vastI've played this game for about 23 hours now.
-There's a LOT of character build customization. Fans of Pathfinder's vast amount of choice will surely be licking their fingers when creating a character (but probably slightly disappointed when it comes to customizing their looks).
-The voice acting is good and do a lot to humanize the otherwise cartoonishly looking characters you meet along the way.
-Like people mentioned before there's a lot of bugs and I'm sure they'll fix these, so I won't get into this.
-The game design is often very dated and unintuitive. It can be little things like trying to find shopkeepers in a town (there are markers on the map, but they often lack important locations such as the inn, the blacksmith.) but also, big things like simply knowing what you're supposed to do next. The quest journal doesn't seem to clearly distinguish optional quests from important ones. The quests are bundled by what I assume are titles of chapters or sections, but you can have active quests in chapters 1, 2, 3 and 4... Which would be fine if you knew which ones were important. Especially because of ..
F.e. I couldn’t progress the story for hours only to find out I had to save a couple of hard to spot NPC's that were lying under some rubble next to a church in a large and destruction ridden area. If this is so important games will usually do a much better job with their environmental storytelling to try to lead to player to the location they need to get to advance the story.
F.e. Constantly getting pestered by often pointless random encounters on the world map and being asked to rest every 20 seconds of travelling or face the often dire consequences (people have already complained about difficulty, so I won't).
F.e. The hilariously tedious but very much mandatory army battles. People have complained about this by my god is this system BAD. It's so bare bones and unattractive that the first thing you'd want to do when you're introduced to this is system is just end the tutorials as quickly as you can and never look back.. But then you realize you actually need to spend time (and a lot of it) clearing the map with these armies. Killing all momentum the story has managed to build up. One of the most aggravating things about this is that you must actually spend some of your own gold to better the army (which I'm sure everyone would much prefer spending on sick weapon and armor upgrades when you do manage to find the shopkeepers in this game).
-The story.. There's just simply too much of it, so much voice acting, so much text, so many companions to meet and talk to (even in the very first hour of the game you're grouped with 5+ people all tripping over themselves to try and be the first to tell you who they are and everything they've done the past 10 years.. all when you've barely begun to understand what you're actually doing), everyone absolutely bombards you with knowledge about this and that, there's the history and there's all these factions, clans, creatures, orders... that would be fine if it was presented well or often even if it was relevant to the immediate situation you're in right now. But it just isn't.
I really think less is more in these games and there's a time and place on when to give the player more information about the world. This just feel like a nerd flexing his brain muscles and bombarding you with all the nerdy lore he has found when reading the Dungeon Masters guide.
And then there’s the numerous little things like every time you want to move to a new area you must wait until your entire party lines up in this formation that's close enough to the exit so you can move on. It only takes a few seconds each time so at the start you're not bothered. But after 100+ times it gets very annoying. There are so many things like this, too much to list.
So, all in all, I think the game has potential but has a lot of things holding it back. Some of these things are fixable but others are baked into the core design of the game and would require a complete redesign. For now, I think this game is very mediocre, not worth playing and I definitely have buyer’s remorse after reading mostly positive reviews online. Maybe after a dozen or so patches, I'll give it another shot.… Expand
Jan 23, 2022Easily the most bug-infested game in my >30 years of computer gaming. Owlcat scam their customers with a tedious slog, uninspired writing, 95%Easily the most bug-infested game in my >30 years of computer gaming. Owlcat scam their customers with a tedious slog, uninspired writing, 95% processor- and graphics card load and bugs in the (literally!) 1,000s. WotR was released in a pre alpha-state and has still not reached more than a beta state by January 2022. Be prepared to spend ~20% of your playtime in loading screens and looking for items in the worst inventory ever realized in a computer game. The game's balancing is beyond broken (Only super hero characters made with meta-gaming knowledge are viable; forget about role playing!) and proof of the devs' vast incompetence in game design, the idiotic crusade mode being the most obvious proof. What a disaster! Pas de points, Owlcat, zero, nada, zilch.… Expand
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