Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 48
  2. Negative: 0 out of 48
  1. Dec 20, 2019
    Phoenix Point remains a solid and pleasant title, but it is more similar to a "craft" job than to an interesting reinterpretation of the games it is inspired by.
  2. Dec 30, 2019
    Quotation forthcoming.
  3. CD-Action
    Jan 15, 2020
    It was made with true passion but at the moment it’s unpolished and unbalanced. The ambitions of Julian Gollop and his crew were clearly bigger than the game’s budget. [02/2020, p.38]
  4. Jan 6, 2020
    Call it an insistence on reinforcing the strategy side of things or not, the game can fall victim to its own limitations. But for those with an adoration for lore and for that looming sense of desperation more so, while not entirely original in tone or presentation, Phoenix Point does just enough for those restrictions to fall by the wayside.
  5. Dec 18, 2019
    Phoenix Point is a game that achieves great things, gameplay-wise, by standing on the X-Com shoulders. It also suffers from a severe lack of polish and low production values.
  6. Dec 12, 2019
    Phoenix Point's more complex take on the classic X-COM formula has some great ideas, but most of them feel experimental and in need of fine-tuning and balance.
  7. Dec 8, 2019
    Phoenix Point stumbles and fails its release, which has obviously been rushed. Although it's currently full of bugs and balance issues on many levels, the game has great potential that will eventually shine and make it a game of choice for aficionados of the genre. The gameplay is ambitious and deep, with a combat and management system that can be very satisfying. In addition, the diplomacy feature is a rare strength, even if the current content doesn't encourage you to take full advantage of it yet. We advise you to wait a little before buying Phoenix, as it will most likely be improved soon.
  8. 70
    The creator of XCOM returns with some interesting new ideas, but without the budget or time to refine them Phoenix Point struggles to offer a viable alternative to its more established rival.
  9. Dec 4, 2019
    Phoenix Point has some amazing gameplay ideas and even fun fluff, but it needs to work on quality of life and balance.
  10. 70
    Phoenix Point successfully introduces a slew of new features and mechanics that sufficiently evolve the XCOM-inspired genre of strategy games, though is brought down by some buggy, wonky, and unbalanced implementation of some mechanics.
  11. Feb 20, 2020
    Phoenix Point is a good try at capturing some of that XCOM magic, but it falls short of being great. I found myself enjoying the experience, but at the same time, couldn’t help feel that something was missing. Hopefully it’s something that can improve in a sequel, if it ever comes.
  12. Dec 30, 2019
    Despite a bunch of interesting ideas, Phoenix Point rarely offers a viable alternative to the many other games of the same genre. Greatly unbalanced, unpolished and poorly optimized, the game by the creator of the X-Com series is but a shadow of Gollop’s past.
  13. Dec 19, 2019
    Phoenix Point has some interesting ideas that are brought down by a bad UI, poor difficulty balancing, and a distinct absence of polish.
  14. Dec 13, 2019
    With X-COM, Firaxis took a punishing, impenetrable strategy game and made it slick, cool and thrilling; a dynamic sci-fi beast with muscular jaws. Phoenix Point has double the number of teeth but a less effective bite. The devil may be in the detail, but the drama is in the edit. Phoenix Point feels like it’s a draft short of greatness.
  15. Dec 13, 2019
    Its dynamic gameplay birthed unforgettable, heroic tales of agents who made amazing triumphs and ultimate sacrifices alike that I still remember over twenty years later. Unfortunately, Phoenix Point never inspires in the same way. The turn-based combat is probably among the best the genre offers but the hollow string of separate missions the procedurally created content weaves can’t carry the game. Ultimately, Phoenix Point is only for true believers of the genre - if they don’t mind the meaningless framework the game is put onto, that is.
  16. Dec 4, 2019
    Phoenix Point fits firmly on the foundation of modern XCOM, but rethinks combat with an action point system and the ability to free aim. While the latter seems like a gimmick, it's actually a wonderful tactical option that pushes the strategy forward. It's a shame then that a reliance on procedural generation leads to a lack of variety, weapon balance isn't great, and the technical execution is rough. Phoenix Point is a great starting point for something amazing, but it's not quite there yet.
  17. Dec 3, 2019
    Phoenix Point is all a little too like XCOM to move the genre forward in any huge way.
  18. Jan 27, 2020
    Phoenix Point should be the spiritual successor to the XCOM games, but it only presents itself with some big staggering issues on top of its innovative and fun gameplay ideas. In the current state, it is so poorly balanced and riddled with bugs, its hard to recommend it, while only hope remains that the developers will fix some of these problems in future patches.
  19. Feb 24, 2020
    With the pedigree and ideas going into this, Phoenix Point should have been much, much better than it is. The cool ideas are overshadowed by ever-present bugs, glitches, and hiccups that constantly get in the way of the player. Even excusing these, the ideas and presentation come off as incredibly bland very soon into the adventure. Little customization, little options, and little reason to care about your soldiers or base, round out reasons this is in need of massive updates and overhauls if it is to be saved.
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  1. Dec 3, 2019
    Playing Phoenix Point has been a powerful propulsion back through my past, pinballing me through 25 years of alien-fighting nostalgia. And if I still find myself returning to it again, keen to blow the floor out from under another tentacled terror the moment I finish this review, then you know it's got much more right than wrong. Even if I never reach the end, I will still have enjoyed the journey, and the friends (soldiers) I met (renamed as my friends) along the way.
  2. There’s slow-burn greatness in Phoenix Point. It’s a game where you might be exploring a site, bracing for ambush, but instead find an abandoned theme park dedicated to a novelty boy band of hedge fund managers called the Lucrative Lads. Where you dread the thud of a parasitic worm dropping from a roof to the ground at your feet. Where the cold utilitarianism trained by XCOM slowly melts, and ideology begins to influence your diplomacy. It’s warmer, stranger, than its genremates. But it’s harder work to enjoy. Like its most outlandish guns and powerful armours, it takes a few hours’ research to get there.
User Score

