She Remembered Caterpillars Image
Metascore
82

Generally favorable reviews - based on 8 Critic Reviews What's this?

User Score
5.8

Mixed or average reviews- based on 20 Ratings

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  • Summary: A fungipunk fantasy about love, loss, and holding on, told in the format of a color-based puzzle game. A tale as the bond between parent and child, this lush and bewildering title promises to have players testing their wits against a variety of challenges, all beautiful and very strange.
Score distribution:
  1. Positive: 6 out of 8
  2. Negative: 0 out of 8
  1. Feb 9, 2017
    90
    A game of impeccable design and gorgeous art, with almost no missteps to speak of. With all the games to choose from these days, don’t let this one slip by.
  2. Jan 30, 2017
    90
    Beautiful, unsettling, challenging. The fungal growths in it are cute little creatures rather than mushrooms (which are horrible). What's not to like?
  3. Feb 13, 2017
    85
    Quotation forthcoming.
  4. Jan 21, 2017
    80
    Despite some issues in blending its story together with the rest of the experience, She Remembered Caterpillars is still a highly enjoyable puzzle game, one that clearly had a lot of hard work put into every area possible in order to create something so simple yet elegant and challenging.
  5. Feb 18, 2017
    79
    The team at Jumpsuit clearly put a lot of effort and ingenuity to work to create an elegant and challenging experience. While it’s a game you probably won’t go back to once it’s over, puzzle game aficionados will find a lot to like within.
  6. Feb 27, 2017
    70
    She Remembered Caterpillars is a good puzzle game with the right amount of complexity and difficulty, but it is dragged down by it's undeserved grief and emotionally shallow overtones.
  7. CD-Action
    Apr 26, 2017
    70
    Despite the narrative touching heavy subjects of death and its meaning, She Remembered Caterpillars is an extremely relaxing game with simple mechanics that even a kid can fathom. [05/2017, p.65]

See all 8 Critic Reviews

Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Apr 6, 2019
    7
    She Remembered Caterpillars is a gorgeous hand crafted puzzle game.

    The game is great, the art style is superb the soundtrack is also
    She Remembered Caterpillars is a gorgeous hand crafted puzzle game.

    The game is great, the art style is superb the soundtrack is also pretty amazing. But what keep me playing for hours and hours where the puzzles. Simple mechanics but with a very nice level of challenge.

    So far is one of the best puzzle games I play this year (I did not play it on 2017, year of is launch, only now in 2019).
    Strongly recommend it! Fantastic game for any game collection!

    I leave you guys a small video with some of the starting moments of the game, spoiler free:
    https://youtu.be/f8O5Sg7YAA0
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  2. Sep 4, 2018
    7
    Really interesting puzzle game that has a strong sense of style. I really loved the art and just overall aesthetic of this game, although itReally interesting puzzle game that has a strong sense of style. I really loved the art and just overall aesthetic of this game, although it definitely did feel like a fairly shallow game. Expand
  3. Jan 30, 2018
    5
    She Remembered Caterpillars is a simple isometric puzzle game where you navigate colored bugs across bridges and through obstacles to reachShe Remembered Caterpillars is a simple isometric puzzle game where you navigate colored bugs across bridges and through obstacles to reach their destination.

    This game includes a relatively small number of core mechanics. There are three colors of bug – blue, red, and yellow – and these correspond to obstacles. However, there’s an added layer of complexity, as each of these bugs can be combined with exactly one other bug, generating purple, orange, and green, which also correspond to obstacles. These combined bugs can then be split back apart, yielding their original constituent bugs. On top of this, there are colorless bugs and, in one stage, a black bug which counts as *every* color.

    The obstacles mostly are color coded. There are colored bridges, which require a bug of the right color to cross. Combined bugs count as being *both* colors that they are, in addition to their third, combined color, meaning that a green bug (blue + yellow) can cross a blue bridge, a yellow bridge, or a green bridge. The combined color bridges (purple, orange, and green) can *only* be crossed by the combined bugs – being just one constituent color or the other is not good enough.

    The opposite of these are colored blockers, which will allow anyone *except* a bug of the matching color through – so a red barrier will allow any non-red bug through. Combined bugs count as both of their component colors, so if either bug is the “wrong” color, they can’t get through these barriers – and, unlike the bridges, a combination color (such as green) will block not only the combination, but also the individual bugs that can combine to form that color – thus, a green barrier will *only* allow red and colorless bugs through.

    There are also color swappers – if a bug of the matching color walks up to one, they will lose their color and become colorless. If a colorless bug walks up to one, they will gain the color of the color swapper.

    Finally, there are beetle bridges, which only allow bugs over in a single direction. However, the catch here is that this direction switches every time a bug walks across a bridge – so if a bridge starts out as left to right, and then a bug walks across it, it now only runs right to left. This allows bugs to freely cross back and forth across these bridges, but if you need to get two bugs across such a bridge, you’ll have to find some clever work around – you cannot combine them into a single bug, as it won’t allow combined bugs to cross the bridge.

    While this is a small number of mechanics, it ultimately results in a pretty decent variety of puzzles – and while all of the levels are quite short, each taking no more than a couple minutes to solve if you know what you’re doing (and most taking under a minute), you are likely to spend much longer than that on many of the later levels, as you have to figure out ways to use the level mechanics to maneuver the bugs into the correct positions in the right order. Each puzzle element is gradually introduced over the course of the game, starting off with a tutorial level of sorts for each mechanic before making things ever more increasingly complicated, and by the 29th level, all of them have been introduced, beyond which point the puzzles freely combine all the mechanics into various challenging patterns. I beat the first 12 levels within about 15 minutes or so, but it took me about 4 hours to defeat all 40 of the levels in this game.

    At the end, however, I’m left with this quandary: is the game actually something I’d recommend?

    It certainly isn’t bad, and a number of the puzzles were reasonably clever. I would often be frustrated by some of the later puzzles, feeling like they were impossible to solve, until I got a sudden insight, at which point, solving it would be simple. A lot of it was about ordering, or realizing that I was missing a critical route which would allow me to free up a bug for another task I needed it to do.

    However, at the same time, I can’t say that this was something that really wowed me in any way. The overlying “story”, such as it was, was not anything I could really get invested in, and was kind of confusing to read in fits and snatches, as my brain was wholly preoccupied with the puzzles rather than the few lines of text that appeared between each level.

    That just leaves the game itself – and while it is a decent and reasonable puzzle game, it isn’t anything that really left me excited to tell other people “Yeah, you should play this!” It was, more or less, a thing to do – something experienced for a few hours, then discarded, likely to never be thought about again.

    This leaves the game overall in the sort of position where someone who is into puzzle games might find it a mildly amusing diversion, but it is just average in that regard; I wouldn't go out of your way to acquire this game, but if you are a puzzle fan and already own a copy, it is okay.
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