Salt and Sanctuary Image
Metascore
84

Generally favorable reviews - based on 5 Critics What's this?

User Score
7.7

Generally favorable reviews- based on 88 Ratings

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  • Summary: Salt and Sanctuary is a 2D hardcore action RPG that blends the brutal signature combat of The Dishwasher with an unforgiving world of demons and dungeons, traps and treasure, and gallows and graveyards.

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Salt And Sanctuary - Official Nintendo Switch Release Trailer
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. May 25, 2016
    86
    Quotation forthcoming.
  2. May 23, 2016
    86
    You could call Salt and Sanctuary a 2D mashup of Dark Souls and Castlevania, and you'd be right. But such a simple pronouncement would be a disservice to the tremendous amount of thought that's gone into Salt and Sanctuary, whether it's in the graphic style that evokes horror through the style of comic strips or in the intricate web of dungeons and castles serves as it map.
  3. May 26, 2016
    85
    Salt and Sanctuary doesn’t want to innovate and doesn’t deny its inspirations. But once you accept this fact, you’ll find a more than solid game, full of challenges and death. It’s basically like a Dark Souls in 2D.
  4. May 27, 2016
    85
    Salt and Sanctuary is a wonderful and honest tribute to Souls series. With great mechanics, a well designed dark world and dozens of hours of fun is a great game for every Dark Souls player.
  5. May 18, 2016
    80
    If you want a 2D Dark Souls it’s hard to imagine From Software doing much better than this, even if it has too few original ideas of its own.
Score distribution:
  1. Positive: 10 out of 15
  2. Negative: 2 out of 15
  1. May 23, 2016
    10
    As many people have described this game as Dark Souls x Metroidvania, which is pretty much spot on for the most of it, that isn't the entireAs many people have described this game as Dark Souls x Metroidvania, which is pretty much spot on for the most of it, that isn't the entire story. Anyone who may have played a SKA Studios game previously will recognise the brutal and beautiful artwork and play style.

    So far I am 20 hours in, enjoying the exploration and challenges while still experimenting with the ability tree. You will hear people complain about level design and how unfair it is... but isn't that the point? I think people cry too hard when a game becomes too hard or unfair. I loved the difficulty of the Dishwasher games and those, hand-in-hand could arguably rival the skill timing and patience of any 3D action platformer such as the likes of DMC and NG. Mixing up that level of difficulty with the souls formula is next to genius and as someone that LOVES 2D action platformers, Salt and Sanctuary allows you to explore a more gritty and visceral world in much more depth compared to those before it. The fact that SKA Studios have laboured intensely over this game show's their commitment to creating deep, enjoyable and unique games. After this experience, I can't WAIT to see what they will bring to the 3rd instalment of the Dishwasher Series. If you like 2D platformers (Ori and the Blind Forest, Dust: an elysian tale, or of course Metroidvania) and want to experience something brutal, unforgiving that has sharp and responsive controls gritty and depressing cyberpunk/grungy artwork, churning original soundtracks (despite being criticised for being stretched thin here, you have to realise the music is made in house too!!) that has been mixed with the 'souls formula' with RPG elements.

    This game will blow you and your expectations away, glitches and all.

    If you are a fan of COD, hand holding, or generally sub PG13 rated content and have little skill with gaming generally, don't bother, you will end up being one of those people that rates this game negatively while having little tears of regret streaming from your eyes.
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  2. Jul 14, 2017
    10
    I absolutely loved this game. Metroidvanias are my favorite kind of games, and I also love the Souls series and Bloodborne, so this gameI absolutely loved this game. Metroidvanias are my favorite kind of games, and I also love the Souls series and Bloodborne, so this game seemed right up my alley. I was a bit worried that it would just be a souls rip-off with light Metroidvania elements, but it's not at all. It's just as satisfying as a Souls game, probably not as hard, but still a decent challenge, which is rare in Metroidvania games these days. But the real surprise is that it is also a great Metroidvania game. It follows all the rules: One big unified map, areas locked behind new abilities and locked doors, backtracking, shortcuts, all of that with the combat and leveling system find in the souls game translated beautifully to a 2D platform game.

    The combat has that Souls heft, and weapons really do work differently. Just like Souls, you can create your heavy armored mage, or light armored heavy hammer fighter, etc... New Game + is part of the deal as well. The main game is quite long too, especially generous considering this is a game made by a small indie studio and retails for 17.99. A bargain if you asked me, because it offers really great value for that price. I know I will be revisiting this game often and it's now part of a select group of games that are for me part of the pinnacle of the Metroidvania genre: Symphony of the Night, Super Metroid, Guacamelee!, Metroid Fusion, Order of Ecclesia, and Dawn/Aria of Sorrow.
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  3. Sep 5, 2017
    10
    Dark Souls in 2d but with faster combat. The music is a bit lack-lusting, but it's not bad. Love this game, really fun with a friend by yourDark Souls in 2d but with faster combat. The music is a bit lack-lusting, but it's not bad. Love this game, really fun with a friend by your side. The mixture of Dark Souls and Metroidvania is just perfect. Expand
  4. Jun 26, 2016
    9
    So instead of being a mindless idiot like almost all the people in these reviews I'm going to tell you how I am going to give this game aSo instead of being a mindless idiot like almost all the people in these reviews I'm going to tell you how I am going to give this game a score

    I will start this game off with a 5 like all of them and the game will gain extra points throughout this review.

