- Publisher: Interplay
- Release Date: Dec 14, 1999
- Also On: iPhone/iPad
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Torment boasts a thoroughly enjoyable story line, and I can pretty much guarantee you won't be guessing how it all ends up with any degree of accuracy. This game has very few weaknesses, and predictability is certainly not one of them!
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The best RPG of 1999. Planescape Torment raises the bar past "Baldur's Gate" and sets new standards in terms of storyline, character progression, conversation and interaction.
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Planescape is very, very special. Some might say it's too bizarre and weird, but I found it a refreshingly deep and thoughtful interlude in an otherwise cookie-cutter world of Samegaming.
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Few games capture me from the get go, but this one did...an absolute joy to play.
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I have never before seen an RPG so deep, so entertaining, and so damn good.
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Yet another astounding title out the doors of the Black Isle factory.
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A stunning work of art, full of creativity and originality. It is faithful to the rules of both AD&D and Planescape yet bends them enough to make for a different experience for hardcore veterans without ruining the game.
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PC GamerOne of the most inventive, entertaining RPGs ever created. [Mar 2000, p.82]
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It's got enough depth to keep you entertained for a VERY long time..., and perhaps most importantly, it's a hell of a lot different than anything else that's ever been released.
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There is not even one aspect of it deserving disapproval, and it is with extreme partiality that I claim that it is one of the best RPG games ever made.
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The most amazing part is the environmental audio. The intermittent background music is great and the background noise is fantastic.
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Torment's graphics and sound are paradise. Gorgeous, hand-drawn backgrounds look sumptuous, even if they're overcome with dark, moody, colors.
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The gameplay itself is fascinating and not mindlessly repetitve.
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Batten down the hatches, let the answering machine do its thing, and keep some snack food on standby, because Planescape Torment is one of those RPGs with such a deep, rich story that it demands every ounce of the players attention.
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Delivers an engrossing tale of identity, mortality and discovery in a bizarre, fantastic setting. Clearly, a great choice for those seeking to role-play and watch their character develop.
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If you don't mind some weirdness, have a penchant for the macabre, and love the idea of role-playing in a setting where death is a doorway instead of a slammed door, then Planescape: Torment is just what the (witch) doctor ordered.
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Torment's sub-quest structure is probably the biggest attraction for me. These are the best kinds of quests: multiple solutions, the best usually being the peaceful, conversational type and rewarding with experience points.
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It's clearly the best traditional computer role-playing game of the year and is bound to be an all-time favorite for many of its inevitable fans.
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By the time you finish the game, you’ll have ingested almost a full novel’s worth of text. Button-mashing "Diablo" junkies may balk at this, but Planescape: Torment really isn’t for them in the first place.
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The content will make this fairly heavy going for the adventurer of light heart but, for serious role players, it makes a big change from the floppy hats and warty ogres.
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This is not a game to play casually - it requires a major investment of time and effort to get anywhere. But if you're willing to give it the commitment it needs, it can soon develop into a rewarding relationship.
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If you don't dig a traditional RPG structure, this is going to bore you to tears. But for a strong storyline in a non-traditional setting, Planescape is well worth the money.
Awards & Rankings
User score distribution:
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Positive: 1,027 out of 1121
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Mixed: 33 out of 1121
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Negative: 61 out of 1121
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Aug 15, 2010
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JohnRJun 9, 2008
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Apr 3, 2011