Sid Meier's Civilization VI: Rise and Fall Image
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79

Generally favorable reviews - based on 48 Critic Reviews What's this?

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6.2

Mixed or average reviews- based on 136 Ratings

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  • Summary: Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you loseCivilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages. Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age. Expand

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Civilization VI: Rise And Fall - First Look: Cree
Score distribution:
  1. Positive: 36 out of 48
  2. Negative: 1 out of 48
  1. Feb 27, 2018
    90
    Quite simply, Rise and Fall is a must-buy expansion for any Civilization VI owner. The fundamental core of the experience has, of course, not been radically changed - however it didn't need to. Rather, what has been added is a refinement that encourages strategic development and thinking and gives a constant treadmill of challenges to overcome in order to create the greatest civilisation. The loyalty mechanic accompanies this all nicely by again increasing the difficulty curve by just the right amount to avoid annoyance. The disappointment about the global emergencies does not detract from the experience enough to consider Rise and Fall anything other than a triumph.
  2. Feb 26, 2018
    89
    The AI isn't terrible anymore, but still not good. Subtle, but numerous innovations provide more strategy and fun.
  3. Feb 13, 2018
    85
    When it comes to Civilization, there’s so much going on and so many variables in play that it could never be perfect. Instead, what you can hope for is a complex but easy to follow game of Civ that you’d gladly playthrough again. One that doesn’t feel broken or at odds with what it’s trying to do. Civilization VI: Rise and Fall hits that sweet spot, with deep and rewarding new features that provide a more cohesive and memorable experience than the base game. Where no path feels too detrimental, whilst highlighting self-evident things like the power of religion and a well-stocked army. From the new Golden Ages through to the Governors and expanded Districts, if you’ve ever been a fan of the series – now’s the time to jump back in.
  4. Feb 7, 2018
    80
    Rise and Fall is a great addition to Civilization 6 that doesn’t quite go far enough to be essential.
  5. Feb 22, 2018
    80
    Rise and Fall is a great addition to the Civilization VI foundation, not only because it adds a number of unique and interesting mechanics to the classic Civilization gameplay, but also because it adds a much needed layer of depth to the Civilization VI base game after the franchise’s transition from the content-rich peak of Civilization V. Fans of the series that were reluctant to move from V to VI due to the discrepancy of strategic depth between the two games may find Rise and Fall to fill that complexity void in the Civilization VI base game. I’d also recommend newcomers to the Civilization series pick up Rise and Fall along with the base game for their first foray into the series, as it’s a great showcase for the addictive, strategic depth that the series is renowned for.
  6. Apr 25, 2018
    70
    There's no real reason to go for Rise and Fall unless you're a huge Civ VI nut who needs more content. The line between expansion and DLC is thin, and Rise and Fall lands right on the line. It's worth buying if you want more Civilization, but casual players may want to wait for a price drop or a meatier expansion.
  7. LEVEL (Czech Republic)
    Apr 24, 2018
    40
    Plenty of numbers, indicators and conditions that mostly have no real effect. And also, ideas built on unsteady legs. Please meet a modern Civilization and its DLC. [Issue#283]

See all 53 Critic Reviews

Score distribution:
  1. Positive: 13 out of 39
  2. Negative: 18 out of 39
  1. Feb 10, 2018
    10
    One of the best expansion in the series. Why? It has some of the most original features in the series that we have never seen before alongOne of the best expansion in the series. Why? It has some of the most original features in the series that we have never seen before along with nine more nations we have never seen before along original wonders units buildings natural wonders.... And I applause that they tried new things in the right direction, that of immersion.

    Also I can't criticize the expansion for not fixing something that was all along in the series, bad AI. The AI was ALWAYS bad in civilization as in most strategy games, cause a strategy AI needs a computer you don't have. Actually I find the AI of this game a little better than that of V, cause it declares wars to me sometimes, something that in V it was almost impossible. Although it does not know what to do with all that army, but that was happening in V too(and cause cities where overpowered in V you decimate enemy armies in defence).

    *Civilization now is a game with hexes and many units, when Chess is with squares and some units. To have a computer to win a good chess player you need military staff with academic softwares. So think about it. Of course with time limit things are different but that is also true with civilization, try limited time, and then you will see a much more challenging AI.
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  2. Feb 9, 2018
    9
    I've been all-in on Civilization since II. I still think Civ VI has the best foundation (even better than V), and I've always enjoyed theI've been all-in on Civilization since II. I still think Civ VI has the best foundation (even better than V), and I've always enjoyed the graphical direction that VI took. The AI is still the weak spot, and I really hope they address the AI front and center with the almost definite second xpac, in keeping with previous release schedules.

