- Summary: Resident Evil 6 is the sixth installment in the series. With 4 unique, yet overlapping story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only does Resident Evil 6 deliver different perspectives and play styles but, with theResident Evil 6 is the sixth installment in the series. With 4 unique, yet overlapping story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only does Resident Evil 6 deliver different perspectives and play styles but, with the introduction of the innovative Crossover mechanic players are be able to team up and share the horror with others.… Expand
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Resident Evil 6 - Comic-Con 2012 Trailer
Apr 3, 2013Resident Evil 6 PC is arguably the definitive version of the game – best graphics, all-inclusive, best multiplayer backbone – and obviously worthy of a playthrough if you’re PC-only gamer. However, if you played the console version last year (our review here), it’s probably not worth double-dipping and it still handles best on a controller.
PC GamerMay 21, 2013An apocalyptic disappointment that never rises above mediocrity, but often sinks into tedium. [July 2013, p.72]
Mar 27, 2013I played enough of this game to recommend it to you. There's everything to love and nothing to hate. If we consider the last trilogy, ResidentI played enough of this game to recommend it to you. There's everything to love and nothing to hate. If we consider the last trilogy, Resident Evil from 4 to 6 this is easily the best of them all, the culmination of the action Capcom offers. You can do all sort of new moves which are awesome, you can slide, dodge, land on your back and shoot from the ground (which can be done when enemies drop you too), you can fight in melee with combos or switching to a melee weapon. I really like the fluidity of the game and it's even more fun with a friend. The coop of this game is great, you are not helpless per sé, you can counter enemies' grapples, you can even "stand up" for yourself if you survive long enough in a down state, but, of course, it's a lot easier if there's a team mate helping you out but that may not be always possible due to tactics gone wrong or levels where you have to stay apart for some time.
There is much to explore, some campaigns have more exploration than others, graphics are really good for my standards (which may be low since I don't really care) and it goes at 60 fps even if the benchmark told me it would go at 20-30. The campaigns are a great idea, different enemies, different characters, different playstyles and it's a hard game too! I play at Professional difficulty, invested 23 hours in the game right now and I'm something as halfway through (I'm doing chapter 3 with Chris now after doing 3 chapters with Jake and Leon). I really can't find anything wrong with this game, it gives me the challenge I seek, the adrenaline, the fear (the fear of dying but there are some jumps too), the gameplay is perfect as I see it, this was much more than I anticipated, I'll definitely play this multiple times. I'm giving it a 10 because as I said before, I can't find much wrong with it and I didn't have such fun with an action game for a while.… Expand
Dec 27, 2018wow ! what a fantastic game graphics are awesome and the gameplay is super fun the environment and the dark makes it a great horror and actionwow ! what a fantastic game graphics are awesome and the gameplay is super fun the environment and the dark makes it a great horror and action shooter game with hand to hand fight I played RE 4 and RE 5 but this is in an other level despite the negative reviews i HIGHLY RECOMMEND IT… Expand
Feb 23, 2019Game as Resident Evil is nice but there are some mechanics are annoying i like fact that there is one story but like in Tarantino film all isGame as Resident Evil is nice but there are some mechanics are annoying i like fact that there is one story but like in Tarantino film all is interwoven between many characters and they sometimes have one target.… Expand
Nov 20, 2013I have very mixed feelings with regards to Resident Evil 6; on one side it was a solid action shooter and on the other it was dragged out,I have very mixed feelings with regards to Resident Evil 6; on one side it was a solid action shooter and on the other it was dragged out, lacked any real horror aspect, contained unnecessary amounts of QTE’s and generally held your hand a little to much… The game does look fantastic and it’s very flashy, but the game is built as a series of battle arenas with corridors between them… I really do miss the exploration and re-visitation aspect that the games used to have… This game also has four separate campaigns which (too me) all felt to closely tied together meaning you often killed the same bosses from a different perceptive and felt like a easy way to extend the length of there game… It seriously is a jack of all trades and master of none… However, I can recommend this if you want a shooter, but this made all the same mistakes as Resident Evil 5; plus a few more…… Expand
Nov 13, 2014The best advice I can give if you are going to play this RE6 is start with the Leon missions. Play the missions in the order they appear,The best advice I can give if you are going to play this RE6 is start with the Leon missions. Play the missions in the order they appear, Chris second, and so on. I thought you chose one character and played the whole game with that person and skill set. I chose Ada, and it was incredibly difficult with hardly any ammo. Sheer desperation made me mention how hard it was in a forum, and I was told start with Leon.
The game is cram packed full of cut-scenes. These can be long or short. The short ones are on average about every two minutes. It constantly pulls control away from the player. It might just be that a the ground rocks, but then you lose control the camera sways, the character wobbles. Then you have to press your control keys again to get it going again. There are parts of the game where it happens less, then there parts when it's non-stop. There are even times when it takes camera angle control from you and expects you to carry on.