    Anyways, this game was a wonderful experience, a simple story, good controls and of course,
    the awesome ska studios art style. The game might not be original in the mechanics, but holy **** the original art style blows me away. The dark-ish theme they have for it makes it extra scary. The bosses that you fight can be actually frightening, the gore sounds can feel satisfying as you hack and slash through those enemies.

    This game rightfully got my 9 out of 10 of it's brilliant creativity and shows that flash/photoshop games can still be fukkin awesome!

    Two more words:
    B U Y I T !
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  5. Jul 24, 2016
    9
    What a great and challenging game. Not a huge fan of Dark Souls but this game blow my mind. Great gameplay, ability tree, hard but rewarding.What a great and challenging game. Not a huge fan of Dark Souls but this game blow my mind. Great gameplay, ability tree, hard but rewarding. I played 15+ h already and game still feels fresh. Recommended 9/10 Expand
  6. Dec 12, 2016
    8
    Salt & Sanctuary is very different than any 2D platformer I have played previously - holding unique and familiar traits as well as rewardingSalt & Sanctuary is very different than any 2D platformer I have played previously - holding unique and familiar traits as well as rewarding and just down right frustrating elements. This indie title throws combat challenges as well as platforming puzzles at you from all angles. It's constantly changing - the player must be ready at all times, even for things you may not see. Jumping, rolling, blocking and parrying with some hidden surprises; these gameplay elements are fundamental but I could understand how some players may have a hard time catching on as there are many things to be aware of when you are traversing the areas. An example being equip load, it will affect your rolling speed and certain weapons scale way better with certain skill attributes - you really must shape your build carefully if you want to have fun early game and become more powerful for the sometimes ridiculous middle to late stages of this title. This is significantly rewarding for someone like me. Paying attention to every little detail is great when games make it worth while and this is definitely no exception.

    The story of S&S is where it would be at its worst but that isn't to say bad. I just don't think the character writing and item descriptions always deliver intriguing lore and depth one would hope. It seems as if the characters and lore are trying too hard to establish a connection to SoulsBorne rather than really being inspired to be completely on its own with subtle homages to the series. It doesn't really take from the game but it is something to note. I also need to point out that after you finish the final boss and select the ending you are locked into NG+. Narrative tropes and a forceful NG+ hardly bring this game down when the island is so wonderfully crafted, filled with awesome loot and well hidden secrets. The best parts are when you are trying to figure out how to reach out of reach areas and items, not necessarily lore diving. I managed to have a relatively smooth experience without getting stuck too much, that took me around 30 hours. A mass of content is to be found for a game that is $19.99 retail and constantly goes on sale. If you are a fan of dungeon crawling RPGs, do yourself the favour of trying Salt & Sanctuary.
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  7. May 25, 2016
    3
    Una auténtica lástima.

    Desearía que me gustara este juego, pero no va a ser posible. Salt and Sanctuary solo se ha dedicado a matarme
    Una auténtica lástima.

    Desearía que me gustara este juego, pero no va a ser posible. Salt and Sanctuary solo se ha dedicado a matarme injustamente y a robarme mis merecidas almas; pero el mayor pecado de SaS es, sin duda, el olvidar que SaS es otro juego, no un remake de Dark Souls en 2D.

    Había jugado en el pasado un remake de DS para Spectrum, un pequeño juego hecho en coña parodiando el original. Ese remake para Spectrum, aún siendo una parodia hecha por un fan, aportó elementos en su jugabilidad que no se habían visto en el DS original, no muchos, pero algo nuevo metió.

    Esto no lo ha hecho SaS, se ha olvidado de su propia identidad, y se ha limitado a calcarlo todo de DS, solo dejando sin copiar los elementos imposibles en un entorno 2D. Además, ha fallado al entender porqué DS funciona, lo que tampoco le ayudó a copiarlo bien.

    Es una auténtica lástima, insisto, llevo siguiendo este juego durante años y lo he jugado ahora solo para llevarme un batacazo y una decepción, con todo lo que prometía.

    Tal vez, no sé, los developers ahora hagan un DLC arreglando el juego básico y añadiendo más contenido, copiando lo que ocurrió con DS 2, pero algo me dice que no va a ser así, y que este juego llamado SaS que parece un prototipo, seguirá siendo un prototipo toda la eternidad.

    Insisto, una verdadera lástima.
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