You mine shapes and colors and then cut & recombine as the hub demands using conveyor belts and machines to cut, stack and color shapes. While drawing inspiration from Factorio and fans of Factorio will get right into this, it is its own thing, with certain shape combination requiring a next level of factory construction puzzling to recombine the correct shapes and colors. **** eliminates construction costs and input chain blocking. Anything is accepted at the hub, although only correct shapes will count towards the current goal, and so provides a delightful simplistic factory network building experience. If you're into the genre, you can easily get 5-10 hours out of this, which is great at the price. Performance can be problematic in big factories, so a decent system is recommended, but the developer keeps updating and optimizing the game.
**** is a captivating and addictive puzzle game that challenges players to create and optimize complex production chains. With its minimalist visuals, intuitive controls, and intricate gameplay mechanics, the game offers a unique and engaging experience for puzzle enthusiasts. As a player, you are tasked with designing efficient factories by connecting different shapes to produce desired outputs. The game's cleverly designed puzzles, resource management, and automation elements provide a satisfying sense of progression and achievement. With its endless possibilities for creativity and optimization, **** offers a high level of replayability and strategic depth. Whether you enjoy planning and problem-solving or simply want to unwind with a relaxing puzzle game, **** is a must-play title that will keep you entertained and engaged as you build and optimize your own digital factories.
This game is simply.... logical. Those who like automation simulations (Factorio, Automachef, Opus Magnum,...) will find here an abstract as well as great simulation, whose level of complexity is continuously developing.
One of those games where, after each round, you're shocked at how much time you've spent playing it again.
You start not expecting much and discover a very interesting game, kind of relaxing with a good deal of strategy in combining the shapes and colors. Very nice. Kind of addictive, if you ask me. Could not stop playing until level 26, when it gets really difficult. And it is cheap but I got it for free in Epic Store. You can optimize your factory in many ways and replay the game from scratch without being bored. Be ready to use you brain a lot with this game!
This is a chill make-your-own fun sandbox factory building game based on pure mechanics. The game play is basically: Here's some basic resources and some increasing complex tasks to achieve; go figure it out.
It might be best to describe what's missing or not included in the game play as the absence of some mechanics is surprising (not a criticism):
- There's no story, narrative, or central conflict central to the game play. It's just a sandbox of resources and tools that lets you build what every you want. There is guidance and objectives at first, but it amounts to "build the requested shape" with the resources available.
-The game is not really resource constrained, including time limits. You have basically unlimited resources to design, build, test and optimize a solution at your own pace.
-There's no explicit fail state other than failure to progress to the next level. You can't die or get in a place you can't recover from. You can always wipe the board and start over at any time without restarting the game or resetting your level progress.
-There are no scores, weights, or rankings in the game and you're not judged or compared to other players unless you go out of your way to find it outside of the game.
Pros:
- A chill, self-directed experience. You get out what you put in and it can be as shallow or deep as you want based on you interest and engagement with the mechanics.
- There's a free web demo to get you hooked. If you're unsure if you might like it, you can try before you buy.
- It's a surprisingly good educational game for anyone interested in engineering or computer science topics. It teaches a whole bunch of good skills in logistics, planning, programming, computational logic, process pipe lining, routing and placement of factories. It does all of this in an emergent, self-directed way without explicit being an educational game. The game gives you a bunch of engineering tools and a problem to apply them too, and lets you figure out the rest. It's recommended for any would-be engineer interested in programming, electrical engineering, printed circuit board design, or integrated circuit design.
- It's an open-source game published on Github. You can participate in the development and/or modify the game if you're interested.
Cons:
- Performance is an issue with large factories. You can't just brute force build factories due to instabilities in the game engine. This is perhaps (unintentionally) one of the limiting factors or resources in the game. On more than one occasion, I had to redesign and simplify some large factories to get them to run without crashing the game.
- There's kind of 2 games in one: There's a large pivot and change in game play mechanics when you reach the endgame/freeplay mode that the game doesn't fully prepare you for. Using the wires layer turns it into a whole other metagame.
- I wish the game forced you to engage more with the wire parts as they were unlocked.
- I wish you could "mirror" parts in addition to rotating them. It would open up a whole other level of optimization to laying out and optimizing factories.
- OCD trigger. If you're obsessed with optimizing things or achieving the "best" design, this will drive you crazy and eat huge amounts of time as you iteratively improve your designs. I'm kind of glad they don't have an on-line competitive mode.
- The in-game tutorials are a little lacking when it comes to explaining how some parts work. It's best to visit the wiki and on-line communities instead.
SummaryDo you like automation games? Then you are in the right place!
shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
And as if that wasn't enough, you also hav...