Over-all though the controls are bad. It is a constant wrangle to maintain control. When you get to a ledge, you can't just jump up it. You have to wait for it to say 'space', then you can press space and jump up. Nearly everything is controlled in this way throughout. Endless, endless pressing keys.
That brings you onto the quick-time-event. Non-stop weird button mashing that has nothing to do with normal control. It's Ok to an extent, but even the most patient person gets annoyed. You're thinking, "what is that for".
Then onto how difficult it can be. There is one part I recall. 3rd Chris chapter, you have to run across a load of boats and moorings. You have to make it in time. Checkpoints make you repeat it until you get it right. I can not tell you how bad that whole event was. I was screaming. (Not the only time I was screaming in this game either.)
5/10 is generous, but I don't quite think it's a 4/10. It's strong points are that sometimes the combat is great. The sets can be OK, but mostly they are dim lit. The cathedral chapter in the Leon campaign is just epic. If only they had made the whole game like that.
The bosses are just unbelievable annoying. The Leon boss just keeps coming back, and I was sick of the sight of it, and sick of shooting it. Completely stupid method to kill it. I had to search online to find out how. What they have done though is build up the difficulty in each campaign as you get closer to the last. It doesn't feel like built up action. It feels like catastrophic insulting garbage from the developers, and you want blood as compensation. They try to make it a huge experience but falls flat on it's face by kicking you in the teeth non-stop.
Falling over is something that happens a lot with your character. Endless boom, flat on your back. It's noisy a lot. In fact they should have called it - 'Boom, flat on your back'. I honestly don't know if I can finish it. I have given it a good go. RE5 I sold unfinished as well.… Expand
Apr 16, 2013Resident Evil 6 is a different take on what we have been seeing in the most recent successes from the franchise. Resident Evil 4 and 5 bothResident Evil 6 is a different take on what we have been seeing in the most recent successes from the franchise. Resident Evil 4 and 5 both looked through the prospective of one character, with the help of a companion (or not so much help in the case of RE4). Both games are fantastic, with RE4 at the top of the list because of its third person shooting aspects along with scary monsters and a dynamic story. RE6 had all of these, but it took out everything else that complimented the gameplay in an attempt to add prospective through different characters.
What the game has that is completely different is the separate stories. Each follows there own character, and includes bits and pieces of a larger picture that is the story. This was a bad move, because it seemed to make Capcom completely overlook the things that complimented RE 4 and 5.
There is no longer a way of buying and selling things in RE6. Any and all RPG elements were taken out, making the use of only a few weapons that are basically the same through the game. You eventually find new ones, but you end up using only the guns you have ammo for, making the need for some weapons vanish. Each character in the individual stories have their own weapons and the stories give them new weapons accordingly, however it all follows the same basic agenda. There is a shotgun, sniper, assault rifle, pistol etc.
Well maybe the new story idea panned out, and it worked by including a gripping tale right? RE6 does nothing but show you a generic story that is very predictable if you are a fan of the series. When you complete a story, it just feels like you played a game but skipped levels, and the ending of each story isn't enough for me to really get excited over playing another 5-7 hour campaign just to have to wait again. Sure some new plot is revealed, but all in all, the pacing just doesn't work. It would have been better if there was one campaign where you felt like you were actually getting somewhere.
Some of the things they kept from the previous titles were turned into overused events that did nothing but make you want to turn off your computer. The MILLION of button mashing events will annoy you, and detract from the gameplay a lot. There is also the new inventory system which is annoying to use, and rather small (it is even a step down from RE5) There is also the ability to kick and apply your body more. This is a pretty cool addition, that would have been welcomed in the previous games, but it just isn't enough to make up for everything.
There is a lot to say about this game, and if you can look past the annoying gameplay, slow and anti climactic story, and no way of seeing anything new other than a few kicks, than this is the game for you. If you liked RE4 and 5, chances are you will not like this… Expand
Jan 3, 2015Literally the worst game I have ever played that I expected to like. I couldn't justify spending time finishing it. Contains every badLiterally the worst game I have ever played that I expected to like. I couldn't justify spending time finishing it. Contains every bad design decision ever made packed into one game. The game stands of an example of what not to do when making a game for every possible game-play design decision. It would be a much better use of your time to just watch the game on YouTube if you're desperate to experience this train-wreck.
If you buy this game you will experience:
Quick Time Events. Thousands of Quick Time Events.
So much repetition. Sparse checkpoints in areas riddled with instant deaths.
Forced stealth segments in a non stealth game.
Enemy invincibility frames for common enemies
Failure to save in coop on D/C, which will occur regardless of internet quality (I was on LAN).
Camera grabs during critical game play moments, many times killing you. Movement during critical sequences is often trial and error.
Coop being unplayable due to said camera grabs focusing on the other character.
Clunky UI. A combination of mouse and keyboard input is often required even for simple things.
Inventory management hell, in an otherwise action oriented game.
Shaky mouse cross-hair with mouse aiming.
This game is more frustrating than fun. If you must play it, do yourself a favor and turn off quick time events. You will find enough other "content" to sate your masochism.… Expand