- Publisher: Double Eleven
- Release Date: Nov 11, 2013
- Also On: PlayStation 3

Summary:
In PixelJunk Shooter, players pilot a subterranean vehicle to explore the interior of diverse cave-like complexes. The player must affect the surrounding and dynamic terrain to progress. The goal is to safely navigate through each vivid stage and rescue survivors scattered about the cavernous environment. Each stage is in-effect a flow simulation whereby the player attempts to control various types of liquid (water, magma, etc) and solid matter (rock, earth) either by destroying it, manipulating it or moving it. These dynamic fluid effects are at the heart of the games visuals. Strategy is paramount in PixelJunk Shooter. The piloted craft is susceptible to extremes of heat, so the player must be careful about the craft's proximity to magma. If the craft becomes too hot, the player can regain a comfortable temperature by plunging into the nearest water source. Additionally, each stage presents a puzzle scenario for the player to solve in order to safely rescue as many survivors as possible. Both environmental elements and enemies, including Bosses, will attempt to hamper the player's progress.
Official Site: | http://pixeljunk.jp/ |
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Developer: | Double Eleven, Q-Games |
Genre(s): | Action, Shooter, Shooter, Static, Static, Shoot-'Em-Up, Top-Down |
ESRB Descriptors: | Lyrics Mild Fantasy Violence |
Number of Online Players: | No Online Multiplayer |
Cast | Credit |
---|---|
Wayne Smithson | Programmer [Double Eleven Studios] |
Wayne Smithson | Technical Lead [Double Eleven Studios] |
Adrian Hirst | Programmer [Double Eleven Studios] |
Nigel Conroy | Programmer [Double Eleven Studios] |
Andrew Palmer | Art Concept |
Andrew Palmer | Artist |
Rob Ware | Programmer [Double Eleven Studios] |
Lee Hutchinson | Executive Producer [Double Eleven Studios] |
Omar Cornut | Programmer |
Matt Shepcar | Programmer [Double Eleven Studios] |
Jaymin Kessler | Programming Support |
Rhodri Broadbent | Boss Design And Planning Support |
Dylan Cuthbert | Executive Producer / Programming Support / Original Concept |
Shouichi Tominaga | Director |
Satoshi Ogino | Lead Artist |
John Davis | Production Supervisor |
Kentaro Yoshida | Producer |
Naoki Kinoshita | Technology Programmer |
Naohiro Kimura | Level Director |
Paolo Carabaich | Lead Programmer |
Tatsurou Sawa | Programmer |
Riho Ohtomo | Artist |
Erin Houston | Development Staff |
Jerome Liard | Programming Support |
Jiro Tanizeki | Programming Support |
Riccardo Minervino | Art Support |
Yasuyoshi Yamamura | Art Support |
Kou Bun Kin | Art Support |
Daisuke Takeda | Balancing |
Ryousuke Kaneko | Balancing |
Asako Itou | Balancing |
Goro Uchida | Sound Effects |
Dom Beken | Music |
Dom Beken | Sound Effects |
Alex Paterson | Music |
Richard Snowdon | Associate Producer [Double Eleven Studios] |
Mark Bryant | Technical Lead / Programmer [Double Eleven Studios] |
David Buckley | Programmer [Double Eleven Studios] |
Steve Clayton | Programmer [Double Eleven Studios] |
Pete Featherstone | Programmer [Double Eleven Studios] |
Phil Sedgeman | Programmer [Double Eleven Studios] |
Anisa Sanusi | Artist [Double Eleven Studios] |
Matthew Dunthorne | Additional Design [Double Eleven Studios] |
Gareth Wright | Additional Design [Double Eleven Studios] |
Tom Pedalino | Additional Design [Double Eleven Studios] |
John Davis | Production Supervisor |
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