Generally favorable reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 48
  2. Negative: 1 out of 48
  1. Feb 27, 2018
    Quite simply, Rise and Fall is a must-buy expansion for any Civilization VI owner. The fundamental core of the experience has, of course, not been radically changed - however it didn't need to. Rather, what has been added is a refinement that encourages strategic development and thinking and gives a constant treadmill of challenges to overcome in order to create the greatest civilisation. The loyalty mechanic accompanies this all nicely by again increasing the difficulty curve by just the right amount to avoid annoyance. The disappointment about the global emergencies does not detract from the experience enough to consider Rise and Fall anything other than a triumph.
  2. Feb 11, 2018
    Sid Meier's Civilization VI - Rise and Fall adds new flavor to a game that was already almost perfect.
  3. Feb 9, 2018
    Rise and Fall is one of the best expansions in the series and an absolute must for anybody who enjoyed Civ VI. The new systems keep the military players in check and give a more balanced and varied experience.
  4. Feb 7, 2018
    A victory across the board.
  5. Feb 7, 2018
    Civilization VI was already a game I’ve put hundreds of hours into, and Rise and Fall has definitely reawakened my excitement.
  6. Feb 7, 2018
    This expansion is a recognition that the magic of this series is in giving players lots of choices — sometimes difficult choices — as we all strive to stamp our own personalities on what is, effectively, a simulation of personal political leadership.
  7. Feb 26, 2018
    The AI isn't terrible anymore, but still not good. Subtle, but numerous innovations provide more strategy and fun.
  8. Feb 12, 2018
    This is a great expansion thanks to the new loyalty and age-based score systems, as well as the new civilzations included. Although it keeps its core intact, it offers new ways to play.
  9. Feb 12, 2018
    Rise and Fall takes the already feature packed main game and adds a lot of substantial new elements to it. Loyality, Gouvernours and Ages provide new layers of strategic depth. Sadly the old problems with the AI still remain.
  10. Feb 7, 2018
    Rise and Fall expand some aspect of the original game in many interesting ways. If you are in love with Civilization VI, buy it without worries.
  11. 88
    Rise and Fall is an excellent expansion for Civilization VI, broadening the offering and adding many more irons in the fire: nine new leaders, eight civilizations, a general improvement of the experience, and several new gameplay tweaks. The original game was a pretty good one, and with this new expansion it's just gotten better.
  12. Feb 13, 2018
    It's not a revolution, but Rise & Fall is a great addition to Civilization VI. It new great ages system works so well with the base game and improve the general experience with new and clever options.
  13. Feb 13, 2018
    When it comes to Civilization, there’s so much going on and so many variables in play that it could never be perfect. Instead, what you can hope for is a complex but easy to follow game of Civ that you’d gladly playthrough again. One that doesn’t feel broken or at odds with what it’s trying to do. Civilization VI: Rise and Fall hits that sweet spot, with deep and rewarding new features that provide a more cohesive and memorable experience than the base game. Where no path feels too detrimental, whilst highlighting self-evident things like the power of religion and a well-stocked army. From the new Golden Ages through to the Governors and expanded Districts, if you’ve ever been a fan of the series – now’s the time to jump back in.
  14. Feb 9, 2018
    Rise and Fall is an expansion about strategy, storytelling and is an absolute dream for anybody a fan of long-termism.
  15. Feb 8, 2018
    These new streams bring the world together in a way that Civ VI didn’t. While there’s still a bunch that could be improved — including occasional, woeful AI — a game of Rise and Fall makes you feel like everything you have done has really mattered. That every action taken mingles with those of others and changes the world. It’s great.
  16. Feb 7, 2018
    There is no doubt that Sid Meier's Civilization: Rise and Fall is much more complete than the original version, and you can map out a lot of new strategies that could be interesting or crazy. I already can't stand playing Civ 6 without the DLC now.
  17. Feb 7, 2018
    Rise and Fall feels like an improvement on the original Civilization VI but we miss some risk in gameplay. The new alliances and the governors system are great but playing a new game in Rise and Fall is too much like playing a new game in the vanilla game.
  18. Feb 20, 2018
    Rise and Fall adds numerous new leaders, buildings, units, and wonders. It also tinkers with the nation-building strategy in some bigger ways thanks to the additions of loyalty and golden ages. In the end, Rise and Fall’s moment-to-moment action isn’t dramatically different from the base game, but the new bells and whistles provide a good excuse to return to Firaxis’ excellent strategy game.
