Pillars of Eternity II: Deadfire Image
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88

Generally favorable reviews - based on 71 Critic Reviews What's this?

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7.8

Generally favorable reviews- based on 721 Ratings

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  • Summary: Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the dead Fire. Bend the world to your will, as you explore the depths of InfinitePursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the dead Fire. Bend the world to your will, as you explore the depths of Infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn. Expand
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Pillars Of Eternity 2: Deadfire Lives The Pirate's Life In The Upcoming CRPG Adventure
Score distribution:
  1. Positive: 68 out of 71
  2. Negative: 0 out of 71
  1. May 9, 2018
    100
    Pillars of Eternity 2: Deadfire is as close to the perfect RPG as one can get. The fantastic setting, grand story, exceptional writing and voice acting, engaging combat all coalesce into an exemplar of its kind. This is the game that sets the bar. This is the game that needs to be aspired to.
  2. May 9, 2018
    95
    Pillars of Eternity II: Deadfire is one of the best modern RPGs on PC. Obsidian's new video game is an amazing adventure with a brilliant writing, deep combat and amazing atmosphere.
  3. May 8, 2018
    92
    Pillars of Eternity 2 is a role-playing masterpiece that improves and dares a lot compared to Part 1 without losing the old-school charm.
  4. May 8, 2018
    90
    The original Pillars of Eternity is a tough act to follow, but Obsidian has knocked it out of the park once again. In addition to a layer of polish that permeates across the entire experience, the new naval aspect, larger world, advanced custom combat AI, and fully voiced dialog make this a must-have sequel.
  5. May 30, 2018
    89
    An excellent conclusion to an already excellent game. Ship navigation and above all ship combat are lackluster, but the general experience is fun and engrossing. Overall one of the best RPGs out there.
  6. May 18, 2018
    85
    Pillars of Eternity II Deadfire plays it safe just like its predecessor, and it has a worse main storyline, but it compensates with a greater and richer world to explore, better friendly AI, a refined combat system and much better side quests. In short, a must buy for fans of cRPGs.
  7. Jun 6, 2018
    70
    If one was to ignore the technical issues and consider it in isolation, Pillars of Eternity 2 could be deemed a solid game. Whilst on the surface it appears to offer depth and choice, effectively the content is relatively simple and linear. Nevertheless, there are some great side quests and locations to engage with, and a large number of stories and peoples to encounter. However, given the optimisation woes and the illusory depth offered by the main story, I lost interest in what I was doing fairly early on.

See all 77 Critic Reviews

Score distribution:
  1. Negative: 26 out of 166
  1. Sep 23, 2018
    10
    Haven't played a game this fun since Dragon Age: Origins. Have done about 4 or 5 complete playthroughs and plan on doing many more.Haven't played a game this fun since Dragon Age: Origins. Have done about 4 or 5 complete playthroughs and plan on doing many more. Satisfies my need for pirates, exploration, companions, fun combat and lots of choices. Expand
  2. May 12, 2018
    10
    I play mostly RPGs, and Pillars of Eternity II Deadfire is so far one of the best cRPG's ever for me! Fanstastic atmosphere, realisticI play mostly RPGs, and Pillars of Eternity II Deadfire is so far one of the best cRPG's ever for me! Fanstastic atmosphere, realistic graphics, beautiful lighting effects, sound effects and soundtrack, great combat improvement, story is very good for now.....and thanks for walking option :)

    Great job Obsidian, keep it up...
    Expand
  3. May 8, 2018
    10
    An amazing sequel and a great RPG to explore!
    The best thing is the story-telling and the characters.
  4. May 22, 2022
    9
    Awesome, but I would like to see more visual affects in the future games. For instance, ship's fights could be animated
  5. Sep 6, 2020
    8
    This review contains spoilers, click expand to view. Obsidian has created yet another great RPG. Like it's predecessor, it stands out as an artistic achievement - graphics, music and storytelling were truly amazing. I felt that the studio has listened to their fans and improved many things that were lacking in the first part. I really enjoyed the climate of the Deadfire archipelago, with it's unique factions, tribes, politics and secrets. The story was much more light-hearted and adventurous than the first one, which often felt too mystical and gloomy. New characters, like Xoti, Maya and Serafen, were really likeable - a big improvement since Durance and Grieving Mother... I also liked how the old ones developed. There were many well-written and interesting side quests - something unusual these days, and I loved the plot of the Winter Beast DLC.

