It’s an old game, that arrived on Steam lately and whose community has shrunk quite a lot. Still, even with its technical shortcomings and age, it remains one of the best driving simulators out there.
The game has come a long way over the years. It was famous for crashing, but now it seems that these issues are fixed. It still has the best tire physics of any sim out there along with the best ffb.
rFactor2's innovative physics and ambitious new weather and track dynamics may keep serious sim racers like myself logging seat time, but that goodwill will dissipate quickly if some of these more glaring deficiencies aren't dealt with quickly. ISI's track record at this kind of stuff is solid, though, so I'm hopeful we'll see a good sim develop into a great one over the next year or two.
I love the Indy Car and Nascar racing in this game. The Ovals are fun and the modding community is great with all the tracks they release for it. 10/10
I really want to love this title, but I just can't. The driving is absolutely incredible, but it is such a pain to set up, and if you don't get DLC (which is pretty expensive), there is not a lot to offer. This game could have been the definitive racing sim if it had the modding capabilities of the original rfactor, but unfortunately for rfactor 2 that game was Assetto Corsa. The only saving grace of this game is the driving. If the driving was average like Dirt Rally 2.0 or RaceRoom, I would give it a 2 or maybe a 1 because there would be no reason for the game to exist.
Better than iracing for sure, but don't expect to have fun with this product. It's a strange experience. Good physics, but the content varies so much. OK tracks - bad tracks, OK cars - bad cars. Somehow it prevents you from having fun with it. Looks boring too. A cumbersome physics lab perhaps, but not a great game. UI is ... it's cumbersome or goofy. Not entertaining, not a bit.
rFactor 2 isn't a game per se, but more of a sim racing sandbox you're expected to constantly tinker with to get your desired result. With a minimalist UI, no campaign mode, an online scene revolving around private league races, and a rather schizophrenic array of cars and tracks packed into the base game, you're just sort of expected to create your own fun and understand that this isn't a "game" in a traditional sense. Veteran sim racers will quickly lose themselves in modifying player INI files and configuring various components of their sim rig before indulging in a 20-minute sprint race and then calling it a day, but to the uninitiated, the package is a very dated, janky racing simulator that's hard to recommend to all but the most ultra hardcore of sim racing completionists, who desire to own every racing simulator possible.
OK tracks - bad tracks, OK cars - bad cars.
20gig of mostly useless workshop contents.
So so graphics.
NO immersion..100kmh feel like 50,
Tracks are not laser based.
no proper surround sound.
Ai oval is terrible.
Ui is cluncky.