  19. Feb 11, 2018
    Rise and Fall brings some interesting improvements to Civilization VI. The new mechanics do not stray too far from the base game, but they broaden our options, and allow us to create our own stories when playing.
  20. Feb 14, 2018
    A good expansion with some transformative features and plenty of good ideas (even if some of them don't land exactly on their feet). Not a revolution but a placid evolution of a great base game.
  21. Feb 9, 2018
    Civilization is at its best when it enables you to tell your own stories. But at release, Civ VI didn’t do such a good job at that. Rise and Fall fixes this in many ways, giving your better ways to expand your civilization without resorting to combat. It adds a quest-like element with a significant penalty or reward, and most of its news leaders add variety to the game.
  22. PC PowerPlay
    Apr 5, 2018
    Rise & Fall doesn't reinvent Civ VI but it does expand its repertoire in meaningful ways. [Issue#270, p.56]
  23. Mar 29, 2018
    If you have wasted great gobs of your life playing Civ 6, or feel like you have figured it out, this is a good expansion to make you rethink a game you thought you knew.
  24. Mar 11, 2018
    The downloadable content Rise and Fall adds a lot to the main game. The DLC provides more depth into the systems of the game and forces players to make wise choices. The new content keeps players busy, but doesn’t always improve the game.
  25. Feb 22, 2018
    Rise and Fall is a great addition to the Civilization VI foundation, not only because it adds a number of unique and interesting mechanics to the classic Civilization gameplay, but also because it adds a much needed layer of depth to the Civilization VI base game after the franchise’s transition from the content-rich peak of Civilization V. Fans of the series that were reluctant to move from V to VI due to the discrepancy of strategic depth between the two games may find Rise and Fall to fill that complexity void in the Civilization VI base game. I’d also recommend newcomers to the Civilization series pick up Rise and Fall along with the base game for their first foray into the series, as it’s a great showcase for the addictive, strategic depth that the series is renowned for.
  26. Feb 11, 2018
    Rise and Fall feels a lot like Civilization V's first expansion, Gods and Kings. It adds some missing features back into the mix—thank you city flipping—but there are still other holes (Espionage still needs work) and some of the implementation here is messy.
  27. Feb 11, 2018
    Rise and Fall does exactly what an expansion needs to do, and brings the wayward Civ players back into the fold.
  28. Feb 9, 2018
    A worthy expansion. There’s a lot to sink your teeth into and keep you more busy than ever while playing, even if some of it is a bit more on rails than you might ideally want it to be.
  29. 80
    A very worthwhile expansion of the venerable strategy game, whose new features seem a natural, and surprisingly realistic, extension of the original game.
  30. Feb 8, 2018
    Rise and Fall is a strong addition to the base game and helps it reach higher in the ranks of a Civ game. The new features change the way each game plays out and give some needed variety to each match in a way that is genuinely interesting and immensely satisfying.
  31. Feb 7, 2018
    Rise and Fall is a great addition to Civilization 6 that doesn’t quite go far enough to be essential.
  32. Feb 7, 2018
    Rise and Fall works so well with the base game that lingering issues are minor. It enhances, rather than overcomplicates, systems that were already deep and layered to begin with, while introducing features that keep each game engaging from start to finish. Ages in particular provide room for struggling civs to climb the ranks in the late game and keep leading civs on their toes, and the Governor and Loyalty systems add to the city-specific strategies that helped make the base game great.
  33. Feb 7, 2018
    A net positive, though it leaves me awaiting the expected second expansion for Civilization 6’s true golden age.
  34. Feb 20, 2018
    Is Civilization XX worth $59.99? Note that I use XX to illustrate a random Civilization series entry, and not, dear God, Civilization 20. Except for the hardcore Civ folks (and there are a lot of them), the question often seems to result in the answer, no, keep playing Civilization XX-1 and wait for the price to drop, and in this case, as a $29.99 expansion pack, I feel that Rise and Fall does too little to merit going full price. It won’t drag me away from Civ V, but for people who liked VI, Rise and Fall does succeed in prolonging the sweet middle game competition between the early it takes me 20 turns to create a settler and I own the world and just need to wait to finish conquering everything.
