Peregrin Image
Metascore
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  • Summary: Peregrin is a story puzzle game. A solitary traveller undertakes a perilous voyage through the haunted ruins of a lost civilisation. Seeking to fulfill an ancient prophecy, she will have to use her arcane powers to solve puzzles and survive battles - if she is to find a way to restore thePeregrin is a story puzzle game. A solitary traveller undertakes a perilous voyage through the haunted ruins of a lost civilisation. Seeking to fulfill an ancient prophecy, she will have to use her arcane powers to solve puzzles and survive battles - if she is to find a way to restore the fallen world of Peregrin. Expand
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Aug 13, 2017
    83
    An adventure game characterized by a fast-paced story that is willing to sacrifice puzzles and the multiplicity of clashes in favor of an adventure that does not cling to itself.
  2. Aug 14, 2017
    70
    Quotation forthcoming.
  3. Aug 21, 2017
    63
    Peregrin's simplistic puzzles, technical quirks, and uninteresting combat hold back an adequate tale of a hero's desolate journey into a lost and fractured land.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Apr 30, 2020
    8
    In general, I liked the game. But there is a certain, slightly fresh, aftertaste.
    A simple but interesting story with a good atmosphere. Very
    In general, I liked the game. But there is a certain, slightly fresh, aftertaste.
    A simple but interesting story with a good atmosphere. Very simple but original puzzles... But all this is very small and all this is very modestly done. Yes, the game has a small price tag, and I advise it to purchase, but anyway... I can not say that I am satisfied at the end. A little more would be invested in design and duration, and then yes - everything is good, and the price would be great. So, a rating of 4/5 or 8/10 for the efforts and desire to see something else from this studio.
    P.S.: Separately, it is worth scolding for the crooked execution of the achievement for all points of interaction: either a bug, or auto-saving is so crookedly done that when you die or reboot game, you need to poke again in the same places, which would count for that achievement.
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