- Summary: Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they've never been seen before - taking large scale real time strategy games from the past to gameplay on a planetary scale.
Sep 24, 2014Overall this game does what it set out to do, and it does it well, giving both veterans of the series and new players a chance to experience some of the original magic of Total Annihilation, while keeping it fresh and extensive enough to create new battles and new war stories on a galactic scale to tell around the Real-Time Strategy campfire.
Oct 25, 2014Planetary Annihilation looks and feels underwhelming. Interplanetary combat might seem fun on paper, but gameplay-wise it's an absolute chore. And that's just it, Planetary Annihilation is missing all the FUN which was present on Supreme Commander - a much better successor to Total Annihilation. [Oct 2014]
Sep 19, 2014Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
Oct 3, 2014I know that there's a great, massive RTS beneath all these issues. I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it.
Sep 17, 2014There’s a great game in here, somewhere. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring.
Sep 13, 2014The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
Jan 30, 2015Despite the flaws and problems of an early launch, now the game looks way better. Developers managed to optimize code, so game runs smoothly,Despite the flaws and problems of an early launch, now the game looks way better. Developers managed to optimize code, so game runs smoothly, even with all that rumble on a screen. No more lagging lobbies, and starting menus. Final game looks very fun, with all those strategic layers and weapons of mass destruction. I like the resource flow realization, like the way, game forces you to battle for map control on every level, or else you'll see how your defenses are getting crushed by unending wave of units. Currently this game needs community -- mapmakers, streamers, players, modders and so on.… Expand
Sep 9, 2014While the game is not perfect (late-game balances issues, some technical problems), the game itself is incredibly deep and smashing moons intoWhile the game is not perfect (late-game balances issues, some technical problems), the game itself is incredibly deep and smashing moons into each other never gets old.
The only reason I'm giving it a 10 is to balance some of the vitriol from the steam crowd, my actual score would be an 8.… Expand
Jul 1, 2014Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all,Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."
Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.
On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.
If you are a fan of RTS games, I highly recommend Planetary Annihilation.… Expand
Sep 10, 2014Planetary Annihilation is a really innovating game on many levels but it also falls short in a lot of areas in it's released state. Uber hasPlanetary Annihilation is a really innovating game on many levels but it also falls short in a lot of areas in it's released state. Uber has always had intentions to continue development but this is what we've been left with at the moment.
Spherical Planets are certainly a very unique gameplay element, and playing on a map with no "edges" is a nice refreshing prospect in the RTS genre, unfortunately this is marred by the various different Biomes and planet types feeling like mostly like a cosmetic thing and there isn't much biome/planet-type related variety in regards to the gameplay. This is in part aided by the somewhat shallow unit roster filled with very plain unit roles while at the same time missing a few that seem obvious like Anti-Air for Bots and proper Amphibious units.
Performance, while it has only gotten better since the Alpha, still isn't up to what I'd consider appropriate for release and there are still lots of crashing, slowdown and connection issues for many players.
Some of these issues could have been addressed with the ability to locally host a server instead of relying on Uber's servers but that wasn't ready for release with no clear communication on what or when we can expect anything along these lines. If you don't have a solid internet connection definitely wait to purchase until Offline is included and fully functional.
Another missing features is the ability to Save, or more accurate, ability to start a game from a selected point from a Chrono-cam replay. From a Technical standpoint the game already "saves" the games, as you can view the replays after the fact, but it doesn't let you "load" from the "saves" yet. This would have been not only a great tool for players on a limited time frame to still enjoy games at larger scales but also as a training/learning tool. You could go back and experiment with making different decisions under the exact same circumstances.
Last of the key features that are missing is the lack of matchmaking of any kind, which can make the online experience rather hit and miss. This is all the more of an issue with the lack of any kind of in-game "Global Chat" like we had with SupCom which means you're limited to trying to join lobbies almost at random and hoping for a good even match.
These things, while not Absolutely fundamental to the CORE GAMEPLAY of PA, are still very important to ensure more types of players can enjoy that core gameplay. Instead of working on stuff like this, Uber focused on delivering the first pass on Gas Giants and the Metal Planet Superweapon. These were only delivered to the Gamma players literally a week before release and they are thus far very shallow in regards to what they actually bring to the gameplay. Gas Giants are limited to only Orbital units, of which there are only 3 that are of use, the Jig, which produces Metal and Energy on top of having build in storage(resulting in the possibility to a crazy exponential Economy build up) and The Avenger(Basically a Fighter Jet in SPAAAAAACE) and the Anchor(An Immobile Turret in SPAAAAAACE) which natueally, doesn't leave much room for variety or depth. The Metal Planet SuperWeapon is almost more of an issue because they've balanced it in such a way that most of the time, as soon as a player gains control of it they win the game because they can proceed to blow up every other planet in the system, it doesn't have any cool down between shots nor any cost aside from the investment required to activate it. This Basically makes any system that has a Metal Planet with a Super Weapon into a completely different game mode, it's not really an Assassination game mode any more, now it's a King of the Hill Game mode.
