Phantom Breaker: Omnia Image
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  • Summary: Phantom Breaker: Omnia, a massive update to Phantom Breaker: Extra, a 1-vs-1 2D anime fighter originally released by Mages in 2013. The game features 2 guest characters, Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head, as well as two brand new characters created specificallyPhantom Breaker: Omnia, a massive update to Phantom Breaker: Extra, a 1-vs-1 2D anime fighter originally released by Mages in 2013. The game features 2 guest characters, Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head, as well as two brand new characters created specifically for Phantom Breaker Omnia.

    A mysterious man, known only as 'Phantom' appeared in Tokyothe capital city of Japanand manipulated vulnerable adolescents into fighting each other, bestowing upon them mystical weapons of great strength known as 'Fu-mension Artifacts.' In exchange, he promised to grant their wish if they survive.

    Unbeknownst to the combatants, the fierce clashes between Fu-mension Artifacts caused distortions in space-time, which compromised the boundaries between parallel universes. The collapse of these parallel universes would ultimately break the seal, unleashing Phantom's destructive powers.
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  2. Negative: 0 out of 3
  1. Mar 25, 2022
    70
    Phantom Breaker Omnia is a fighting game from ten years ago and you can see it in every part. Although narratively and technically not interesting, it has heart and originality. The gameplay, accessible to all and well layered, saves the game.
  2. Mar 14, 2022
    61
    Phantom Breaker: Omnia brings the game to western countries for the first time. However, it also brings what seem to be vestiges of old and outdated game design that work against it. While the fighting mechanics might be easy to understand, every character feels like they play the same way and the combat is so unintuitive it feels like you're just in a button-mashing contest. It works as a novelty and not much else.
  3. Apr 5, 2022
    60
    Phantom Breaker: Omnia has addictive gameplay and a shocking amount of depth. The blend of simple attack inputs and advanced fight systems creates a beautiful blend. Aesthetic issues like inconsistent character art are easy to overlook if you're just here to fight some friends - but controller input issues and a command list buried five menus deep are big blunders that I doubt anyone could easily overlook.