- Summary: Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape theirReus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.… Expand
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Reus - Developer Diary
Jun 7, 2013Challenging and clever, Reus asks that you make the most of its rather small toolset. Gratuitous repetition and the absence of a fast forward button take some of the fun out of its demanding formula after a dozen hours or so. While there aren’t enough possibilities here to influence and care for the people of your planet as would befit a true god game, Reus certainly is an impressive effort and puts indie developer Abbey Games on the map.
May 23, 2013Reus is a god game, but not one that makes you feel particularly omnipotent. That’s partly because all the divine heavy lifting and occasional smiting is performed indirectly, by a set of elemental colossi, but also because Reus’ complex simulation can be rather daunting. God is in the details, it’s true, but he didn’t have to think quite so hard about them.
May 17, 2013A really nice polished god games. Were you control four giants and have to help the humans out and sometimes destroy them. The graphic andA really nice polished god games. Were you control four giants and have to help the humans out and sometimes destroy them. The graphic and music has a casual feeling to it, which is not a bad thing, since it fit's the game very well. The game-play starts out small, but just you wait. When you get farther into the game the difficulty will scale as well since new options are added and there are more things you will have to control and keep an eye on. And it's just 10$.… Expand
Nov 19, 2013"Hmmm... another city, colony, or civilization management simulator..." this was the first thought about Reus. Well, that thought turned out"Hmmm... another city, colony, or civilization management simulator..." this was the first thought about Reus. Well, that thought turned out to be wrong. I was skeptical at first, but soon enough Reus turned out to be one hell of a pleasant surprise!
While the game might look simplistic, childish or even shallow, because of the colorful visuals and the concept of giants ruling the world, I promise you this is not the case. Being a Civilization series veteran, I'm used to deep and complex games. While Reus might not compare with Civilization 5 or other games on that subject, it definitely provides a sophisticated enough mechanism to keep people like me interested, at least so far.
The idea in the game is to contribute to the development of the colonies by supplying resources and improvements, mainly plants, animals and minerals of different sorts. But in order to unlock the better, more advanced resources and improvements (called "aspects" in-game), you must explore and use the more basic options, or you can't progress and reach the advanced stuff. Needless to say, I guess, that the more advanced your giants are, the bigger and more prosperous colonies they can sustain, support and control. ...yes, control. Sometimes a colony gets greedy and arrogant and attacks your giants, and needs a good kick in the ass. In some cases it's even necessary to destroy a colony, if it looks hopeless.
Also, the humans in the colonies will try and develop projects of different sorts, and you're supposed to help them meet the required criteria (if you want that project to succeed). The trick is to choose the optimal combination of resources to supply to the colony, factoring in the resource's position, its level, and the level of synergy it might or might not have with other resources nearby, plus the project's criteria, of course. So far, most projects need specific amounts of either food, wealth or technology or any combination of them. Some projects, though, will also require one or more unusual conditions, such as winning a war with another colony or having another colony completely destroyed (either by going to war or by "divine intervention").
There are more aspects to the game, some of which I don't fully understand myself yet, but I promise to update if I feel l learn something important enough. For one, you have time limits, both for the "Era" type of game (what I've been playing so far) and for the projects. Obviously, it complicates things.
Anyway, to summarize this this game is way more complex and rewarding than it seems, or at least more than it seemed to me at first. If you like strategy and colony management, get it, definitely worth it!… Expand
Jul 28, 2013Saw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of theSaw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of the planet. You're totally barren and unable to sustain life. You control 4 different giants who all have different abilities. Your goal is to make the world liveable and grow the cities as big as you can (racking up the city and world score). Every city will produce a semi random special work with certain requirements. Upon completion, you get an ambassador to upgrade your giants skills/unlock new abilities. This is the real key to the game as higher level project require much more resources which cannot be obtained without upgrading resources (which start out locked and are unlocked by completing various achievements).
The challenge kicks in late in the game from the greed mechanic. When a city has more than 20 of any unused resource (threshold can be raised/lowered by various things like projects, awe, and danger) they gain greed. Too much greed and they'll start attacking other cities and even your giants. Late game they will start work on projects that give cities up to 500 unused resources (bigger gap faster greed accumulation). Losing a city can massively set back your score and cost you valuable achievements. The game is a balancing act of managing multiple cities and their needs while striving for ambassadors without letting the humans kill each other.