I think PA would have been a much more solid game if They had spent more time on the core game, instead of rushing to get it "released" and spreading themselves onto things that are really nothing more than extras like Gas Giants or the Metal Planet Superweapon.
PA has lots of potential, never has that been any doubt of mine, but fulfilling that potential is completely different from simply having it be a possibility. Hopefully everything works out where Uber can pay themselves to work towards fulfilling that potential.… Expand
Sep 12, 2014The game itself is pretty awesome. It has all the best bits of Supreme Commander with an interesting concept thrown in. Unfortunately this isThe game itself is pretty awesome. It has all the best bits of Supreme Commander with an interesting concept thrown in. Unfortunately this is seriously under minded by its horrendous performance issues. The game eats up RAM like its going out of style which leads to crashes. The devs response to such issues is pretty much "Its probably your fault, not ours." You basically need to jump through hoops to get this game to perform moderately well. Quite frankly, its not worth the time or the money. So do yourself a favor and just play Supreme Commander if you are craving a massive RTS.… Expand
Sep 23, 2014Playing PA since December and today I realized that it has been launched 3 weeks ago. The sad thing is that there are so many things to bePlaying PA since December and today I realized that it has been launched 3 weeks ago. The sad thing is that there are so many things to be improved and so on that it is a shame that this should be the final version. I just could not believe that they are serious. I always liked the game and saw great potential in it.
But what is actually good:
+ It is very complex. You fight on land, water, air and in the orbit
+ Solar systems with many different planets of all sizes and structures to be conquered
+ Powerful weapons like smashing planets and the "Death Star"
+ If your opponents are skilled you can have a very intense fighting that can get very complex and challenging
What is not so nice:
- Only one faction
- Gameplay still a bit laggy when you have to move really a lot of units
- Game lobby and "social components" very bad
- Some bugs known for weeks not fixed. E.g. a bug in the lobby or path finding
- I think the game is not so good balanced. E.g. the Death Star shoots very fast (I would call it rapid fire). Then I think that T1 units outgun T2 unites because they are cheap and fast.
- The menu UI is ok but a bit boring and quite functional
- The UI in the game is more or less ok. There are some bugs that should be fixed.
If this is really what you can expect from your money. Don't buy it.… Expand
Oct 30, 2014The failure of PA stems back with it's introduction on Steam as an early access alpha. The game was priced to coincide with the kickstarterThe failure of PA stems back with it's introduction on Steam as an early access alpha. The game was priced to coincide with the kickstarter values and this produced an uproar of discontent among the gaming community. Many that were outspoken were silenced by various means such as forum threads being locked and Bans issued. As a result this left a bad taste in a portion of the potential market share. Many supporters paid the high price of alpha testing and the Uber team forged ahead.
The financing model viewed by many as inversely proportional was beginning to show its effect. The premise for kickstarter and for early access, is to fund the creation of a game for final release to be sold to the public. The problem with this model is, anyone that is interested in the game will buy it in the alpha state with hopes that the game will eventually be completed as advertised. This means when the game is finally released there are very few sales since anyone that was interested in the genre have already purchased it. And since the opening price was so high they reduced the amount of potential sales later on even at a reduced price. People that are silenced tend to move on to other titles.
As new funding slowed, and ongoing development costs continued, this meant that sustainability was rapidly coming to an end. So a final version was needed quickly. And the final result is a game that does not fulfill the initial hype or promised features as advertised.
This game had so much potential, so much promise. But poor decisions made from the onset ultimately has left a sour taste with many early backers and ultimately has tarnished the corporate image of this development team. So much so that a new kickstarter from the same team failed to meet minimums and was ultimately shut down.
This game is incomplete and fails to deliver. The company made its money and has lost the confidence of it's early backers to produce new titles. In my opinion, Uber has eloquently demonstrated to all would be game developers what "not" to do.
Yes you will make an influx of money early on. but it will result in the unsalvageable demise of a once respected development firm.
One that in it's own words published the following statement:(in part)
"So what happens now? After we've spent some “recovery time,” which consists of a dark room and probably some sobbing, N*** and I will regroup and figure out what to do next. Who knows what the future holds"
I cannot, in good conscience, recommend this game to anyone.… Expand