  35. Feb 20, 2018
    Civilization VI has gained a rich expansion with numerous, very sensible changes. Gameplay mechanics are more complex; there are new civilizations, a loyalty system, dark and golden ages - there is no point in going back to the core game. If only this add-on cost a bit less.
  36. Feb 8, 2018
    Sid Meier’s Civilization 6: Rise and Fall is packed with content and offers many new ideas for the game we know. Unfortunately the original game has not been improved in all ways.
  37. Apr 25, 2018
    There's no real reason to go for Rise and Fall unless you're a huge Civ VI nut who needs more content. The line between expansion and DLC is thin, and Rise and Fall lands right on the line. It's worth buying if you want more Civilization, but casual players may want to wait for a price drop or a meatier expansion.
  38. Feb 27, 2018
    All the additions brought to the strategic table by Rise and Fall fit harmonically into the main game. But they rarely constitute this to be a must-have. Especially since it doesn’t address one of the main problems of the main game, the sometimes highly incompetent AI.
  39. Feb 16, 2018
    Rise and Fall extension adds a lot of content and new gameplay mechanics, some of them being better than others.
  40. Feb 14, 2018
    Rise & Fall falls a bit short of our expectations as the new features lack some impact on the gameplay , while the diplomatic inconsistencies of the IA makes alliances hard to make. The new civs and new content still make it a content to own for the fans.
  41. Feb 11, 2018
    The Rise and Fall expansion is a welcome addition to Civilization VI. While the Loyalty, Ages and Alliance mechanics stand out as the best additions, the newly added governors seem somewhat lacking, and the AI needs more work in order to properly cope with the new Alliance and Emergency mechanics.
  42. Feb 7, 2018
    Civ VI is undoubtedly a better game with the addition of Rise and Fall - especially when you are struggling to hold everything together through a Dark Age. However, I do not think this expansion brings it to a place where all of its core ideas have really gelled yet.
  43. Feb 7, 2018
    Quotation forthcoming.
  44. Feb 7, 2018
    A solid, but safe expansion of the base game.
  45. Apr 24, 2018
    Add-on full of good, but unfinished ideas, spoiled by an artificial intelligence. However, this extension enriches the Sixth Civilization, but certainly not enough to convince a fan to buy it, especially when the price is not cheap.
  46. Apr 7, 2018
    Rise and Fall is a novel yet slightly disappointing expansion that accomplishes very little of worth. In fact, it often feels at odds with what Sid Meier’s Civilization is, changing the game’s flow into a senseless time intensive marathon. While past Firaxis expansions often gave you creative and interesting new tools to play with as you see fit, Rise and Fall instead seems hellbent on corralling the way you play, and the end result is a more restrictive game than what we had on launch.
  47. Feb 28, 2018
    Rise and Fall brings a lot of changes to Civilization 6, both massive and barely noticeable, but, surprisingly, none of them alter the familiar gameplay flow. The Ages, loyalty, and governors are half-baked and barely scratch the surface of their true potential, while still dimwitted AI feels even more feeble-minded because of the new features.
  48. LEVEL (Czech Republic)
    Apr 24, 2018
    Plenty of numbers, indicators and conditions that mostly have no real effect. And also, ideas built on unsteady legs. Please meet a modern Civilization and its DLC. [Issue#283]
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  1. Feb 8, 2018
    Firaxis still hasn't built a truly great Civilization to stand the test of time here, but it does feel like history is marching in the right direction. Remember Civilization V's first expansion didn't quite get it there either, but the second did. I remain hopeful that I'll still be diving into Civilization VI a few years from now.
  2. Feb 9, 2018
    Messy, boisterous, chaotic - Civilization 6: Rise and Fall is the antidote to the Enlightenment. [Recommended]
  3. Feb 8, 2018
    Rise & Fall gets its hooks in deep, showing that the enlarged game’s greatest strength may not be its scale or its history, but the sense of togetherness it inspires, and the way it drags the player down to the surface of its gorgeous world.
  4. Rise and Fall adds, tweaks and expands, but it doesn’t address some of the underlying issues, particularly those related to the AI. We’re not quite in the new golden age yet.
  5. Feb 16, 2018
    Rise and Fall is aware that there is far more about the history of human civilization that a game of the same name could and perhaps should attempt to capture. But we already have a clean, simple story. Everything else can exist at the edges, included, but not so important that you can’t ignore it.
User Score