My one complaint comes from the 2 hour game mode (needed to unlock a lot of the high end achievements/resources). If you're really striving for absurd scores to get the best resources unlocked quickly, you spend a ton of time pausing and issuing orders to ensure you're maximizing building in the time limit. This can easily result in 4-5 games that I honestly found far less fun than the 30 & 60 min game modes.… Expand
May 26, 2013An entertaining god game. I played 22 hours, over one week, playing the game and got all the way to the third level of challenges. The earlyAn entertaining god game. I played 22 hours, over one week, playing the game and got all the way to the third level of challenges. The early mix of creation and evolution of the villages is very rewarding. The first level of challenges are easy and the second level of challenges are fun to achieve. I feel that the third level of challenges are just tedious to get to. That's when I stopped playing. It is definitely worth 9 CAD. The game shows a good amount of potential, so I'm looking forward to a sequel.… Expand
Oct 4, 2016Reus
A fun, but repetitive challenge..
Reus is a strategy math puzzle god game where you control 4 different giants… Forest, Earth, Ocean,Reus
A fun, but repetitive challenge..
Reus is a strategy math puzzle god game where you control 4 different giants…
Forest, Earth, Ocean, and Swamp…
Each giant has its own special ability, but they all interact with each other while world building…
The concept is simple… you need to bring life to the planet…
You start with either an ocean or a desert…
The ocean allows you to create a forest or a swamp, and then you need to place life in the form of either animals or food…
Once you do this people will settle and build a village... they’ll start a project which tells you the materials you need and its up to you to balance the small space to ensure you can provide enough materials for the village to strive…
And you can manage as many as youd like, but again you only get 4 giants for the entire world, and their abilities have cool downs, so juggling will definitely take skill…
As you complete projects you will earn an unlock for an ability of one of the 4 giants…
This is where the strategy ultimately comes into play, especially trying to unlock skills around the type of environment you want to build on…
And each project gets increasingly harder causing you to have e to mix and match different character abilities to add wealth to an animal for example… and strategically place plants animals and minerals to boost the stats of surrounding materials…
And at first you get only 30 minutes to play around with your world and complete challenges to eventually unlock the 1 hr. and 2 hr. long modes…
You can knock out challenges 1 play through at a time or you can tackle them all at once…
But if you do go for a juggling act you have to be careful as settlements that grow too fast get greedy…..
The more you provide, the more projects you complete, the less the villagers are impressed by you…
They’ll start attacking other villages and this is where you have to step in…
If a settlement gets too out of hand you have the power to crush them….
To burn them… add danger to humble them, or drown them…
Unfortunately though while I definitely found my first few hours to be very enjoyable…
The game doesn’t ever really throw in new hurtles for you to deal with….
So the gameplay ultimately starts to feel slow and frustrating at times trying to get the math right to allow an area to prosper…
I found the most fun in the chaos of building multiple settlements at once.. Jumping around to different areas…
But even then it feels a bit at a crawl as the giants move at a snail’s pace, and the cool downs especially when you’re focused on one spot at a time feel just a bit too slow…
Ultimately there’s no hook to keep you going... the game doesn’t do enough to keep itself from feeling painfully repetitive after your first few experiences with it..
That being said if you’re a math fan, Reus will offer a decent amount of fun and a great challenge
I Give Reus a 7.0/10… Expand
Jul 24, 2013I enjoyed this game, bought it off Steam, gameplay is great but the biggest problem: it REALLY likes to go slow. You can't get to secondaryI enjoyed this game, bought it off Steam, gameplay is great but the biggest problem: it REALLY likes to go slow. You can't get to secondary stage or whatever if you play the tutorial, which is laggy.
Pros: Good gameplay, great strategies, and good cartoony graphics.
Cons: lag, crash, slowing down… Expand
Aug 8, 2013One of the worst games I've ever played. Awful lack of direction, mixed with low quality game-play, and generally boring atmosphere makes forOne of the worst games I've ever played. Awful lack of direction, mixed with low quality game-play, and generally boring atmosphere makes for a terrible game. It is at best annoying. would never play again. Spoiler: It's awful.… Expand