Seems perfect up to mid-game.
Exploring is really fun, semi-open world with many locations, some locked until various quests are finished. The rpg-ish aspects of the game work well, three specializations (classes) with their own set of quests and a lot of items - some usable, some connected to the story puzzles, or class quests.
Very nice artwork and sounds. Full voice-over is great (butSeems perfect up to mid-game.
Exploring is really fun, semi-open world with many locations, some locked until various quests are finished. The rpg-ish aspects of the game work well, three specializations (classes) with their own set of quests and a lot of items - some usable, some connected to the story puzzles, or class quests.
Very nice artwork and sounds. Full voice-over is great (but sometimes sounds a bit dirty, unedited). Sometimes the game even gives you multiple ways to finish a puzzle.
All of this makes the beginning of the game really fun and promising, but at the same time it raises the expectations to dangerous levels. (at least mine)
All in all the puzzles are quite easy, if you know what's needed of you, but could be confusing if you're not sure what next step to take. You can equip/upgrade weapons and armor, but fighting mechanics (when you get the hang of them) are flat and monotonous. Fights are hard at first, but just too easy in the end.
When you explore what there is to explore, it boils down to looking for quest-givers, and for scripted area-related triggers (some hard to find even with good amount of reasoning).
The game also gives you a nice "the whole world is out there" feeling, making the player think that the game world is bigger than it actually is, which is very nice, BUT when you get on with the story the world just stops "growing". After the first half of the game you basically go from one already-explored place to another to tie up the "main quest". An then the game ends very quickly and abruptly.
Maybe there was some mid-end game area to explore, planned. Maybe the studio ran out of money. There is something missing, besides mediocre puzzle design for sure.
If i wrote this review after first impressions i would give it a clean 10, without doubts, (i'm a big fan of old-school point&click adventures) but after finishing it i was a bit disappointed.
I wanted to give an honest review, that why the score is so low, but if you're a fan of P&C adventure games please buy this title! Too much money go these days to sales-safety oriented studios making unimaginative games. And too little to developers with passion and love for the art!
Quest for Infamy is a very good but very imperfect game.… Expand