Mixed or average reviews- based on 146 Ratings

User score distribution:
  1. Positive: 75 out of 146
  2. Negative: 36 out of 146
  1. Feb 12, 2018
    It's pretty abnormal for an expansion to be significantly worse than the main game, this is one of those rare cases.

    The new civs are the
    It's pretty abnormal for an expansion to be significantly worse than the main game, this is one of those rare cases.

    The new civs are the best thing about it, and they are really the least exciting set of new civs Firaxis have ever released.

    The new mechanics are just micromanagement hell. The new districts make the gameplay bloated. The era mechanic is annoying and intrusive.

    However, the worst thing about this expansion is that it doesn't address any of the real issues people had with the base game. Religious combat is still tedious, the AI is still awful, the UI is still missing many basic features (queues, decent management screens, decent mouse-over information...) and many features are also lacking (end of game map replay screen, etc.).

    A poor job. Why the 'critics' love this so much, I don't know. But they are obviously out of touch with the player base.
    Full Review »
  2. Feb 8, 2018
    Are you afraid of rise of the machines or what?

    All the changes make sense only in multiplayer, while if you're playing VS. AI, it's still
    Are you afraid of rise of the machines or what?

    All the changes make sense only in multiplayer, while if you're playing VS. AI, it's still all the same and worse, because the main and fatal problem remains unfixed - weak AI. Can't understand, why developers don't spend more time on making it more competitive.

    AI, is everything OK with you? AI, please don't die so young!

    Also because of new features the game becomes even more complex for AI to handle it. An average player adapts to such changes very quickly, while it seems that AI struggles more and more with every single new feature.

    Of course in the end you can't make a perfect AI (or can you?), which plays better than an experinced strategist. But it doesn't mean that you should make it so stupid and forget about making it better step by step.

    Good features and Greedy developers.

    Speaking of new features - it's not worth the current price, but it makes the game better and more interesting - once more only if you're playing with friends. Remember, AI is not your friend! And still, while there's not a few features, they don't make it a new game at all, again - the price says the opposite, don't believe it. Draw conclusions. Also I'm sure not everyone will think that new in "Rise and Fall" equals good.

    And finally not everything that developers represent as new actually is. The main example is the Golden Age. Really? You don't know about it only if you haven't played any previous Civilization. Yes, it differs, but the point is that it could have been present in Civ6 from it's very start without these "Rise and Falls" for the price of Civ7.

    ... Greed already ruined EA reputation. Don't be as stupid as your AI, don't ruin yours.
    Full Review »
  3. Feb 12, 2018
    A game that fixed none of the problems of its predecessor and just adds a few new mechanics here and there, as well as 10 new civs.
    A game that fixed none of the problems of its predecessor and just adds a few new mechanics here and there, as well as 10 new civs.
    I couldn't care less about Civs, thought I, fix diplomacy, AI, the game becoming a chore after your empire is established - thought I they would do. But no. New civs and that's it. Shame
    Full Review »