- Summary: Assume the role of a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
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PlayStation Store - PLAY Collective Weekly Releases - Spring 2017
Dec 23, 2018Wonderful game with a gorgeous artstyle. The mechanics seem really hard and weird, but after you realize they are actually really good. TheWonderful game with a gorgeous artstyle. The mechanics seem really hard and weird, but after you realize they are actually really good. The game itself is pretty unforgiving to be honest but i think it pays off.… Expand
Oct 25, 2018This review contains spoilers, click expand to view. ***SMALL SPOILERS AHEAD***
My experience with Rain World has been that of being a creature that is lower on the food chain, and wonderfully so!
It is truly fascinating to explore this dark and twisted world. Every time you find a new creature it's such a delight! A very scary delight, as you don't always have an idea what said creature/creatures do. Some are friendly, some will just straight up murder you.
The easiest one to avoid are the obvious ones. Don't walk straight up to that big green lizard who's snapping their massive jaws against you. Just climb away on a pole away from the danger. Wait, what's this, a purple lizard? Ok, just climb to safety again, except the purple lizard can climb poles, run!
Then you have the more snake-like enemies, not in the literal worm sense (sort of is though, in this example), but the ones who ambush you when you least expect it. Imagine you're just parkouring around trying to get to the next part of the room; when all of a sudden the pole you just vaulted to grabs you and multiple small graspers spread out from the whole thing pulling you closer to the "pole". In a flash it has dragged you down to it's chamber and proceeds to eat you; its slugcat lunch. I can't help myself from sitting there with a massive grin on my face after such occurrences.
With a dynamic music system, the game tries to warn you when creatures are close. It may start off with a couple of hi-hats, giving you a sinister feeling. Then you enter a room and see no creature in particular, but the music has ramped up. Hmm... Shouldn't there be a creature in this room? Before you know it a camouflaged lizard shoots its tongue at you from across the room and barely misses. The music ramps up even more and is now an enthralling, yet terrifying war beat, and you jolt away to safety. With adrenaline flowing through your tiny slugcat body, you ready your spear and throw it at the lizard and hit its head. The spear gets deflected by its hard skull and it comes hurdling back at you and land in front of you again, the lizard obviously stunned and dumbfounded. Quickly it gathers itself and prepares for another attack, but you're not as lucky this time, and its long tongue grabs you with its sticky end. Panicking you manage to grab your spear on the route to certain doom, but this time you manage to throw it at its body. The lizard jolts in pain and releases its firm grasp.
Instincts take over; and you frantically pull the spear out of its body and you stab it again... And again and again, until your rage comes to an end, and the lizard spazzez out one last time as its life force is drained, leaving it limp and colorless on the ground. A moment of silences passes, until you jump up and down like a monkey triumphantly celebrating your successful defense, as if you are the greatest god damn creature this world has ever conjured.
2 minutes later a massive bird like creature swoops down from above and murders you before you can get your wits back from its terrifying presence. You think to yourself: "Looks like I have even bigger beasts to master," and you're back to your the same humble slugcat self you were before you killed the camo lizard.
This game is truly a masterpiece. It barely has any narrative, but the world- and creature design is so on point that it tells you things implicitly, much like Dark Souls. The game really fascinates me and makes me want to learn more about all the nooks and crannies it has to offer.… Expand
Apr 9, 2017This is the most ingenious and inventive game of this generation. People that don't like it are simply too bound to conventional gaming. It'sThis is the most ingenious and inventive game of this generation. People that don't like it are simply too bound to conventional gaming. It's intelligent, challenging and awesome. I have played it through, and if you have done that aso, you know exactly what I mean… Expand
Jan 19, 2019The only survival game where you cant just craft shіt and build antroposphere in order to protect yourself , and forced to adapt and learnThe only survival game where you cant just craft shіt and build antroposphere in order to protect yourself , and forced to adapt and learn your environment to survive.
The most unique survival action-platformer i ever played in terms of artstyle , gameplay , movement , lore and plot.
Beware - difficulty level somewhere near Real Life ™ , and there will be minimum handholding besides sometimes "inescapable" encounters (later in game you'll learn how easily some creatures can be avoided), so dont be shy to play as Monk if you have troubles embracing it's difficulty.
Also , creature spawning is not random , they move through level as they want , but they always spawn in their "hibernation chambers".… Expand
Jun 6, 2018An absolute beautiful world to explore and survive in. Its such a great feeling to play with the environment and experiment with things to seeAn absolute beautiful world to explore and survive in. Its such a great feeling to play with the environment and experiment with things to see what works and what doesn't. the only real gripes i have with the game is how sluggish slugcat controls (pun definitely intended), and the karma system.… Expand
Feb 3, 2018I grew up playing Metroid and Zelda, two of my favorite games from childhood, so that should tell you where I'm coming from when I say thatI grew up playing Metroid and Zelda, two of my favorite games from childhood, so that should tell you where I'm coming from when I say that Rain World holds its own against these classics.
I was not given a tutorial of Rain World. My housemate started playing it before me, and much of the early parts of the game include short how-to moments built into the game play which are pretty important. But I'm the kind of person who disregards the instructions and jumps right in anyway. In this case, it worked to my disadvantage. One improvement would be to simply have a separate small world for learning the ropes. That said, you can still learn along the way, but it's easier to know your options in this unforgiving world.
Let me stress that again. Rain World is unforgiving. You are not the top of the food chain. You're somewhere in the middle, and in the early stages of the game, I would suggest flight over fight at least 90% of the time. This aspect makes you respect the world that you are in.
Besides knowing your controls, I hesitate to say anything else about the game. It was a wonder. You know that moment in a movie or book when something incredible happens and you're swept up by it, just blown away at the awesomeness of it? That happens all the time in Rain World. It keeps blowing you away by new creatures, new landscapes, new weird things to learn, and it goes on forever.
Actually, the length is something I should point out. It's long. Never mind the speedruns that people do. A normal play of the game will take hours and hours and hours. The world is huge. Beyond huge. I think there are about ten different sections of the game, and any one of them can take hours to explore. I was nervous about this at the onset because I normally like a smaller world, but in the end, I'm glad it went on forever. It made the end that much better.
A top complaint in the other reviews seems to be the sometimes frustrating control of the character and the fact that you die a lot. Both are true. The controls take some getting used to, but they're not as bad as people claim. Yes, you will die due to the controls. It sucks. But like any other game, you get used to it and get better at them. And yes, you will die a lot! However, my threshold for needless deaths was set by Cuphead, during which I died over 2,000 times, and let me tell you that Rain World doesn't come close to this. The world spreads out in all directions, and you have infinite lives. If you didn't like what happened in one direction, take a different path. It's that simple.
One of the best things I enjoyed was that I kept learning. I beat the game last night, which opened up the "hunter" level of playing. So just I kept playing this morning, and amazingly, I'm still learning! There is so much to learn about the game, the story, how the world works, what things are, where to go, how best to fight, how best to run away, which enemies you can take on and under what circumstances. You play, you learn, you probably die, and you play again. I really really love this about the game.
Rain World is easily one of the best games I've ever played. Explore, kill, eat, die, learn, run away, jump. What's not to love?… Expand
Apr 7, 2017This game could have been incredible. The art and style are top notch, the game itself is horrible. I was really excited for this game, butThis game could have been incredible. The art and style are top notch, the game itself is horrible. I was really excited for this game, but it's such a huge disappointment.… Expand