    The governors seem great so far and you can go deep or wide with them, setting up low-level governors across your empire, or pumping up a couple to keep a rebellious city reined in, or absolutely maximize that city's focus.

    The late game is still a bit slow, but it always has been in every Civ. I'm not sure how to remedy this.
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  3. Jan 3, 2020
    8
    The first major expansion for Civilization VI of course adds the usual new leaders and nations, but its the new 'era' and 'loyalty' mechanicsThe first major expansion for Civilization VI of course adds the usual new leaders and nations, but its the new 'era' and 'loyalty' mechanics that will be of more interest to fans of the series.

    The good news is they both work well as an extension of the base game, adding extra complexity and ensuring that you have to keep active during peace times and whilst at war. For what it offers it is arguably a little too expensive at full price but there are always plenty of offers on Steam so anyone that enjoyed Civ VI would do well to pick this up.
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  4. Feb 9, 2018
    5
    If you were hoping this expansion was gonna save Civ 6, prepare for disappointment.

    The fundamental problem of 1UPT remains, so the AI
    If you were hoping this expansion was gonna save Civ 6, prepare for disappointment.

    The fundamental problem of 1UPT remains, so the AI still cannot properly fight. Additionally all the calculations means that late game turns really lag.

    There are still a whole lot of QoL issues with the UI, like Wonder videos still not showing what the effects of the wonder are, Policy Edicts which are outdated and need to be replaced showing you what was being lost, or how any changes will actually impact your output.

    I quit and uninstalled about 8 hours into my first game, when I realised I was just playing the same old Civ 6 again, monotonous late-game micromanagement, long turn times, and a set of AI enemies that were outpaced 1000 years ago (normal difficulty).

    Still we have the childish, long unit combat animations, and now silly Governor heads, like something out of a mobile game.

    I wish we would just be given a Civ 4 with Hexes and modern UI, graphics and improved performance.
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  5. Mar 5, 2018
    3
    A pesar de la expansión ésta es la peor de todas las series de civilización, el problema para mí sigue siendo el mismo, en cuanto la partidaA pesar de la expansión ésta es la peor de todas las series de civilización, el problema para mí sigue siendo el mismo, en cuanto la partida avanza un poco lo único que puedes hacer el pulsar el botón de siguiente turno, cada cosa que construyes tarda una cantidad ridícula de turnos, una partida de civilización 6 se puede resumir en tres palabras, click, click, click.... Expand
  6. Nov 21, 2018
    1
    Overpriced DLC for biggest Civ failure, unplayable and horrible Civ 6. Rise and Fall changes almost nothing. They just want more and moreOverpriced DLC for biggest Civ failure, unplayable and horrible Civ 6. Rise and Fall changes almost nothing. They just want more and more money, Now they charge 40 EUR for every DLC, it means whole game costs like a used car. Dont buy it. Expand
  7. Jul 19, 2018
    0
    I gave 1 for Civilization 6, so I will give 0 for Rise and Fall. The developers resolved none of the problems that existed in Civ6:
    - Cartoon
    I gave 1 for Civilization 6, so I will give 0 for Rise and Fall. The developers resolved none of the problems that existed in Civ6:
    - Cartoon Graphics
    - stupid Civics Tree that makes gameplay really ridiculous, so one can have Computers without even knowing Elecrticity lol.
    - Useless Wonders (instead of revising them, they introduced even more useless Wonders) - just in case you don't know why they are useless - they are too costly and the placement of them is so ridiculous, basically there is no need to bother building more than 1 or 2 (and there are more than 20 in the game), so more than 90% of them are absolute waste of... whatever.
    - Game is not really user friendly and countavle - counting the religious influence from other cities you have to look for those arrows, same things refers to the external tourism output - you can see it, but how it grows you basically have to calculate yourself (and this is a Culture vistory main prerequisite).
    - Religion victory is impossible in multiplayer, cause any military unit can kill your missionaries (in a single player game the AI is sooooo stupid that it won't do that), which makes religious victory a step back vs diplomatic vistory in Civ5 (that at least had sense).

    Instead of focusing on what's matter - Firaxis just added more ridiculous stuff
    - Golden/Dark ages - just more graphics at the end of every Age and a small and useless bonus on the top of that.continue
    - Governors - another complicated and quite useless concept that just make the game less countable.

    Resume: another project that just want to get more money from the famous franchise. Don't waste your money. Seriously, just don't.
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See all 39 User Reviews