- Summary: Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with outlandish denizens at the edge of the known universe.
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Rebel Galaxy - Announcement Trailer
Nov 16, 2015Rebel Galaxy appears complicated out of the gate, but it hits a steady pace after some acclimating to the ship controls and menu-based features like upgrade shops and the commodity market. The progression loop of grinding out missions, earning credits to beef up your ship, then taking it back out again is fun, but the mission design felt too familiar to keep me hooked for the long haul.
Oct 23, 2015This game is absolutely brilliant, the storyline is hilarious, the missions are fun, the environment sucks you into it. I love thatThis game is absolutely brilliant, the storyline is hilarious, the missions are fun, the environment sucks you into it. I love that everything is completely open world and its up to how you choose to play it, you can be whatever you want to be, e.g pirate, trader, a do-gooder, bounty hunter, etc. Your ship is totally upgradable in so many ways. I wasnt sure about the 2.5D plane because I am a bit of a space sim enthusiast (with my own HOTAS and everything) but it works so well, and I just take Rebel Galaxy for what it is which is a great action packed Space Arcade game. At $20 its a steal! 10/10… Expand
Nov 9, 2015Rebel Galaxy is a fun, arcade-y naval-game-in-space that provides some of the trappings of a space-sim while ditching the complexity andRebel Galaxy is a fun, arcade-y naval-game-in-space that provides some of the trappings of a space-sim while ditching the complexity and time-investment required of more traditional space sims like EVE Online or Elite:Dangerous. Those looking for a deeply engaging story aren't going to find one but the characters have tons of personality. The setting has a very lived in feel-just be ready for the ending to be a bit of a let down.
The accent is on combat so expect to blow up a lot of ships if you're looking to be one of the galaxy's richest space truckers. Despite a few flaws this is an impressive first game from Double Damage Games. While a bit shallow the developers put a lot of heart into this and it shows. This would have been a solid deal even at $30 but at $20 it's way more than worth it.… Expand
Dec 1, 2015This is simply a fun, busy, shoot-y, explode-y upgrade of what Privateer wanted to be. Immense fun, with an excellent soundtrack that you canThis is simply a fun, busy, shoot-y, explode-y upgrade of what Privateer wanted to be. Immense fun, with an excellent soundtrack that you can customize with your own mp3s. It's not a space combat sim, it's a gleeful brawl in 2.5-D space with Nazareth's "Hair of the Dog" screaming out of your speakers.
It's what you'd get if Firefly and Star Wars had a baby in a spaghetti western.… Expand
Dec 19, 2018Sometimes I just want a change of pace from the intensive micromanagement of the X-Superbox universe of games and enjoy something quick pacedSometimes I just want a change of pace from the intensive micromanagement of the X-Superbox universe of games and enjoy something quick paced and instantly gratifying like Freelancer of old. Rebel galaxy sure does a good job of fitting that bill for sure. Freelancer the game meets Firefly the TV series set on a 2D combat plain in a 3D universe.… Expand
Oct 24, 2015Rebel Galaxy is a very good game - that plays is very safe.
At its core - it is something like Age of Sails brought to space - more thanRebel Galaxy is a very good game - that plays is very safe.
At its core - it is something like Age of Sails brought to space - more than something like Elite or Freelancer - in terms of game mechanics. However - almost every aspect of Freelancer can be found in Rebel Galaxy ... but improved upon - somewhat.
Trading exists - and is kind of dynamic. Missions exist and are certainly more diverse than Freelancer or similar games - sometimes spanning over multiple star systems - each of those being pretty big by itself. A long list of upgrades for weapons, equipment and subsystem exists ... but its not the most exciting list - to be honest. And of course ... a small fleet of playable ships for the player to save up for.
Those ships offer a good list of diverse features and are not always a straight upgrade to a cheaper ship. - However.... in many cases they are. I doubt that the game can be beaten in a small and nimble ship - because those ships simply lack the firepower to scratch the big ships... which makes sense - but also forces the player into the big capital ships.
Ship combat is very good. As i said before - it is much more like Age of Sail (or insert any other pirate or sail combat games) ... with powerful broadsides, turrets and support weapons. Managing all those weaponsystems is VERY well done ... and despite the game offering autoaiming - a difficult combat feels like an achievement (and in some cases like cheating due to a sometimes incompetent AI)
Placement, angle and chance - to use a specific weapon at a specific time ... while positioning oneself just defensive enough not to take too much damage - and turn damaged sides away from harm is what combat is about.
Since combat happens on a 2d plane - game mechanics are of course easier than real 3d counterparts.
The only problem i do have with the game is the unadjustable camera. Especially larger ships seem to occupy just too much of the screen - with no option to zoom out.
Trade - as i mentioned - exists .. but at least at that stage that i am at ... is no real option. There is a lack of cargo haulers for the player ... and there interface does not quite support trade either.
Graphically - the game is quite nice. The ships are neat - but the meshes are not too detailed. the texture quality is well below average but hides it behind a somewhat overuse of shaders. Especially the corona effects (which can be turned off) makes the game appear in some crazy 80s drug infused dream of something.... (well, not that crazy ... but it is quite a colour trip)
Sound design can only be described as conservatively boring. Voice acting is a little stale - but then ... this is a space shooter... so the story kind of takes a back seat i guess.
The overall feeling of the game is quite nice though. It is simple - yet challenging. All parts of the game fit well together - and the game itself feels well polished (maybe due to good beta testers or so - i don t know... but it does feel very optimized)
With only few negative factors like a lack of proper information, bad camera and sometimes strange AI - this is a game to play for sure. Highly recommended ... just do not expect an action fueled shooter like Freelancer or Freespace.… Expand
Oct 24, 2015It's a 2D version of freelancer, essentially, and apparently designed to be played with a 360 controller. Several things impressed me aboutIt's a 2D version of freelancer, essentially, and apparently designed to be played with a 360 controller. Several things impressed me about it:
* The music. This is probably the first thing you'll notice. Bluegrass and rock and roll. This game has by far one of the better soundtracks I've experienced in a game.
* The characters you interact with are fully animated and lip sync the dialog.
* The encounters and NPC activity are procedurally generated without feeling totally random. Events can occur which change the behavior of NPCs and introduce new random encounters. In my view the variety of the NPC activity is better than Freelancer's was.
* The controls are weird. You can steer while in warp, so in order to prevent you from crashing into things, the game limits your cruise velocity when you are near an object, similar to what happens in Elite: Dangerous. It tells you when it's doing it, but unlike Elite, it's not always obvious why it's doing this or how to avoid it, leading to frustration when you're trying to maneuver in a fight, overtake a convoy, or transit to an outpost. Also, since the game is designed for a controller, it tends to reuse the same buttons for totally different things, like the acceleration button being used for scooping loot if you hold it down.
* Although you only move in 2D, your enemies don't. Fighter class vessels fly above and below the plane
of your movement, making it hard to track them even with turrents.
* The map isn't available everywhere you would expect it to be, like when you're docked in a station.
* Broadsides are a lot less useful than you would expect.… Expand