- Publisher: Ubisoft
- Release Date: Mar 25, 2003

- Summary:
Buy Now
- Developer: Wolfpack Studios
- Genre(s): Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Fantasy, Fantasy
- # of players: Massively Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 9 out of 16
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Mixed: 7 out of 16
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Negative: 0 out of 16
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Wolfpack's idea of a MMORPG is unique and wonderful, and in some areas they delivered perfectly; in others, the delivery was a big letdown.
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Computer Gaming WorldShadowbane has jolted much-needed new life into the massively multiplayer genre - a genre that was showing every sign of being drowned in a flood of derivative games. It's a brave attempt at something new, and it succeeds. [July 2003, p.70]
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GMR MagazineHas the most ambitious plan for post-treadmill play of any MMORPG released to date. [July 2003, p.71]
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Disappointing. Not for newbies or those looking to jump into established worlds.
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Computer Games MagazineThe player guild experience is the Shadowbane experience. Get involved with a good one and depth of gameplay becomes clear. Get involved with a bad one and you'll never get past the same old monster farming you've seen before. [July 2003, p.68]
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Game InformerThe combat and chat systems seem to be adequate, and the experience apparatus will satiate the level-hounds out there; but all told, Shadowbane is decidedly average. [June 2003, p.117]
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While it’s simple and easy to get into, Shadowbane seriously lacks the depth and long term appeal of titles like "EverQuest" and "Star Wars Galaxies."
Score distribution:
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Positive: 6 out of 7
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Mixed: 0 out of 7
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Negative: 1 out of 7
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Jun 20, 2012
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KyleH.Apr 25, 2003I love this game. It really feels much more alive with player driven cities, guild combat, etc...
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mishforestNov 13, 2006
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ShadowbanerMar 24, 2003Good game overall, has its flaws like any other.
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AaronS.Jul 12, 2003
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WoodyC.Apr 18, 2003A lot of fun! A great burnout buster for EQ, DAoC, and AC fans alike.
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eXtReMeGaMeRAug 29, 2003
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