- Summary: Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to theScrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let bolts of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolls and decide which ones you will take to battle as you fight to become the mightiest Magician of all.… Expand
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Scrolls - Launch Trailer
CD-ActionMar 4, 2015I strongly urge you to give Scrolls a chance, especially that there’s a free demo available and the full game costs next to nothing. [02/2015, p.54]
Games Master UKFeb 22, 2015A clever card battler that's fantastic for genre fans, but too hard to pick up to win many new ones. [Mar 2015, p.70]
Jan 25, 2015I can’t shake the feeling that Mojang lives (or, rather, lived before the Microsoft buyout) in the perpetual brainstorm mode, as if everyone on the development team shouts their suggestions, and then, instead of sifting through them and selecting the best ones, they just go ahead and cram everything in the final product. Maybe Minecraft actually benefited from this chaos, but for Scrolls, which has been stuck in a quagmire of half-baked ideas for two years, this approach brings nothing but death.
Jan 7, 2015This game wins hands down in the ever growing field of TCGs. It has a very deep strategy in card definitions and some very intriguing tacticThis game wins hands down in the ever growing field of TCGs. It has a very deep strategy in card definitions and some very intriguing tactic aspects in the use of a board game-like battlefield in which creatures are summoned and moved. I've already seen this concept in other card games, but never in such a well designed way.
The game itself in my opinion is the perfect balance between complexity and playability, deep mechanics and user-friendliness. Games are quite long if you campare them with games like Heartstone but they're very involving and give much fun and satisfaction. So many game modes to chose between will keep you playing for hours in a single session: from daily pve trials to pve skirmishes to an infinite list of specific pve trials that keeps you playing for MONTHS, to quick pvp games or ranked games, or even the judgement mode, which is a draft mode similar to Heartstone's Arena mode but much more well designed to create actually working decks and not just random 'keep-the-best-card' decks.
You can add to all this that this game cost is just 5$, meaning that you pay 5$ to get the full game and then nothing more: you'll earn (many) gold playing and you'll use it to purchase everything in the game. The game is even cross-platform and if you purchase the full game for a platform you'll get it free for the others. I bought the game for PC when it was in beta and got the Android version for free.
Add also to all this that the gold earning/shop costs ratio is very affordable: you'll get 10 new cards with every 3 or 4 games. And there's A LOT of ways to get cards, too: from the shop with 10 random cards packs, single card puchases or preconstructed decks, from the black market, in which you can buy and sell your single cards, and from the trading channel in which you can even trade your cards for gold or other cards with other players live!
All this is surronuded by a GREAT community effort to keep the game fresh and alive: you can find TONS of guides, articles and so much useful web tools to manage decks, create new cards, analyze game mechanics and discuss about the game in general. The work done here to maintain the game open to community input is wonderful.
This is a real TCG game like only MtG could be. This is for real TCG players. It will not be easy. It will not forgive mistakes. It will take you moths to learn and to master. But if you call yourself a serious TCG player you have to try it. The demo is free to download and it consists in the full game limited to easy level pve and qick match pvp. If you're a real TCG player you'll love it.… Expand
Jan 2, 2015I really love this game. It combines a traditional card game with a board game mechanic, that makes this game very strategical.
You buildI really love this game. It combines a traditional card game with a board game mechanic, that makes this game very strategical.
You build your deck and start a game, place units, cast spells and enchanments and try to destroy the oppenents idols, while keeping your own safe.
At the beginning you start with just one Growth Starter Deck. So, what to do?
You can play Trials, which have custom rules. Beating them not only rewards you a lot of money, but alos shows you the mechanics of the game.
I'd recommend doing a couple of those, for you get new starter decks for beating other factions.
That way you can easily test all other factions and pick one to dive in.
You can spend your gold then on booster packs, or preconstructed decks, to further enhance your library.
If you feel you need a human to test your deck against, go into a quick match.
Feeling already experienced enough? Go Ranked, which is tougher, of course, but you learn a lot about other cards, factions and playstyles that way.
You can also compete in Judgement. Though, there you get a random selection of cards and try to build the best deck possible with these limited cards. Each win with this deck grants you more rewards (more gold and more cards to keep from the random deck you build).
There's also Crafting, Black market, Watch Live Games, but I won't explain everything at this point.
Pay to Win? Not a chance. You earn gold in game quite easy and there is a limitation on real-money transactions. I have never had the need to pay some real money and already got 75% of the cards at least once (playing since release).
All in all, it's an addictive game, with a deep level of strategy involved and a lot of stuff to get into.
Try the demo, it's free and offers you already a lot. 4,50 € isn't much to spend and keeps ragers and people of that sort away.
Now that I think about it, the community is really great. Never in a game have I experienced such a friendly atmosphere.
