If it doesn't reinvent the wheel, Payday 3 modernizes its four-player heist formula with accuracy and intelligence, and that's all we ask of it. The eight missions available to date are well done - and make excellent use of the few new mechanics. All in all, the life of a “controller in hand” thug is still just as demanding. Even if we can criticize a slight lack of content, especially for the arsenal, this third part already sticks to the skin with a system of skills, difficulty modes which always make you want to start again and achieve the ideal run. A superb foundation for the future.
The latest entry in the heist series has the potential to become a
worthy successor to Payday 2 which managed to bring together a huge
community of players. We just need to wait until the developers provide
more content and add some pretty basic online functionalities that are
missing (e.g. voice chat), because the game’s current state leaves a lot
to be desired.
Ultimately, PAYDAY 3 offers a fun combination of stealth and action/shooter gameplay in a way that no other game outside of the series does, and that certainly has merit in its own. But it still needs a lot more content if it's ever to replace its established predecessor at some point, and it needs significant redesign in the key area of progression to avoid alienating its audience.
While PAYDAY 3 will no doubt please series veterans and newcomers, it's still a few updates a way from being definitively better than PAYDAY 2. When everything is working seamlessly, it offers some of the highest highs in the series thus far, but frustrating omissions and questionable progression design restrain PAYDAY 3's ability to be consistent.
Payday 3, from a performance perspective, is an unsightly abomination, which veers unpredictably and drastically between visually-impressive beauty, and screen-tearing, game-breaking insensibility. Its small map pool, inconsistent mission design, and low-quality cutscenes consisting merely of a few PNG files accompanied only by VO and the OST, all collide to form something that can best be described an an early access game. Something that, with the benefit of several years' redemption, might one day live up to the high standards it chose to set for itself. But today is not that day.
PAYDAY 3 offers a cooperative gameplay experience with an array of heists and a progression system that has its merits. However, it’s not without its share of issues. AI inconsistencies, unremarkable objectives, and underwhelming audio-visual elements tarnish the experience. While it’s an imperfect addition to the series, it still offers a taste of the criminal underworld. Like any complex caper, it has its moments of brilliance, but also a few unexpected hiccups along the way.
Starbreeze promised the apex of the Payday series and delivered a game that looks last-gen that's nearly impossible to play thanks to the terrible matchmaking and the awful servers. This game is a joke and should be called an alpha version.
Story makes my eyes glaze over, but the levels are fun and feels a bit better then 2 (just judging as a single playthrough). Feels good finishing levels in stealth. Recommend playing the levels once, trying for stealth. Would not be fun to run levels multiple times which is how they designed it, so that's a bummer. Also maybe it would make the game to easy, but it would be more fun if it was more like a co-op Hitman.
If you're hoping for a decent single-player experience, you're **** out of luck. Payday 3 is a resolutely co-op affair, but then, you'll need people you can trust to pull of the perfect heist. Either way, this is a first-person shooter that's criminally good fun.
TGG – 7/ 10
AUDIO7/10
Appropriately cinematic music as you set up your heist of choice, and plenty of in-game lines of chatter. There is an odd bug where lots of audio occasionally plays on top of one another on the main menu, though.
VISUALS 7/10
Perfectly decent. Each environment is tight and compact, but packs in the requisite detail, while character models – including the classic payday gang of Dallas, Hoxton, Wolf, and Chains, alongside newbies Pearl and Joy – also look good.
PLAYABILITY 7/10
Robust first-person shooter mechanics and stealth options make for a flexible and enjoyable experience, no matter which heist you choose to partake in. Get a posse of four together, all communicating and coordinating like they should, and Payday 3 is magic.
DELIVERY 8/10
Eight heists, each presenting their own set of challenges. You'll soon blow through those, of course, which leaves you with either refining your approach and getting down to clockwork precision or braving the higher difficulties.
Pretty alright basic gunplay yet the game's design is far worse than Payday 2. The number of guns and other gear is underwhelming, the AI are so laughably bad that they actually regressed from Payday 2. These idiotic teammates are unable to figure out that I'm getting beat down by a cloaker right in front of them and for some reason they all go downstairs right under where I'm getting beaten and all 3 just stand there doing nothing. Mission design is confusing and feel way more linear than in Payday 2. The controls are not explained well while feeling clunky. Matchmaking is "modernized" in a weird way where you can only join into random games without knowing if the players are going stealth or loud. It also takes ages to find a game. In general, the game needs an almost complete overhaul to be decent.
Nur 6 Überfälle, nerviges Level-System, langsame Server, Online Zwang und viele Bugs lassen das Spiel schlecht dastehen. Wenn sich nicht bald grundlegend etwas ändert, muss ich dieses Spiel leider als Reinfall bezeichnen
SummaryPAYDAY 3 is the sequel to one of the most popular co-op shooters ever. Since its release, PAYDAY-players have been reveling in the thrill of a perfectly planned and executed heist. That’s what makes PAYDAY a high-octane, co-op FPS experience without equal. Step out of retirement back into the life of crime in the shoes of the Payday Gang...