• Publisher: inkle
  • Release Date: Sep 22, 2020
User Score
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No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2

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  1. Oct 4, 2020
    0
    Just under 1 hour I managed to be acquainted with strange and unresponsive battle mechanic, had conversations about nothing and made it to final boss. In rogue-like. I just don't understand this game.
  2. Sep 30, 2020
    6
    Pendragon has a good idea but flawed execution and fails to play to the strengths of the team at Inkle. There are good moments and some interesting writing but the actual mechanics of the game make it feel slower and more un-engaging that it should be. Unlocking new characters past the two initial ones feels clunky and they open up limited new gameplay avenues. More replayability and morePendragon has a good idea but flawed execution and fails to play to the strengths of the team at Inkle. There are good moments and some interesting writing but the actual mechanics of the game make it feel slower and more un-engaging that it should be. Unlocking new characters past the two initial ones feels clunky and they open up limited new gameplay avenues. More replayability and more focus on the narrative would have made the game worth more than a few hours of play. Expand
Metascore
74

Mixed or average reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 20
  2. Negative: 1 out of 20
  1. Nov 13, 2020
    85
    Tactical movement as conversation and combat is intriguing, and inkle has masterfully incorporated this innovation into a truly wonderful blend of narrative and tactics.
  2. Nov 3, 2020
    70
    Pendragon merges narrative and roguelike in a wise way, letting the player create their story with decisions on battle. However, the narrative part is much fulfilled than the strategy part.
  3. Oct 26, 2020
    80
    After 80 Days and Heavens' Vault, Inkle shows again its talent with Pendragon, a narrative experiment set in the Arthurian legend.