A title that summarize proven mechanics and that works most of time properly. Funny and varied in its offer during more that 10 hours, it´s recommended for Metroidvania genre fans if they can forgive and forget some little technical flaws. It deserves a try.
When doing some research I noticed a lot of player complaints surrounding framerate issues and load times but luckily I my experience was buttery smooth (I believe patches have been released since launch day). Overall, I love Metroidvania style and I was enjoying this game so much. Keeping in mind this is Yanim Studio’s first attempt at a game I’m willing to forgive them some of the minor transgressions I came across.I think it’s a strong debut featuring a fun concept and great visuals!
The art style in Red Goddess: Inner World is majestic. Beautiful colors make everything around you really stand out giving you some nice eye candy as you play. The gameplay is typical of this genre of game. You are in a 2D world and will face several platforming sections that get more difficult as you progress. I've enjoyed so much!
Many developers would like to enter the gaming industry the way Yanim Studio did with Red Goddess: Inner World. It is a platforming, 2-D game that, although it has some issues, it is entertaining. Also, its artistic aspect shows that there is life beyond "pixel art".
Red Goddess has beautiful visuals and an interesting rage and fear transformation system. It had potential, but sadly, a great game is buried under a pile of problems.
It could have been a solid platforming experience with a flashy art design. But in the end the disappointment over the technical shortcomings weighs like a heavy burden on the goddess’ shoulder.
I'm sorry that the press is so powerful, your game is so good, it should be score higher.. keep it up! All the best Yanim Studio, congratulations for your awesome title!
Red Goddess: Inner World, is a great addition to the Metroidvania Genre. and well-crafted platforming makes Red Goddess an enjoyable adventure that I urge you to give a try.A vibrant and beautiful world, simple yet fun gameplay,
What started off full of promise, has crashed & burned - leaving a bitter taste in this player's mouth. Visually pleasing, although no real variety in visuals and a good narrative sets the scene, only to be let down by marred controls, poor optimisation, horrendous loading times and graphical popup where it shouldn't.
Combat feels unsatisfying and the navigation just feels convoluted and not really...interesting. A shame, this game could've been so much more.
Ultimately, Red Goddess: Inner World fails to deliver. It feels like a rushed concept, like the developer ran out of money and decided to release an optimised, unpolished title.
Avoid.
Having read some of the 10/10 reviews here, I purchased the game. Only for it to dawn on me that the developer has obviously penned a few of them.
Whilst looking like eye candy, the game itself offers little variety in visuals, the controls are just gosh darn awful and there's no excuses for releasing the game so woefully underdeveloped. Dips in frame rates, scenery pop-up and awfully long loading times, this should not be in the store in its current state and Yanim Studio need to learn a lesson here. If I'd have backed their Kickstarter campaign, I'd honestly want my money back. After reading all of the hype around the campaign a year ago, it really did pique my interest, they obviously have a great PR company behind them, because this is not the game that was originally promised.
It feels like a compromise has been made, to rush the game to store at a certain date without fear of repercussion. With a bit more love, care and attention, Red Goddess: Inner World would be a beautiful title; the strong narrative needs strong gameplay and as it stands, it's not delivered.
Yanim Studio, you need to go back to the drawing board. Your first game fails to meet expectation.