Mixed or average reviews- based on 376 Ratings

User score distribution:
  1. Dec 4, 2019
    The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it.
    Truth is I was bored ten minutes in, 3 hours
    The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it.
    Truth is I was bored ten minutes in, 3 hours later? It hadn't changed.
    You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them, you're just left with a "Huh... where did these guys come from?"

    Story/narrative feels completely absent (save the cutscenes giving you a vague introduction).
    As it's quite impossible to not compare it to Firaxis' games? I've got to say... I -miss- Bradford, Chen, Vahlen, Lily (Xc2). Having characters (that aren't faceless/without personality) did wonders for that game. Truth is? In Phoenix Point I don't feel I -care- for the soldiers under my command, nor any other people you come across.

    Phoenix Point to me, is just a bunch of numbers, menus and stats. I'm a backer (who -really-really-really- hoped the game would be up to expectations. At the very least not be disappointing.
    As reviews are always linked to what you feel about a game (are you having fun or not), I'm having trouble recommending it.

    As for me, personally? I'm not enjoying it (6 hours in). I -do- hope, and I really mean that, that Phoenix Point will keep evolving, and perhaps over time it'll win me over
    Full Review »
  2. Dec 4, 2019
    The best game I've bought this year. Though I've only bought about 3 full priced games.
    I have well over 800 hours in XCOM 2 and bought the
    The best game I've bought this year. Though I've only bought about 3 full priced games.
    I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times.
    This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. It has a lot of user QOL improvements, good graphics and despite a couple of bugs (Overwatch can be flakey) it is a great game already.
    The tutorial does a great job. It explains the basics but leaves so much to discover,a nd that is - after all - a HUGE part of the game. Discovering what to buildm what goes where. There does not seem to be a right way to win, different strategies seem to work if they are well thought out. But the game lets you discover much for yourself and for me that is far preferable to being hand held.
    After the tutorial you can do anything and everything - but only at a superficial level. The rest is for you to find out. That's the ideal tutorial as far as I'm concerned Discovery and imagination are key gameplay ideas that so many developers destroy by forcing you to play a certain way and explaining every nut and bolt of the game
    It's a lot more stable (for me) than XCOM 2 was at launch and looks considerably better, The geoscape is a vast improvement over the Firaxis game. The UI in the base is clean and simple to understand the aliens are wonderful and that game has become a classic with solid developer support, well priced and effective DLC's and a massive boost from an enthusiastic modding community.
    Phoenix Point starts in a better place (as far as I'm concerned) and with good support could (and perhaps should) be a better game in timer than XCOM 2 is with mods, DLC's and bug fixes.
    It's a solid game now. 50-60 hours for a game that costs quite a bit less than most AAA releases.

    I'll be playing this game a lot in the coming months. This and Factorio are the only two games I'll play till Spring probably. Wish I had more time for games and wish there were more games like this :)
    Full Review »
  3. Dec 3, 2019
    so much good ideas... so much they **** it up.

    QA / release is really... WTF ? So many bugs... So many ! 1. Game freezes constantly
    so much good ideas... so much they **** it up.

    QA / release is really... WTF ?

    So many bugs... So many !

    1. Game freezes constantly
    2. You cant see damage done by aliens when zoomed
    3. zooming and focus is just bugged

    Here you see the difference between AAA Studio vs start up ... Oh **** I really wanted to love the game. But I can not start over every mission over and over again because of the constant freezes

    be careful with nvidia 1080 / 1080ti these seem to have problems

    Hope they will fix the game. It has so much potential
    Full Review »