Reverse Crawl Image
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  • Summary: A dungeon crawl in which YOU are the dungeon. Lead your minions in tactical turn-based combat against the pesky heroes, and unlock a variety of evil Powers. With a dynamic campaign system and a branching storyline, "Reverse Crawl" lets you experience an RPG from a whole new angle.
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  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Oct 13, 2015
    70
    Reverse Crawl is a perfect game for a battle or two, but it can also hold our interest for much longer. There's no deep story or especially beautiful graphics, but the game is perfectly serviceable, with easy to use interface. This small, easy-going production can deliver a lot of fun.
Score distribution:
  1. Positive: 0 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 2 out of 2
  1. Oct 4, 2015
    3
    I am sorry to give this game a negative score/review, because I feel it has potential, and the developers seem kind and active in trying toI am sorry to give this game a negative score/review, because I feel it has potential, and the developers seem kind and active in trying to make Reverse Crawl a better experience.
    That said, the game itself doesn't provide much fun at the moment... in my personal case: no fun at all.
    The graphics and the animations are mediocre and scream MOBILE GAME all the time. The story and the gameplay aren't groundbreaking either.
    The idea of "playing the dungeon/bad guys" looks amazing on paper, but it just doesn't happen in this game. The player doesn't really feel anything special, anything different from countless other titles and it all gets boring very fast, despite the lighthearted humor.
    There is nothing unique in this game to keep you hooked long enough to justify the purchase.
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  2. Oct 24, 2015
    2
    Firstly, this didn't feel like a reverse dungeon raid. You do control characters and you do perform raids. My expectation on seeing theFirstly, this didn't feel like a reverse dungeon raid. You do control characters and you do perform raids. My expectation on seeing the trailer and the description was that you would prevent other adventurers from raiding your dungeon. But that's not what this is. This is just another ordinary dungeon raid quest.

    Your characters are all too weak. There are usually more enemy units and they have better powers like poisoning which you never get. You just hit straight shots and a "critical but with greater chance to miss - bash" which is a complete gamble. And you keep on playing with that again and again and again. The enemy units on the other hand ALWAYS have an auto-attack-back-when-attacked (I'm forgetting the term for this). So if you hit ANY enemy you will ALWAYS get hit back. But it doesn't apply in the reverse. You can get hit by usually 3-4 units and you will only attack back some of them. That is retarded IMO.

    Your teams are all WEAK. Really weak and every level has you really really churning out your teams until the last one remains. This was the easiest setting and the difficulty was ridiculous. There were times when all my armies were depleted and yet the level had more enemies remaining. I hated this game! Then you need to begin everything ALL over again with a dice roll that decides how pathetic or okay-okay kinds of units you get. You NEVER get to feel strong or relaxed. You're always on your toes because all your units could die anytime.

    It needs loads of difficulty balancing for easier setting, MORE armies so that you can relax and play casually, MORE archers because it's retarded that your units move only 2 steps while ALL the enemies move 6-7 steps.
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