Mascot horror dominates the video game industry, but this game takes the cake with its unique use of the trend. The game effectively uses its strong points to its advantage to bring fear into players. Instead of using jumpscares to create fear, it builds tension to spook the player. It creates an illusion of being safe when in reality, the danger is still lurking within. As this is the first chapter, it is relatively short, only ranging from 30 minutes to 1 hour depending on the player. Even with its short time frame, it packs an impressive punch into what's to come into future chapters. Poppy Playtime could easily be one of the best indie games released this year from its production quality and effective use of scares.
I believe this game will become one of the best horror games of all time but I always loved the lore in this when it was making more sense andgetting better through each chapter the graphics were fantastic and the characters were great but really I fell into this game a lot where I play many other games of it with the people they teamed up with but this game 10/10
You're basically spending 5 dollars on a demo. The puzzles require barely any thought, there's only a single chase scene involving what's SUPPOSED to be the villan of the chapter, I could go on. It's clear that MobGames are just trying to rush this game to completion to sell merch and try and keep the hype going. The icing on the cake of crap is that some KEY STORY ELEMENTS are locked behind NFTs. That's scummy to a whole new level.
is it even possible for a good game to ruin itself quicker than poppy playtime did? I'm not letting the various controversies surrounding MOBgames cloud my opinion, and I still dont like this game. now, the first chapter was amazing, it had a fantastic atmosphere but was way too short, but when Poppy herself actually started speaking, I was concerned. the isolation of chapter 1 is what made it work, but chapter 2 just throws all of that out of the window as Mommy long legs and Poppy speak and completely remove the great atmosphere of chapter 1, and not just that, it's kind of sad that indie horror games today can't even swear because they're taylered towards children. the genre showed so much promise with games like BATIM and Tattletail being fantastic, this game represents everything wrong with modern indie horror. and eventually it just kind of starts to do whatever the other indie horror icons do and doesn't try anything new. hell, it even copies from itself at points. I might be reviewing this too early since only 2 chapters are out, but it seems like this game is going down the same hole as hello neighbor, since a spinoff was released before the main game was even close to being finished. if the next chapters are as great as chapter 1, I will remove this review, but as it stands, this is my actual least favorite horror game ever (Secret Neighbor doesn't count because it's just flat out not a horror game)
SummaryPlaytime Co. was once the king of the toy manufacturing industry... until everybody inside of the factory one day disappeared into thin air. Now, years later, you must explore the abandoned factory and uncover the truth.
You must stay alive in this horror/puzzle adventure. Try to survive the vengeful toys waiting for you in the abandone...