Receiver is one of those games that feels so incredibly satisfying once it is finally understood and everything clicks. Then you remember that a group of talented people made it in a week and you question what exactly you're doing with your life.
really fun game, almost a horror like atmosphere, because you don't know where you are, how you got there or what you're fighting against until you listen to the tapes. the gun controls take some getting used to, but after awhile it becomes second nature. permadeath, and randomized guns make for an enjoyable, replayable game. for a game that was made in 7 days, this is a triumph
The story is simple, the gameplay is not. Every part of the 3 guns available can be manipulated realistically.
The complex controls make for a brilliant game. There are some problems, like getting dropped frames on older computers. Overall the game is a complex experience. If you like realism and difficult games, than this is for you.
I was surprised at what a great little game this was. Mastering the controls is the toughest hurdle, since there are so many separate actions involved. Once you get the mechanics down, though, it is a lot of fun.
My favorite part is starting the level: you have to manually check the condition of your weapon, to see if a round is chambered or not, whether the safety is on, and if your magazine is full. From then on, it's a tactician's dream full of encounter angles and ammo rationing.
It's quite tense when you're down to your last round or completely empty. Stealth becomes a viable method to avoid the machines' line of sight, as does losing the flying drones by navigating through doorways and stairwells. Downing a drone just before it divebombs you is very satisfying, as is sprinting past a trio of sentry turrets. Remember, you don't have to shoot everything to make progress.
One issue I had was with performance: upon generating the next section of the map, the framerate took a noticeable dip and remained there. It seems like the game could have been optimized better, but I'm no expert on the subject. Aside from that, I found that the minimalistic graphics detract little from the experience. Piecing together the story for the first time was interesting (albeit across multiple respawns; replaying each casette can be a little annoying after a few dozen attempts).
I bought this game discounted at $2.99 during a Steam sale, and I've definitely gotten my money's worth.
Great game given the time it was built in. Even with its limited enemy types it still had me jumping at every last noise. Lighting is fantastic and graphics are acceptable. Overall the game is fun and worth a try
I really hate useless _/10 scores, but this platform forces one, so wait until the end for a recommendation on how much you should buy it for, as I feel it to be a more accurate representation of whether the game is, you know... worth it. Receiver is a first person shooter game by Wolfire Games for the 7 day FPS Challenge. Now, a lot of FPS games focus on realism, but Receiver strives for this in a very interesting way. The gun functions like an actual gun. Not in the kick of the gun, or the muzzle flash, or the way it looks (Though it generally speaking does in these ways as well). No, the guns in this game are totally under your control mechanically. You have a revolver? Well, there are buttons mapped to push the cylinder out, to drop the bullets out of the gun, to reload the bullets (Which are in limited supply) in the cylinder, and a button to pull the hammer once you’ve got everything back in order. Past that, you die in one hit from the enemies, effectively turning the game into one of the scariest horror games I’ve ever seen. I saw a review on steam that sums it up better than I ever could. “The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo.” So, it’s gameplay is special and done very well, but I will admit that the story was kind of shoved in at the end. It’s not great, and very hard to follow, but it’s almost entirely covered up by one thing: The atmosphere. This game has an amazing and oppressive atmosphere that keeps you terrified of what’s around the corner at any given moment. Now, this game actually suffers rather greatly in that there isn’t a whole lot of content. The biggest sticking point is that there are only two enemies and three guns. Of course, the enemies still scare the crap out of me to this day in a way only clowns, the dark, and the current state of US politics can *Topical reference* The guns all have a ridiculous and fun set of commands you have to pull off to reload and fire off a shot before you get shocked from 25 feet away by a flying drone. So, is Receiver worth it? I’d say yes, it’s definitely worth the price point, though I do wish there was a bit more bang for your buck.
The game is okay with a nice idea but it gets boring after a while and the frame-rate is poor for my computer and it has some bugs. Overall an average game.