Seven offers a solid experience for someone looking out for an action stealth game, while exploring a world beautifully designed. It may not be enough for someone who expects to discover his next favorite RPG, but either way the whole experience is going to make him love the journey.
There’s a lot to unpack in S:EE. It’s head crushingly deep, and those of us who enjoy the fast-paced roguelike stealth ‘em up will find a boat load to love about it. Under the clunky UI and questionable progression choices there is a gem of a game that will offer dozens of hours of exploration, questing and a story in a world that’ll have you dreaming of electric sheep all night long.
I commend the game for mixing genres and trying something new. Unfortunately they haven't really finetuned the gameplay and forgot to include explanations for several mechanincs. I was 8 hours into the game, repaired most Upgrade stations but still could not upgrade even a pistol because 'raw, material' was missing that I had no idea where to find. Same for all the items you find, they will weigh you down until you move as fast as a turtle, so I tried selling them but 90% of the items I looted were not sold-able, even though they looked valuable to me (especially weapons). The side quests are way too long and stretched out all over the map which gave me the impression of doing fetch-quests rather than an engaging side story I take part in. It is ok to get familiarized with the terrain and the different regions. And here we come to the main problem. Exploring new areas is not as fun as I hoped it to be. 90% of the time I wanted to get to a place, only to find out that it's only possible without a 10min detour to another region (you'll be walking most of the time). I like the idea of activating the trains via sneaking into the enemy's base. But some of them are so heavily guarded it's literally going into a hornet's nest armed with a spoon. Shooting your way in is suicide, which leaves only disguising yourself as a guard. I tried it several times, the guards always spotted me from far. The game never establishes guidelines what works and what doesn't. The isometric perspective I like but for parcour climbing, sneaking, breaking and entering it can be a nightmare. It needed at least better color design to distinguish upper levels from lower ones. Figuring out how to enter a building can be a puzzle of the frustrating kind because everything is so damn small that you can miss a vent or opening. I really wished there was a zoom function or at least a 30 degree angle rotation option. This game would play probably gangbusters on a Nintendo 3Ds where you can take advantage of the stereoscopic depth of field. The story didn't grip me so I left the game after completing roughly 25%. In general did the world building and the apocalyptic factions and religious groups seem indistinguishable from another. I didn't know exactly who I'm doing favors for, nor did I care. It's too bad there is a really good game here that gets bogged down by the mechanics and buggy quests.
It could be fun stealth game with interesting open world.
But not the best UI and bad map as very annoying.
Couldn't beat the whole game because of some glitches that blocks my progression and proper save file is about 5-6 hours ago.
Seven: Enhanced Edition tiene muy buenas ideas, al construir una sandbox basada principalmente en el sigilo. Un mundo abierto relativamente grande con numerosas misiones principales y secundarias, y zonas a explorar que, sin embargo, a mi se me ha acabado haciendo repetitivo y tiene demasiadas zonas que son muy confusas a la hora de navegar, lo cual te hace perder mucho tiempo yendo por sitios. La movilidad del juego es sorprendentemente buena, pero el hecho de que sea un juego de un solo personaje en cámara cenital a mi tiende a no convencerme. Y el sistema de progresión, tanto de equipo como de "habilidades" me parece pobre, igual que todo el sistema de crafteo y objetos me parece un desacierto. Y en ocasiones hay problemas de legibilidad para saber dónde se puede estar o no, cómo afectan los disfraces, etc.
Gráficamente el juego no está mal, pero el hecho de que sea una gran zona común hace que muchas de las regiones pierdan interés, al no ser suficientemente diferentes entre si sino simplemente "otra zona en ruinas". En cuanto a sonido, el juego cumple bien, nada espectacular pero sí bien. Y al menos en mi juego, me he encontrado con algunos bugs pero ningun grave, salvo que me corrompió uno de los saves y menos mal que tengo muchas partidas guardadas y no fue grave lo que se perdió.
Por todo, no puedo decir que sea un juego horrible, pero si que no ha conseguido engancharme como esperaba. Un 4.
Stealth game like Shadow Tactics Blades of the Shogun, except in a futuristic dystopia. The story is interesting. The general gameplay is fine, and has many appealing aspects, but has so many various flaws that I uninstalled fairly early on.
Does anyone like forced stealth missions in your action game? No? Forced combat sections in your stealth game is hardly any different.
The game has clunky movement, braindead AI, rather unpleasant looking graphics. Fun characters and somewhat interesting plot is not enough to save the game.
Buy only if you are a hardcore RPG fan.
SummarySeven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire.