User Score
7.4

Mixed or average reviews- based on 37 Ratings

User score distribution:
  1. Positive: 22 out of 37
  2. Negative: 6 out of 37

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  1. Jul 16, 2014
    6
    Seems perfect up to mid-game.
    Exploring is really fun, semi-open world with many locations, some locked until various quests are finished. The rpg-ish aspects of the game work well, three specializations (classes) with their own set of quests and a lot of items - some usable, some connected to the story puzzles, or class quests.
    Very nice artwork and sounds. Full voice-over is great (but
    Seems perfect up to mid-game.
    Exploring is really fun, semi-open world with many locations, some locked until various quests are finished. The rpg-ish aspects of the game work well, three specializations (classes) with their own set of quests and a lot of items - some usable, some connected to the story puzzles, or class quests.
    Very nice artwork and sounds. Full voice-over is great (but sometimes sounds a bit dirty, unedited). Sometimes the game even gives you multiple ways to finish a puzzle.

    All of this makes the beginning of the game really fun and promising, but at the same time it raises the expectations to dangerous levels. (at least mine)

    All in all the puzzles are quite easy, if you know what's needed of you, but could be confusing if you're not sure what next step to take. You can equip/upgrade weapons and armor, but fighting mechanics (when you get the hang of them) are flat and monotonous. Fights are hard at first, but just too easy in the end.

    When you explore what there is to explore, it boils down to looking for quest-givers, and for scripted area-related triggers (some hard to find even with good amount of reasoning).
    The game also gives you a nice "the whole world is out there" feeling, making the player think that the game world is bigger than it actually is, which is very nice, BUT when you get on with the story the world just stops "growing". After the first half of the game you basically go from one already-explored place to another to tie up the "main quest". An then the game ends very quickly and abruptly.

    Maybe there was some mid-end game area to explore, planned. Maybe the studio ran out of money. There is something missing, besides mediocre puzzle design for sure.
    If i wrote this review after first impressions i would give it a clean 10, without doubts, (i'm a big fan of old-school point&click adventures) but after finishing it i was a bit disappointed.

    I wanted to give an honest review, that why the score is so low, but if you're a fan of P&C adventure games please buy this title! Too much money go these days to sales-safety oriented studios making unimaginative games. And too little to developers with passion and love for the art!

    Quest for Infamy is a very good but very imperfect game.
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  2. Sep 3, 2014
    6
    The Pros:
    - New take on the classic series in terms of heroism (in this case, infamy)
    - Great close-up character animation and location music - Cheerful voicing - A couple of jokes are pretty funny - The storyline is respective in length of the previous titles (i.e. it's not a 30 minute game) The cons: - The game still has a few bugs here and there - Main character has his own
    The Pros:
    - New take on the classic series in terms of heroism (in this case, infamy)
    - Great close-up character animation and location music
    - Cheerful voicing
    - A couple of jokes are pretty funny
    - The storyline is respective in length of the previous titles (i.e. it's not a 30 minute game)

    The cons:
    - The game still has a few bugs here and there
    - Main character has his own name and his own background. You still amount to some of his actions, but from the first look we take at him, we know he's just some scumbag passing for someone he isn't
    - There isn't much deviation in the plot, besides the three character classes of course. But even these classes aren't clear cut and you don't know why you have to choose one over another (unlike in the original series, where each of them was explained at the beginning). Plus, much of the plot itself is very straightforward and shallow. Once you've chosen a class, none of the actions define you. Then why would you even choose one, once again?
    - Much of the humor is very puerile. Jokes about intercourse and defecation were never Roberta Williams' forte.
    - Many deaths are so in-your-face that you actually wonder who wouldn't know they could die from doing so
    - Basically, nothing else is explained. The manual repeats many things said in the game itself, but nobody explains the score system, the points (which you can't adjust, by the way) and it feels like whomever made this game simply presume the player undoubtedly knows about the original series

    The so-sos:
    - Animation. 2014 isn't 1994, even if you build it on a QFG engine, you don't actually have to keep 256 colors
    - Interface. Explaining it a bit better would've helped.
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Metascore
63

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 1 out of 9
  1. 50
    Still, I do kind of like Quest for Infamy, even though it doesn't hold a candle to the original. For a price of almost 15 Euros, that's a bit sad.
  2. Aug 20, 2014
    80
    A lovingly-crafted though flawed adventure in the Sierra mold.
  3. Aug 19, 2014
    60
    Quest for Infamy is an ambitious, often entertaining homage that has all the ingredients for success, but the overall experience is impaired by uneven humour and lacklustre combat.