    However, from a perspective of a person that enjoys a good adventure & story rather than combat & character management, I found the latter part to be kind of boring and annoying duty. There were way too many people in my group to care about the skill set & equipment of each and every one of them - it would be much better if I could only focus on the Watcher. As a result, I would often find myself skipping the encounters on auto run - luckily, AI in this game is really well-developed. By the end of the game, I was so tired of fighting, that I basically ran through combat focused DLCs, like FS and SSS, on the easiest difficulty level. It was one of the reasons why getting all achievements in this game felt like a hard slog. Another thing that didn't work for me was fleet management - while restoration of Caed Nua was a cool little side task in the first game, I quickly grew tired of commanding my ship and crew. It felt useless since every sea encounter could be resolved very quickly, by fighting on board, Otherwise, I'd be stuck in naval battles that were neither rewarding, nor interesting, just a never-ending turn-based bore that didn't get any better as I improved my ship. Talking about boring things, the game finale wasn't too exciting - I'm aware that it might be because of decisions made, but it was just an hour-long wall of text. Feels like in-game choices and paths didn't get an equal treatment from the creators. Finally, there was something clearly wrong about how the game was optimized. My game was slower and slower with every quest and decision made, which was really weird. When I loaded my saves from the early stage, they were super-smooth, but near the end it would take forever to load a new location (on SSD) and the game looked like a slide-show at times. There were also occasional crashes. I'm not sure why it was like that, but fortunately it didn't stop me from finishing the game.
    Expand
  6. May 26, 2018
    6
    This review contains spoilers, click expand to view. Obsidian is each day concerning, likely approaching downfall. In Deadfire, though assignee of a handful of neat design choices (sea exploration; not everyone's cup of tea, but I enjoyed it; fluid combat, optional level-scaling, etc.), falls short on what once was the trademark of this company: the narrative. It seems the lads at Obsidian —those who remain anyways from recent purgues— took to heart the dumbfounding complaint of ''Too many words'' and ''Too much text''; hence in POEII everything pertaining to its story (quests, companions and lore, sweet lore) is minimized, not synthesized but downgraded and sadly uninspired.
    The gist of Pillars of Eternity is philosophical, perhaps more actual than ever —kith are a metaphor for humanity in all its diversity and collective delirium —facing the struggle of faith crisis, godlessness and subsequently loneliness in our contemporary age; an issue glimpsed by Nietzsche and practically all thinkers that ensued. Its treatment is poliphonic, diverging: different characters share their feelings of the matter: either desperate nostalgia for their inextricable gods, spite for their misdeeds and abandonment or utter rejection of their inmanence. The Wheel concept, however, is picked up from easternly breezes, namely Hinduism and Buddhism; it presupposes a mechanism of soul-binding in recurring stages of life and death (together with an interstitial state, the In-Between) with goddess Berath as their caretaker. On this intrincate canopy of recycled myths and all-too-human disquietudes Eothas (the one astray, making a mess!) rises as a prophet, a philantropist; or at least so he claims... He represents Nietzschean will to power, his sacrifice wistful and an opportunity for kith to disentangle themselves from gods and their machinery, attain liberty... But what is to be done with such liberty? Other deities, pressuming that mortal lives can only be ripe for confusion and suffering, vouch for complete annihilation. In any event risk is at the heart of Eothas' manoeuvre.
    No, PoE's not your typical inane fantasy setting; even to cynics or atheists, it resonates with how we feel, a pivotal ambiguity —now asymbolic hopelessness, now a manic struggle towards ghostly knowledge. Not even the Eoran Pantheon itself is beneath these woes. Hence my pain at watching it butchered, mishandled, vandalized and discombobulated by (no doubt) incompetent writers. Cringe-inducing bits of dialogue, atrocious romancing, characters striped hollow... fetch-quests, uneventful journeys, undeveloped ship combat... Must be played in Hard Mode so as not be a walk-in-the-park.
    Not **** but not too good either.
    Expand
  7. Jul 29, 2020
    0
    "Do not make further Pillars of Eternity game anymore, you'll only screw things further"

    The statement above is the bottom line I would
    "Do not make further Pillars of Eternity game anymore, you'll only screw things further"

    The statement above is the bottom line I would like to give to this game. Don't get me wrong, I WAS a big fan. I love the writing, 10/10, the story and dialogues, 10/10, I have no problem with bird view 3D character, but the game design, about how you managed it, really put everything into the trash can.

    First of all, I am a "hardcore" gamer, which means, I always do the craziest difficulty any game ever has, which includes PotD. I love it, I love the concept, what really infuriated me though was, "What did you smoke when you put that save mechanism". Honestly, if you want to remove auto-save for the sake of "you get what you play", not gonna lie, I will agree with you. But how can you expect us to forgive you, for punishing us because of one of your GAMEBREAKING BUG? Not to mention how annoying it is to manual save because of your bizarre manual save system. And now you wonder why nobody cares to buy your game.

    This isn't just some "bug issue", this is some "mind concept" issue. You want to punish the player as hard as possible but you don't want to compensate or anything of your own failure. That is a selfish paradigm.

    As a verdict, put your thought about making PoE III to the grave. The franchise is done. You are done. Don't screw things any further than it has.

    For new-players: forget PoTD. Not because it was too hard, but because this game got too many game-breaking bugs that would make you wasted a couple of hours.
    Expand

See all 166 User Reviews

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