- Publisher: Enlight Software
- Release Date: Oct 15, 2007

- Summary:
Buy Now
- Developer: Enlight Software, Infinite Interactive
- Genre(s): Strategy, Real-Time, Historic, Historic, Command
- # of players: 4 Online
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 0 out of 14
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Mixed: 3 out of 14
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Negative: 11 out of 14
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When you get down to it, Conquest feels more like a cousin to the series than a true follow-up. It certainly leans towards the traditional side of the genre with more of an emphasis on battle than on construction and micromanagement.
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If you are hoping for an updated version of the exceptional Seven Kingdoms gameplay in Seven Kingdoms: Conquest , you will be seriously disappointed.
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The gameplay is extremely basic and somewhat boring. Build up an army, go fight, go to the next level. And so on.
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Seven Kingdoms: Conquest fails to do anything right. Balance problems, technical issues, pace, story, graphics…I can go on. It’s not worth playing.
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Believe me, Seven Kingdoms Conquest is a wreck you want to avoid.
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This is an even worse game than Empire Earth 3 for the simple fact that the design shows promise, but it's utterly undermined by the horrible execution.
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Conquest is frustrating because a true update to the original series with modern design elements and sharp graphics would be a welcome sight for any real-time strategy fan. To drop this game on the public is a low blow to anyone who remembers the old game.
Score distribution:
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Positive: 0 out of 4
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Mixed: 0 out of 4
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Negative: 4 out of 4
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AdamM.May 7, 2008
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DickWeedMay 16, 2008
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Dec 15, 2015
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SinAJJun 14, 2008
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