• Release Date: Jun 26, 2017
Secret World Legends Image
Metascore
76

Generally favorable reviews - based on 9 Critic Reviews What's this?

User Score
5.2

Mixed or average reviews- based on 43 Ratings

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  • Summary: Fight a secret war of the supernatural. Where will you stand in the secret war between good and evil as supernatural forces threaten the modern-day world? Use a wide range of weapons and superhuman abilities to destroy the sinister evils that are threatening humanity’s existence.

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Secret World Legends - Launch Trailer
Score distribution:
  1. Positive: 7 out of 9
  2. Negative: 0 out of 9
  1. Aug 17, 2017
    80
    Writhing out of its niche, slithering, roiling tentacles endlessly grasping for the larger audience it most definitely deserves. [Issue#264, p.64]
  2. Jul 5, 2017
    80
    Beside the complaints of some players of the classic version about the drop of difficulty, beside those controversies about what we can get for free and what not, it's a game that will provide us for tons of hours of fun and excitement, and the fact of it's a free to play game makes it undoubtedly worth of try, even if it's just to fulfill our curiosity.
  3. Jul 10, 2017
    76
    A less dramatic reimagining than it pretends to be, but hopefully enough to breathe new life into the coolest MMO universe around.
  4. Jun 29, 2017
    75
    Secret World Legends is far from perfect, but it's certainly captivating. With storytelling unsurpassed in the MMO genre, it features some incredibly compelling narrative and development, set in an atmospheric world. It isn't without its problems, with a dull at best combat system and irritating limitation on the number of quests you can carry. If you're looking for a unique and interesting story, this is the game for you, so long as you can live with some flaws.
  5. Jul 25, 2017
    75
    Secret World Legends is a MMO with an incredibly compelling narrative.
  6. Jul 12, 2017
    75
    The vote given in 2012 also reflects ours.
  7. Jul 6, 2017
    70
    While Secret World Legends will continue to stand as a testament to the power of storycraft and world-building in MMOs, I fear it will also continue to remain a niche game.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 9 out of 25
  2. Negative: 15 out of 25
  1. Jul 17, 2017
    10
    just try the game out for yourself, it's free. All the 0's are just people on the hate train or disgruntled old TSW players. Some seem likejust try the game out for yourself, it's free. All the 0's are just people on the hate train or disgruntled old TSW players. Some seem like they didn't play the game past 30 minutes with some of the statements they made. Or are just pissed that a F2P game has microtransactions - shocker. The only legit thing I've seen is that the customer service was bad for the first week but now it's fine and a week after launch they had a huge patch addressing 90% of the concerns of the playerbase. Expand
  2. Aug 13, 2017
    10
    I for one find the reboot interesting and the economic way more viable for Funcom. You can only go so far in the failing F2P model withoutI for one find the reboot interesting and the economic way more viable for Funcom. You can only go so far in the failing F2P model without hitting hard limitations and since a large percentage of gamers do not want to participate in either real life economical models or ,god forbid , virtual ones they end up fuming and spewing, well at some point ,in all socialist economies, you eventually run out of other's people money and F2P illustrates just that. Now I agree the subscription benefit is negligible but previous inception was way too indie economically and F2P and moderate P2W might be enough to save the title. Expand
  3. Aug 31, 2017
    9
    Story:
    If you're interested in story, this certainly is the MMO for you. You will get to explore different kinds of settings and mythologies,
    Story:
    If you're interested in story, this certainly is the MMO for you. You will get to explore different kinds of settings and mythologies, in a zombie-infested New England, Egypt, Transylvania and Tokyo. You can play solo for most of this content, except dungeons and some select areas. The story is certainly a large part of why I give TSW such a high score. If this was

    Combat:
    It does have MMORPG combat with a hotbar, with a slight twist. You use two weapons, and can combine active and passive abilities from these. Each weapon has a weapon speciality, which works pretty well and adds a bit of variation.

    Monetization :
    This is a free to play game, so naturally it has monetization features, like loot boxes and patron status. As far as I've seen you don't have to pay to enjoy the game, unless you want to get better gear faster, or pay for patron status each month to get more xp and ability points.

    Disclaimer: Since I bought the lifetime subscription of the old game I'm a lifetime patron in SWL, which gives me more xp and ability points. This may influence my opinion of the monetization.

    This is a free to play game, so you can easily find out yourself by just playing it.

    TSW -> SWL:
    I played through most content in the old version, so here's some info. You can play through the story much faster, since the beginning zones have been made much easier, which is a good idea. Combat is more fun with the added specialities, and more focused. I like the change. Even though I liked the old ability wheel, it had too many abilities with minimal bonuses. You can also transfer some of your cosmetic items with a transfer service, although this expires September 4th. Most of the story content from the old game is now back, and came trickling regularly when SWL was launched.
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  4. Nov 3, 2018
    2
    This is the worse version of The Secret World. The Secret World didn't give you any chance to influence the world at ALL!! Just kill stuff,This is the worse version of The Secret World. The Secret World didn't give you any chance to influence the world at ALL!! Just kill stuff, investigate stuff, solve puzzles and report back to some unknown person for a reward.....THAT'S IT!!

    Very sad that it took me $30, a lot of questions and about 100 hours of playing that that is all you will get with it.

    Secret World Legends just adds a cash shop and rng loot boxes to make it even more shallow.
    Expand
  5. Jul 7, 2017
    2
    They dont answer support issues so now even though I bought the orinigal I cant make a accaount so I did not get the downtime bonus as manyThey dont answer support issues so now even though I bought the orinigal I cant make a accaount so I did not get the downtime bonus as many other becaseu it was impossible to make a accaount.

    They dont answer any of all the players that had issues on any forum I have looked like steam and their FB page.

    I have bought it but now they screw me over because they want to milk new ppl.

    Resetted all chars so everything you have done is worth almost nothing.

    its a big scam and probably they will put a end to it as soon as they have gotten some mroe money in their pockets.

    Worst thing for me is the non support so last time I buy anything from funcom.
    Yes I should have learned but could not resist becasue they had intressting worlds with this and Conan.
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  6. Sep 12, 2017
    0
    "It's literally the same game as TSW watered down to accommodate the lowest common denominator and void of just about everything that made the"It's literally the same game as TSW watered down to accommodate the lowest common denominator and void of just about everything that made the originals gameplay fun and unique. Gone are the cool synergies and the make your own character play style by mixing around different weapons passives, replaced with a Guild Warsish system and even more 'scales' to balance. Great!"

    "Much of the content has been stripped out and much of it will not be returning.

    The grind is based on exponential increases (every time you upgrade something, the next upgrade takes twice as many resources/time/money/effort)... it's so bad that it would make a Korean MMO blush. You have to level up every item by feeding it similar items, and once it hits the max level for its current quality, you have to level up an identical item to the same point and then combine them. You have to repeat this process for each quality increase. To get the highest quality item, you will have to level up 16 matching items, and to get it to max level will take approximately 70,000 items worth of experience.

    The F2P model is oppressive, and even subscribers hit arbitrary pay walls. Veterans are being asked to pay for things they've already paid for before.

    Customer service is a 3 to 4 week long wait just for them to say "you're ♥♥♥♥ed, if there is anything else we can't help you with, do not hesitate to wait another month for the same reply".

    Many aspects of the game have been completely dumbed down, such as the the new ability and skill system which has stripped away the ability to really experiment, and is no longer based on synergy.. it now based purely on "pick this skill to augment this one specific ability" and "your secondary weapon is only there to give you one extra ability and something else to grind for". They have also reduced the number of abilities you can have to six, further limiting the amount of variety of experimenting you can do.

    Even character creation has been dumbed down, with all the various customization sliders being combined into presets (you can't have *this* nose unless you also take *this* chin, cheeks, lips, and eye shape).

    Everything is monetized.

    Monsters only drop lockboxes as loot.

    Itemization is horrible. If you get an item from a dungeon chest that would be an upgrade for you, you have to spend a considerable amount of time and resources leveling that item up before you can use it without it being a downgrade. At level 50, the majority of the items you get as a reward from missions will be the exact same items you got as mission rewards at level 1.

    A character level system was added for the sole purpose of making you outlevel earlier content so that you can no longer return to the earlier parts of the game and still make progress on your character. At max level, experience requirements increase dramatically and to progress you have to grind a very limited amount of content. Everyone knows that the game's story is its strongest aspect, and the level system has made it so repeating the story gains you nothing. Be prepared to do nothing but grind a few dungeons and a few select missions once you reach a certain point."

    The above quotes best describe the current game experience.
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  7. Jul 5, 2017
    0
    The original secret world was an ok game that suffered from outdated, bad performing engine that didn't look that awesome. Regardless of that,The original secret world was an ok game that suffered from outdated, bad performing engine that didn't look that awesome. Regardless of that, the storytelling and voice acting was really nice and also the combat system was nice and had a lot of configuration to do to get the most of it.

    Apparently, it was too "confusing" and "difficult" to some people, even if the official forums were full of help regarding the matter. Also the game didn't make enough money and the updates were always very late.

    To combat these "issues" and to fix the game, Funcom decided to reboot the game. In order to get better graphics (only faces and animations are revamped) and to gain more revenue they went for F2P model, where you "can" use real life money to get more things that you would normally get just by playing. Funnily enough, the engine remains the same so all the problems it had are still there. Also worth nothing that the issues (that were not fixed) reported on the testlive forums, were completely wiped just before announcing The Secret World "Legends" so those bugs never got fixed and they are in the "Legends" for obvious reasons.

    The combat system was revamped or one could say massively dumbed down as well, so instead of really configuring your stats, actives and passives you have your usual ADHD can't concentrate action rpg controls instead, with mouse reticule targetting. Gone are the days when you could just tab-target an enemy and keep firing and/or hitting it.

    The funniest thing of all of this is, that the original game had 15 issues. It consisted of 8 classic dungeons and 2 kaidan dungeons with aegis, or 3 if you count the first kaidan mini dungeon. The game also had 3 different raids, that were later released also as "nightmare" difficulty.

    At the moment you have access to elite dungeons, nightmare dungeons are nowhere to be seen. Neither are the raids, let alone the nightmare raids. Also Kaidan content is also completely missing from the game. Apparently there are promises that these things will make into "Legends" at some point, but seeing Funcom's track record on being able to deliver, these might be the things you have to wait for a long time. Also there is the fact that they promised continuation to the story, IF the game succeeds, which I highly doubt.

    This is not all I have to say about the game, but there is one more thing. This re-release basically almost completely resetted the progression of the characters that were in the original TSW, excluding some outfits that they so genorously let you carry onto the "Legends". All this in order to give players 1) improved face graphics 2) less "confusing" abilities and passives and 3) action rpg combat system with new animations.

    None of these things make the game better, it is still tech from 2012 with the clunky engine that was broken and had performance issues and you have only partially the same content as you had with the old game and now you have the micro transactions on top of that to boost you up.
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See all 25 User Reviews

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