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Description: Novistrana, an ex-Soviet state, ruled by a corrupt and brutal dictator. With a personal vendetta against the President and discontent spreading throughout the nation, now is the moment to seize power. Time to start a revolution - will it be to liberate the masses or to become their new oppressor? Starting with a single loyal supporter create a powerful nationwide faction strong enough to oust the President and take control. Using either your Influence, Wealth and Force, gain the allegiance of prominent public figures including members of the Secret Police, Councillors, Celebrities, Priests, and Criminals. Hundreds of diverse actions enable you to order and manipulate the masses from rallies and riots to constructing crime syndicates, holding charity galas, organising secret police 'hits' or broadcasting news propaganda. Threats come from seven other factions, all vying for supreme control. Over-shadowing everything is the President who will do anything to hold onto power. Be as ruthless or as compassionate as you want, but beware, as every action can have untold repercussions and consequences on the future of your Republic. [Eidos Interactive]

Overview

Platforms:
  • PC
Initial Release Date: Aug 27, 2003
Developer:
  • Elixir Studios
Publisher: Eidos Interactive

Credits

Adrian Bolton
Produced By: executive producer
Andrew Norman
Produced By: executive producer
Clayton Palma
Produced By: producer
James Sutherland
Produced By: producer
Malin Arwidsson
Sound: sound designer
Richard Joseph
Sound: sound director
Andy Mucho
Sound: audio programmer
Paul Talkington
Sound: sound recordist
Steve Wilkins
Art Direction: senior art director
Tim Clarke
Visual Effects: head of research and development
Duncan Jones
Visual Effects: additional designer
Alan Murta
Visual Effects: graphics programmer
Kasim Niazi
Visual Effects: graphics programmer
Dom Penfold
Visual Effects: graphics programmer
Sandy Sammarco
Visual Effects: additional designer
Kathryn Cala
Production Management: production manager
Sue Chapman
Production Management: production manager
Nicola Crain
Production Management: production manager
Colin Seaman
Production Management: unit production manager
Misja Baas
Art Department: artist
Simon Chapman
Art Department: junior artist
Craig Coombes
Art Department: junior artist
Ben Gonshaw
Art Department: assistant designer
Demis Hassabis
Art Department: executive designer
Anjali Jeyendran
Art Department: junior artist
Wayne Kresil
Art Department: lead artist
Aamar Rana
Art Department: artist
Steve Wilkins
Art Department: senior artist
Drew Wilson
Art Department: concept art
Gavin Rothery
Animation: animation director,motion capture coordinator
Andy Cockell
head of creative
Alex Cox
assistant product test coordinator
Samantha Da Silva
office assistant
Gordon Gram
compatibility technician
Ray Mullen
mastering
David Pettit
quality assurance supervisor
Chris Rowley
quality assurance director
Vicky Smalley
programmer: AI
Gerald Smith
game tester
Scott Sutherland
compatibility technician
Jason Walker
head of mastering
Peter Fuchs
Music Department: music recording engineer