Well, again: Try the demo yourselves! :)… Expand
Dec 15, 2014Scrolls is an great, deep strategy game that I recommend to everyone! At the very least you can try the free demo version and get hooked. AtScrolls is an great, deep strategy game that I recommend to everyone! At the very least you can try the free demo version and get hooked. At only 5 USD, Scrolls offers enough content to keep you occupied for a long time. You will have fun collecting all the Scrolls, beating trials, and unlocking achievements. What sets Scrolls apart from other TCGs is the board. It adds a whole new element of strategy, and the little creatures look awesome as they are summoned too! The game has a lot of social aspects like chats, trading with other players, and multi-player quick and ranked matches for a high replay value. I've been playing Scrolls for a year and a half and I still can't get enough of it. The people in the community are incredibly nice and helpful compared to other games too. Fun, varied gameplay will have you Scrolling for months!… Expand
Mar 16, 2015Excellent!
Great twist on the TCG. Good, clear graphics and intuitive interface. This game is very generous with the gold-gathering unlikeExcellent!
Great twist on the TCG. Good, clear graphics and intuitive interface. This game is very generous with the gold-gathering unlike may other TCG's and you certainly don't get the feeling that you won't get anywhere unless you spend real money.
There's good variety in the decks and play-styles available and the game has one of the nicest community's out there!
Highly recommended to TCG fans who wants something a bit more cerebral than Hearthstone!… Expand
May 13, 2015Scrolls is a very cheap and generous, yet extremely deep, beautiful and professionally made card and board game. Still in very activeScrolls is a very cheap and generous, yet extremely deep, beautiful and professionally made card and board game. Still in very active development, Scrolls has already developed and improved tremendously and offers a high amount of content and worth:
4 very different and complex factions, many different scrolls, a draft mode, daily quests, generous rewards for winning and losing, a tutorial, missions, tactical gameplay, great mechanics, comfortable interface and design, great balancing, a nice and friendly community, a real observer mode and unlimited replayability, available for both PC and Tablets.
Still, only 7 points you ask?
Which brings us to the big downside of the game: Unpredictable gameplay!
There are too many cards, which are able to change the board situation drastically, and which can turn the tide within one single round. You could dominate the whole game and still lose, because a single card or combination has taken your whole army apart.
That means, that no matter how perfect your skill, deck and strategy might be: You will always have to hope that the opponent doesnt have this or that card(s) in his deck and hand, or you might lose.
For newcomers, it just feels like the outcome is decided by draws, not skill, which of course isnt completely true, but still much closer to the truth than it should.
And thats the point where i stopped playing. After a game, where i outplayed and dominated my opponent from the start, just to have my army destroyed by a ridiculous combination of cards that improve speed and grant mass destruction.
For me, good play and thinking is just not rewarding in this game...
Therefore, sadly not recommended.… Expand
Dec 19, 2014Scrolls has a ton of cool cards, cool game design ideas, and a terrible pacing. The game was during the beta a chore to play, and it remains aScrolls has a ton of cool cards, cool game design ideas, and a terrible pacing. The game was during the beta a chore to play, and it remains a chore to play with some matches seemingly dragging on forever.
A simple comparison to Magic the Gathering. A magic the gathering a strong slowly kill the enemy enchantment might deal 4 damage to the enemy player per turn out of probably less than 20 hp. In scrolls a similar card randomly deals 2 damage to one out of five 10 hp idols, killing them in anywhere from 15 to 22 turns. To make matters worse interrupting this kind of combo is easy with most decks in scrolls, while setting it up can be difficult, making players only very slowly wear each other down.
The unit gameplay is similarly slow, and games can drag on forever as you both try to whittle down the units of the other side in order to chip away at the enemy's idols.… Expand
May 17, 2015Wow. Just... wow. I have been playing this failed attempt of an online TCG for several hours now because i couldn't believe the negative votesWow. Just... wow. I have been playing this failed attempt of an online TCG for several hours now because i couldn't believe the negative votes this game has gotten. I couldn't believe that a developer would be so dumb to put the most basic, fundamental features behind a paywall.
Just let me count off the things you cannot do in the "demo"/"free" version:
- upgrade/craft scrolls/cards.
- buy anything else than the most basic, randomized cards/booster packs in the in-game store
- edit&save your in-game avatar that you also have to pay for with in-game currency as well.
- sell&buy scrolls to&from other players.
- play ranked matches.
- choose your own starter deck/faction. (I got Growth even though i've read on the internet several times that it's one of the weakest factions of the game. The starter deck is horrible, and even after buying several scrolls and packs from the store plus having read the strategy hints at the "scrolls academy" the AI still curbstomped me in the skirmish mode on easy because the AI gets the better cards and also when it needs them at the right time.
- play against other players in ranked matches.
I cannot understand why someone would prefer this over Hearthstone, for several reasons.
True, Hearthstone may be simpler at first glance, but with Hearthstone you don't have to grind and/or pay to get promised features.
Hearthstone has free ranked matches, you can buy booster packs with ingame currency and you can use the crafting system without having to pay to unlock the feaure.
Additionally, the number of players online is a good indicator as well... the most recent number being around 2000 players. No, not in an hour or so, but... yesterday. Whole day. Hearthstone comparatively has a player base of around 30 million in total. Not because the game is made by Blizzard Entertainment, but because Hearthstone can be fun to play, offers a fair and square pay model and because it doesn't put up a pay wall for basic features.
Don't waste your time with Scrolls. Go play a fun game, even if it's not Hearthstone.… Expand