PixelJunk Shooter Image
Metascore
73

Mixed or average reviews - based on 7 Critic Reviews

User Score
7.5

Generally favorable reviews- based on 26 Ratings

Summary: In PixelJunk Shooter, players pilot a subterranean vehicle to explore the interior of diverse cave-like complexes. The player must affect the surrounding and dynamic terrain to progress. The goal is to safely navigate through each vivid stage and rescue survivors scattered about the cavernous environment. Each stage is in-effect a flow simulation whereby the player attempts to control various types of liquid (water, magma, etc) and solid matter (rock, earth) either by destroying it, manipulating it or moving it. These dynamic fluid effects are at the heart of the games visuals. Strategy is paramount in PixelJunk Shooter. The piloted craft is susceptible to extremes of heat, so the player must be careful about the craft's proximity to magma. If the craft becomes too hot, the player can regain a comfortable temperature by plunging into the nearest water source. Additionally, each stage presents a puzzle scenario for the player to solve in order to safely rescue as many survivors as possible. Both environmental elements and enemies, including Bosses, will attempt to hamper the player's progress.
Official Site: http://pixeljunk.jp/
Developer: Double Eleven, Q-Games
Genre(s): Action, Shooter, Shooter, Static, Static, Shoot-'Em-Up, Top-Down
ESRB Descriptors:Lyrics Mild Fantasy Violence
Number of Online Players:No Online Multiplayer
Cast Credit
Wayne Smithson Programmer [Double Eleven Studios]
Wayne Smithson Technical Lead [Double Eleven Studios]
Adrian Hirst Programmer [Double Eleven Studios]
Nigel Conroy Programmer [Double Eleven Studios]
Andrew Palmer Art Concept
Andrew Palmer Artist
Rob Ware Programmer [Double Eleven Studios]
Lee Hutchinson Executive Producer [Double Eleven Studios]
Omar Cornut Programmer
Matt Shepcar Programmer [Double Eleven Studios]
Jaymin Kessler Programming Support
Rhodri Broadbent Boss Design And Planning Support
Dylan Cuthbert Executive Producer / Programming Support / Original Concept
Shouichi Tominaga Director
Satoshi Ogino Lead Artist
John Davis Production Supervisor
Kentaro Yoshida Producer
Naoki Kinoshita Technology Programmer
Naohiro Kimura Level Director
Paolo Carabaich Lead Programmer
Tatsurou Sawa Programmer
Riho Ohtomo Artist
Erin Houston Development Staff
Jerome Liard Programming Support
Jiro Tanizeki Programming Support
Riccardo Minervino Art Support
Yasuyoshi Yamamura Art Support
Kou Bun Kin Art Support
Daisuke Takeda Balancing
Ryousuke Kaneko Balancing
Asako Itou Balancing
Goro Uchida Sound Effects
Dom Beken Music
Dom Beken Sound Effects
Alex Paterson Music
Richard Snowdon Associate Producer [Double Eleven Studios]
Mark Bryant Technical Lead / Programmer [Double Eleven Studios]
David Buckley Programmer [Double Eleven Studios]
Steve Clayton Programmer [Double Eleven Studios]
Pete Featherstone Programmer [Double Eleven Studios]
Phil Sedgeman Programmer [Double Eleven Studios]
Anisa Sanusi Artist [Double Eleven Studios]
Matthew Dunthorne Additional Design [Double Eleven Studios]
Gareth Wright Additional Design [Double Eleven Studios]
Tom Pedalino Additional Design [Double Eleven Studios]
John Davis Production Supervisor
Designer/Producer/Programmer credits provided by GameFAQs.
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