Metascore
tbd

No score yet - based on 2 Critics

Critic score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Apr 7, 2013
    85
    Receiver is one of those games that feels so incredibly satisfying once it is finally understood and everything clicks. Then you remember that a group of talented people made it in a week and you question what exactly you're doing with your life.
  2. Jun 25, 2013
    30
    Receiver has a neat idea at its core, but that didn't translate into an interesting game.
User Score
5.4

Mixed or average reviews- based on 41 Ratings

User score distribution:
  1. Positive: 11 out of 41
  2. Negative: 13 out of 41
  1. May 7, 2013
    6
    Receiver is a very small game, and, in terms of the presentation, does feel a bit unfinished. This is understandable considering the veryReceiver is a very small game, and, in terms of the presentation, does feel a bit unfinished. This is understandable considering the very short dev time, but it bears mentioning. For the most part, though, it's a very interesting game. Weapons handling is modeled in a way that no other game (that I'm aware of) has done. Instead of having a reload key, for example, the game has separate buttons to remove/insert magazines, pull the weapon's slide, pull back the hammer, etc. Once you get the hang of it, it makes for a really interesting, tactile experience using the game's weapons.

    The game has a storyline told by finding 11 casette tapes scattered around an environment that's randomly generated each time you play. Finding all 11 tapes requires a fair bit of exploration, and the random elements of the game give it decent replayabilty, even with only a few weapons and enemy types.

    Overall it's an engaging, atmospheric game. It's also very small and somewhat half-baked the graphics will probably be considered unacceptably ugly by some (although I didn't mind the sterile environments particularly), but for $5 you could do a lot worse, and it's worth checking out for the interesting way weapons are handled. I'd love to see a more complete game with these kinds of mechanics.
    Full Review »
  2. Koo
    Mar 9, 2013
    7
    This review contains spoilers, click full review link to view. Receiver is part technology demo, part game. The demo part of this game is impressive: For every weapon equipped, you can view how many rounds are chambered, store and reload ammunition, as well as equip an optional flashlight. This takes a little getting used to in the beginning, but soon becomes second nature. In terms of the game itself, Receiver is fascinating. While exploring a large skyscraper, you encounter "killbots" or automated sentry turrets. To destroy them, you can target either their motors, their guns, or their batteries, and each action has a consequence. For example, destroying the battery makes the turret blind to your movement, destroying the motor, prevents it from rotating, and destroying the gun lets it rotate and see you, but be unable to shoot. Very cool. The soundtrack in Receiver is very dark and sinister, but lends itself appropriately to the game's atmosphere. The sole objective of the game (besides staying alive) is to find cassette tapes scattered throughout the level. According to the in-game heads-up display, there are 11 tapes, although I have only found 1 so far. The level is randomized every time you play, with different killbots located in different areas, varying amounts of ammunition, etc. Overall, a fun game that can be played in short installments. 7/10 Full Review »
  3. May 6, 2013
    5
    Created by a team of 4 in a week for a FPS game design challenge, Receiver revolves around realistic gun mechanics in a (very) randomlyCreated by a team of 4 in a week for a FPS game design challenge, Receiver revolves around realistic gun mechanics in a (very) randomly generated world. Despite being an FPS game, the gameplay focuses more on actually controlling and preparing your firearm and stealth rather than on modern "realistic" cover shooting concepts. Reloading magazines manually, emptying revolver chambers, and juggling your inventory are actually all very enjoyable, even more so when you manage to learn the controls. The randomization is very strong, starting you off with one of three random handguns, a random amount of ammo, and occasionally a mag light. Room objects, enemies, pickups, and lighting all are randomized, making you want to explore. However, the randomization also causes issues; one game I spawned right next to a taser drone with 3 bullets. Overall, I think this is worth picking up just to experience it, especially with the low asking price. Full Review »