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Satellite Reign Image

Satellite Reign (PC)

75
Metascore
36 reviews
7.8
User Score
139 ratings
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Developer: 5 Lives Studios
Publisher: 5 Lives Studios
Game Details: A real-time, class-based strategy game through which you control a team of four agents, each with
A real-time, class-based strategy game through which you control a team of four agents, each with distinct and unique abilities, collectively battling for control of a simulated, living cyberpunk city.
Developer: 5 Lives Studios
Publisher: 5 Lives Studios
Genre(s): Sci-Fi Strategy Real-Time General
Number of players: Online Multiplayer
Cheats: On GameFAQs

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0/5000
(37)
Metascore Generally favorable reviews
26 Positive Ratings 72%
10 Mixed Ratings 27%
0 Negative Ratings 0%
90
Sep 2, 2015
"If you remember the original Syndicate games, then I should imagine that purchasing Satellite Reign would be a no-brainer, but even for newcomers to the series such as myself, this is a highly recommended purchase." ... Read full review
85
Sep 5, 2015
"Satellite Reign is a must-have for those of you who fondly remember the original Syndicate. For those of you looking for a real time tactical Cyberpunk title where you control four agents on the field of battle wielding all manner of awesome, then this is really worth a look." ... Read full review
82
Sep 3, 2015
"A well-done revival of Syndicate for real-time strategists with strong nerves. Brains and coordination triumph over fast clicking." ... Read full review
80
Aug 28, 2015
"Satellite Reign offers a very solid set of mechanics and the four specialists are clearly designed to allow players to approach almost all situations in a variety of ways, able to create big gun battles or to always move without altering anyone to their presence." ... Read full review
80
Sep 4, 2015
"A great game and a true spiritual successor of Syndicate Wars, which makes you think how come aren’t there more titles like this one out there. With a lot of freedom of action and progression, it could be a bit repetitive on occasion, but you can always face situations in multiple ways." ... Read full review
72
Oct 16, 2015
"Fans of the original Syndicate, this is for you. The narrative side is really weak, but gameplay wise it's a great strategic experience." ... Read full review
50
Edge Magazine
Sep 15, 2015
"No characters stand out to give the game verve, and Dracogenics does nothing to inspire efforts to take it down. [Oct 2015, p.118]"
(31)
User Score Generally favorable reviews
94 Positive Ratings 67%
30 Mixed Ratings 21%
15 Negative Ratings 10%
10
Kraam
Sep 3, 2015
Возвращение игры, которая стояла у истоков своего жанра. Diablo и иже подобное - лишь моды к оригиналу. Синдикат.
Это то перерождение, что
Возвращение игры, которая стояла у истоков своего жанра. Diablo и иже подобное - лишь моды к оригиналу. Синдикат.
Это то перерождение, что очень, очень близко стоит с тем, что было. Фактически младший брат.
Есть различия, но так и должно быть. У создателей не было в планах делать полноценный клон.
И получилось очень даже хорошо.
Вновь мы видим город будущего. Чётко выделены зоны влияния больших корпораций. Свои правила и своя собственная гвардия в каждом дистрикте.
Четвёрка бойцов, уже далеко не людей, но ещё и не роботов. Киборги - вот что в итоге получается при прохождении сюжета.
Можно модифицировать, как тела своих пехотинцев, так и оружие.
Модификаторов не много, но и не сказать, что их не хватает.
Каждый боец уникален и это ещё больше разнообразит прохождение миссий.
Обадовало то, что при больших и мощных перестрелках можно повредить здания, деревья, лестницы. Класс )
И ещё. Не бойтесь отсутупить, перевооружиться, выучить новые технологии и вернуться добить врагов. Иначе победа всегда будет выскользать из рук.
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10
Anelor
Nov 2, 2019
It is as good as syndicate and syndicate wars but in its own different right.
9
details_matter
Sep 2, 2015
This is a lovingly-crafted homage to Syndicate and Syndicate Wars. It places you in command, via a satellite-linked simulated realityThis is a lovingly-crafted homage to Syndicate and Syndicate Wars. It places you in command, via a satellite-linked simulated reality interface, of four agents in a sprawling sandbox of a city. The setting is a dystopian cyberpunk future, and a cabal of effectively immortal humans are in control of practically everything. As expected, they are corrupt, and you and your agents set out to stop them.

There's a lot of emergent gameplay here, as you guide your little band around the pedestrian-filled streets alleyways and plazas. The visuals are great, the weapon effects sharp and satisfying. You can tell the developer was passionate about the source material. The writing is competent and does a good job of fostering immersion. And the gradual accumulation of new gadgets and weapons gives a strong sense of progression.

