Rise of Nations: Rise of Legends Image
Metascore
84

Generally favorable reviews - based on 46 Critics What's this?

User Score
8.5

Generally favorable reviews- based on 121 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Rise of Nations: Rise of Legends evolves the franchise's trademark features such as borders, large-scale battles and city-building in innovative ways. Players are able to transform small villages into powerful civilizations and lead vast fantasy armies into strategic battles usingRise of Nations: Rise of Legends evolves the franchise's trademark features such as borders, large-scale battles and city-building in innovative ways. Players are able to transform small villages into powerful civilizations and lead vast fantasy armies into strategic battles using formations, unit control and heroic abilities to destroy the enemy. The popular Conquer the World (CTW) Campaign returns in Rise of Nations: Rise of Legends with exciting updates. The new CTW Campaign guides players through a new world of heroes, monsters, loyalty and betrayal. Gamers follow a story through multiple campaigns with fascinating subplots and heroic characters. The campaigns immerse players in an ever-changing three-dimensional world with terrain and cities that evolve as civilizations grow. [Microsoft] Expand
Buy On

Trailer

Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Rise of Nations: Rise of Legends Official Trailer 4
Score distribution:
  1. Positive: 44 out of 46
  2. Negative: 0 out of 46
  1. Game Informer
    95
    Everything about this title is simply executed on a level that we rarely see outside a few elite development studios. [July 2006, p.108]
  2. Bottom line, if you liked Rise of Nations (and there were few who didn’t), Rise of Legends will be right up your ally.
  3. PC Format
    90
    Intense strategy monster that almost lives up to its predecessor's legend. [June 2006, p.94]
  4. Taking the best interface cues from genre stalwarts like Command and Conquer, Warcraft III and Age of Empires, the player will become immersed in a global conflict pitting two well-balanced yet different powers against an unimaginable foe.
  5. Very much worth your time and money if you can't get enough RTS gaming, it's just a shame it wasn’t more than yet another solid RTS.
  6. An original, attractive world full of interesting beings to kill. Just oozes interesting ideas we’ll see more of in the future. Path-finding and networking bugs add a fly to the ointment.
  7. 70
    Elegant and beautiful and quirky, and shows (in multiplayer at least) flashes of undeniable brilliance. Unfortunately, also like Leonardo's gadgets, Rise of Legends never quite gets off the ground.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 21 out of 26
  2. Negative: 2 out of 26
  1. Oct 19, 2018
    10
    One of the best RTS ever created. To the great gamplay of Rise of Nations, this one adds vastly different factions in a unique an veryOne of the best RTS ever created. To the great gamplay of Rise of Nations, this one adds vastly different factions in a unique an very interesting setting. Expand
  2. TMoney
    May 11, 2006
    10
    Best RTS since Command and Conquer Red Alert 2.
  3. MikeM.
    May 16, 2006
    10
    Amazing game visually, and great new gameplay for an RTS.
  4. EdgarS.
    May 18, 2006
    9
    In terms of gameplay for skirmishes and multiplayer, this game is a 10/10 as one of the best RTS games ever made, right up there with In terms of gameplay for skirmishes and multiplayer, this game is a 10/10 as one of the best RTS games ever made, right up there with Starcraft. The unit balance and uniqueness is state-of-the-art and also the interface is probably the cleanest and most user-friendly of any recent RTS. The downsides are duly noted with a weak campaign and occasional sound problems for some users, but generally these do not detract from the impressive elements of the game. If you play RTS because you like to play skirmishes and multiplayer, this is an absolute must-have. Expand
  5. JG
    Aug 18, 2008
    9
    In my opinion this game, that came and went like a flash, is a good successor to Microsoft's Rise of & Age of games. It truly combines In my opinion this game, that came and went like a flash, is a good successor to Microsoft's Rise of & Age of games. It truly combines the best features of all of them. It answers the question of, "What if Rome never fell, and Leonado had become the great inventor -- rather than Edison or Newton, etc.?" It answers the question of "What if the Age of Mythology existed & never ended?" Finally, it answers the question of, "What if we add some aliens into the mix?" Rise of Legends has gameplay that is very similar to Rise of Nations. It continues to use the concept of national borders. When enemy units cross these borders, they suffer attrition. In addition, one can't normally build any buildings outside these borders. This should be familiar to those that have played Rise of Nations. However, Rise of Nations also adds in a town center system similar to Age of Mythology's where you are only allowed to build a city after occupying an existing city. All cities not occupied by enemies or allies are guarded by neutral parties. In some cases, you can buy the allegiance of these neutral sites. In addition to cities there are also other types of neutral sites that have various benefits to your nation when captured. Another aspect of Age of Mythology that was incorporated into this game is that each civilization has three unique heroes that can be summoned during gameplay. If you play the campaigns, you might have even more than that at your disposal. The final aspect of the game that was borrowed from the "Age of" series, are some well written campaigns. There are three campaigns that have multiple scenarios, and a story in the background -- along with a final goal. Like Rise of Nations, you choose your scenarios from a larger world map. Unlike Rise of Nations, a story was developed that guides you through the map. The result is that each game has familiar characters -- even the "random map" games. There is enough variety in the technologies that you could play the same game over again a few times, and it wouldn't necessarily turn out the same. For one civilization in particular, you have to choose from three different technologies when you upgrade. You can only choose one. Random map games are also made more interesting, because occasionally, the map will be rotated. Not only might you start in a different location on the map, the orientation might also be different when you begin playing. I know this game is a little old now, but it is a game that I have found to be enjoyable, and I continue to find it enjoyable. The campaigns are nice, and they have some interesting cut-scenes. The story would probably never make it to the theater, but it is good for a computer game. It's enough to sustain the game and give one an excuse to keep playing, in my opinion. Expand
  6. C.W.
    Jan 24, 2008
    8
    Where Rise of Nations was a compelling hybrid between RTS and turn-based 4X games (particularly Civilization), Rise of Legends is just plain Where Rise of Nations was a compelling hybrid between RTS and turn-based 4X games (particularly Civilization), Rise of Legends is just plain real-time strategy--which is both its greatest strength and its greatest weakness. The RTS aspects of Rise of Nations were undeniably the most entertaining part, which accounts for why Rise of Legends is still fun--and it IS still fun, especially for more casual gamers (like myself) who want the thrill of watching waves of soldiers overrun enemy installations without any of the skull sweat involved in other genre gems like WarCraft 3 (ugh, micromanaging!) or Homeworld (ugh, 3D navigation!). But RoN was enhanced, not shackled, by the infusion of 4X elements; by taking the "Nations" part out of RoL, Big Huge has left us with a game that looks gorgeous but plays like a rather tame StarCraft. It's a better RTS, but a worse game--and, seriously, how many more of those do we need? Expand
  7. Dec 20, 2018
    0
    This game was completely disappointment for me. Great design, nice sound background - all of this things were smashed on sluggish gameplay.This game was completely disappointment for me. Great design, nice sound background - all of this things were smashed on sluggish gameplay. It`s very boring thoughtlessly game about recapture-chase. It`s not optional gameplay, I can`t shutdown this "features" and play as ordinary without town-chasing. The camera scalind is horrible, army management is ugliest. It`s the worst game experience at all RTS I`ve ever seen. Even Grey Goo have more flexible gameplay than Rise of Legends. Don't look for classical RTS gameplay at Rise of Legends. This game is the lamely "point-capture tactic", but not classical RTS. It should be completely TBS. Expand

See all 26 User Reviews