I have run into a few bugs here and there, but nothing major. The save system is built to prevent "save spamming", so be prepared to steer your agents with caution any time you have them in combat or an area they are not authorized to be in. Have an escpae plan already in mind, and use it if things go all sideways on you. Worst case, you just spend some credits to quickly re-clone them at the nearest drop zone. If you can't afford that, you can re-clone them with a small experience penalty.

There is no manual, which was a little regrettable, but I haven't found it too tough to learn the systems. The in-game tutorial is adequate to get you the basics.

On the whole, a fantastic game.
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8
AlphaRebel
Nov 17, 2017
Okay, this a syndicate remake but it's a little bit more open form then the original, single map multi mission open world with someOkay, this a syndicate remake but it's a little bit more open form then the original, single map multi mission open world with some interesting twists.
Instead of just 4 super soldiers you now have 4 agents and each has a role and a specific set of skills, some passive, some active which is a nice evolution.
It's also has hard as balls.
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7
rd1349
Sep 2, 2015
Ah satellite reign, I spent a lot of time with this game in all its' brilliance...and its failures.
To get started satellite reign is a
Ah satellite reign, I spent a lot of time with this game in all its' brilliance...and its failures.
To get started satellite reign is a cyberpunk indie game that gets everything that is cyberpunk right, very right. From what I've heard it's supposed to be a spiritual successor to the first Syndicate game (not the botched sequel) As times have changed and technology has improved it is fairly easy to say that it is a very good improvement on its source material.

The graphics are at a level I never expected of a non-triple-A cashcow and the districts of the game are all done beautifully. However performance leaves a lot to be desired and even with a very good PC you probably won't be able to run it at a smooth FPS.

Story is not the games strong point and while it is there it seems to be almost wholly made up of the genres cliches, as if they wrote down a list and filled in all the ticks. The few surprises it does throw at you are almost comical, one such is the ending but I won't spoil that for you.

Gameplay is probably the games strongest feature as it gives you an amazing amount of ways to tackle the obstacles in your way. It's hard to describe them all here as every facility you break into is different but suffice to say that everything from full on one man stealth to using an army of your own enslaved cybernetic enemies to to break down the door. This combined with the open world of the game (funny enough I've never seen a true open world strategy game before this) make for many diverse playstyles. The mission goal though remain strangely the same and although this actually doesn't bother due to the superb facility layouts it can be seen as slightly repetitive. The only time the game tries to break off from its' formula at the final boss (which is the only boss if you don't count the odd mech or two who are a real challenge to take down) it screws it up by making you kill him three times before you actually win.

The bad;
The AI is... more than a little inconsistent. At times you'll watch it pull of amazing feats of tactical ingenuity and other times you'll see it run searching for you in the opposite direction of your gunshots. This and it's amazing ability to summon zerg rushes out of nowhere can be rather frustrating because then once you've died you realize you'll have to do most if not all of the facility you were breaching again as there are no checkpoints while in enemy territory. Your squads AI too is susceptible to the inconsistencies as once I watched one of my man sprinting into another of my men without a clue that her could just walk around him.

So final Verdict! :7/10
As hard as this game was to get into at first I truly enjoyed myself playing it however I can't ignore the flaws, for all its polish and finesse the games bad AI and optimization issues coupled with it's lack of mission variety bring it down from what would have been a stellar 9.5 to a better than average 7. If you're the kind of person that can ignore these issues and is craving some cyberpunk then this is your cup of tea. If you a masochist who squee'd whenever they died in dark souls then this game is also for you.
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7
Flashback92
Jan 27, 2019
This game is good, but i can't give more than 7 points because, the graphics and performance is too bad.
Music essence: Very good
Sounds
This game is good, but i can't give more than 7 points because, the graphics and performance is too bad.
Music essence: Very good
Sounds quality; medium
Graphics quality: medium
Performance: slow (Single thread support)
Control: medium (Because camera can't rotate just a little bit)
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0
i76
Nov 18, 2017
No drivable cars, no environmental destruction, no 'weird/crazy' weapons/gadgets like Syndicate, semi personalised characters, no 'world'No drivable cars, no environmental destruction, no 'weird/crazy' weapons/gadgets like Syndicate, semi personalised characters, no 'world' domination... group feels like petty armed thugs running around the streets killing and stealing with no purpose, no home base (do they camp out on the streets?) not some organised, professional group fighting for or bringing down mega corps.... etc etc.

- AI is horrible and frustrating.
- Weapons are boring and simple and seriously lack diversity.
- Augmentations are weak in terms of diversity/types.
- Cities feel hollow and dead with 'things moving around (its not a living city)
- My 'agents' have personality which is not what a cyborg should be, it should be a stock base for me to build on not some pre defined archetype that I can edit in a limited way.

I want to love it but imo SR badly missed the mark.
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