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7.0

Mixed or average reviews- based on 1064 Ratings

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  1. Nov 1, 2016
    3
    The good : Everything besides the AI
    The AI : 1st encounter : "So happy to meet you, I will send a delegation to send you cookies/pancakes/caviar"
    3 rounds later :" I declare war on you for no reason whatsoever" (even if they have 2 archers and you have 10 fleets of nuclear submarines) Every single round after that they say "Im sorry, I offer you all my stuff if we can make peace" You
    The good : Everything besides the AI
    The AI : 1st encounter : "So happy to meet you, I will send a delegation to send you cookies/pancakes/caviar"
    3 rounds later :" I declare war on you for no reason whatsoever" (even if they have 2 archers and you have 10 fleets of nuclear submarines)
    Every single round after that they say "Im sorry, I offer you all my stuff if we can make peace"
    You can either accept, in which case they will send you cookies and declare war on you again within 3 rounds.
    You can destroy them, in which case every round they will offer everything they have over -& over again.
    Being at war with everyone is more enjoyable, because if you're in peace with someone (which almost never happens) they spam you "offers" every round, the offer is usually "you give me a bunch of stuff, i give you nothing, what do you say?" I click NO without reading it.
    Great game with the most retarded AI I've ever seen in a video game.
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  2. Oct 26, 2016
    4
    If you like features, this game surpasses all of its predecessors in just about every way. However, the AI is complete **** and completely ruins the experience. I've played one full game and will now uninstall for now with hopes of this being resolved by of a patch some day. Good game if you want "Civ 6 Tower Defense"
  3. Oct 26, 2016
    2
    Been playing Civ since number one. Probably the only video game I ever play. This one was a huge disappointment. This seem more like a trumped up version on Civ Revolution (which was terrible). Cartoonish art like a game from an app store. Nothing new added from Civ 5, more like taken away. Too bad I was really looking forward to this release. I have put in 6 hours so far. Hopefully canBeen playing Civ since number one. Probably the only video game I ever play. This one was a huge disappointment. This seem more like a trumped up version on Civ Revolution (which was terrible). Cartoonish art like a game from an app store. Nothing new added from Civ 5, more like taken away. Too bad I was really looking forward to this release. I have put in 6 hours so far. Hopefully can still refund. Expand
  4. Oct 25, 2016
    4
    I do not speak English well
    Understand me
    Disadvantages 1. terrible ai 2. Diplomatic system degeneration 3. ai doesn't forget penalty 4. productivity and gold tile balance 5. Intuitive UI readability both falling 6. Deleting user-friendliness 7. ai's religion play 8. World Conference deleted 9. No penalty according to the Expansion 10. Science tech tree simplified 11. too
    I do not speak English well
    Understand me

    Disadvantages

    1. terrible ai
    2. Diplomatic system degeneration
    3. ai doesn't forget penalty
    4. productivity and gold tile balance
    5. Intuitive UI readability both falling
    6. Deleting user-friendliness
    7. ai's religion play
    8. World Conference deleted
    9. No penalty according to the Expansion
    10. Science tech tree simplified
    11. too many bug

    stop dlc-ing Plz
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  5. euu
    Oct 23, 2016
    6
    It's better than vanilla Civ 5 but nowhere near as good as Civ 5 with all the expansions. The main problem it suffers from is lack of innovation. Not a lot of things have changed since the previous title. Combat is the same, trade routes work the same, so does religion, enemy AI is just as stupid, etc.

    There are some areas where the game did some modifications though, the most
    It's better than vanilla Civ 5 but nowhere near as good as Civ 5 with all the expansions. The main problem it suffers from is lack of innovation. Not a lot of things have changed since the previous title. Combat is the same, trade routes work the same, so does religion, enemy AI is just as stupid, etc.

    There are some areas where the game did some modifications though, the most noticeable being the Districts. This makes you "specialize" your cities as you can no longer build all types of buildings in the city and have to think very well what you build considering the amount of tiles you have available. The social policy system has been changed as well, for the worse in my opinion, as now you gain some social cards when researching a social policy and you can select the bonus of a number of these cards depending on what goverment you have. Again, like in Civ 5 there is no downside to any form of goverment and some of the combinations you make don't even make sense(for example you can drag the Rationalism Card to a Theocracy and you don't get any penalty).

    One thing that I liked is that you can boost your research of Tech and Social by making certain actions in the game. For example, building a number of Quaries can boost your Research towards Mansory, reducing the time you need to reserach this tech, or defeating barbarians can boost you research of Bronze Working and so on. This is the best addition in my opinion as you are no longer need to put a lot of effort in creating Science and Culture, especially if you like to play Military.

    I would rate this higher if it wasn't however for the horrible presentation of the game. I think everyone is already familiar with the horrible iPad graphics. Look, nobody expected this to have GTA 5 graphics and you can talk all you want about muh unique art style but there is no excuse for a 60 dollar game in 2016 to look like a Fremium iPad game, especially when it looks worse than its predecessor. The sound isn't any better either. The Main Menu theme is fine and the choice of Sean Bean as the narrator is excelent, but the music in the main game sucks. Previous Civ games had classical music to listen to as you built your empire. This game has the type of generic crap that you usually hear in Facebook games.

    My 2 cents? Wait for the price to drop or at least for some mods to show up.
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  6. Oct 24, 2016
    4
    It will probably be great in a year when the game goes on sale and there are mods to fix it. It's basically Civ5 + Beyond Earth, with Endless Legend districts and a shiny new skin. That may seem great on the surface, and it is, but there are many flaws and oversight, some of which should be common sense at this point. If you hated Civ5, you'll probably hate this one too. If you were fineIt will probably be great in a year when the game goes on sale and there are mods to fix it. It's basically Civ5 + Beyond Earth, with Endless Legend districts and a shiny new skin. That may seem great on the surface, and it is, but there are many flaws and oversight, some of which should be common sense at this point. If you hated Civ5, you'll probably hate this one too. If you were fine with 5 and BE, then it's a slightly-better-than mediocre addition to the franchise. Everything is "finished" per-se, but nothing really feels complete

    Details:

    Right now the AI is useless, production queues are missing, the overall style is more cartoony than Warcraft, and diplomacy is all but non-existent. The new research/civic boosters seem cool at first but inevitably push you down the same path every time. You still can't make your own leaders or save world settings. Basically it feels like a game that doesn't want you to experiment.

    (Personal aside) - I thought I would love Sean Bean as the narrator but nearly every quote is juvenile and silly instead of the witty and sarcastic dialogue that Nimoy was given in previous installments.
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  7. Oct 24, 2016
    5
    Totally uninspired. HORRIBLE AI. Have been a huge fan of Civ since the first one and have hundreds of hours on Civ 5 on Steam. Very upset at this pathetic iteration. The graphics are so bad, they must want the game to play on any potato. Civ 5 was not optimized well and I can say that Civ 6 is butter smooth but it should be with such horrible graphics.
    Sad...very sad. The game feels like
    Totally uninspired. HORRIBLE AI. Have been a huge fan of Civ since the first one and have hundreds of hours on Civ 5 on Steam. Very upset at this pathetic iteration. The graphics are so bad, they must want the game to play on any potato. Civ 5 was not optimized well and I can say that Civ 6 is butter smooth but it should be with such horrible graphics.
    Sad...very sad. The game feels like early access.
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  8. Oct 23, 2016
    7
    The game looks really nice to me - it seems to have divided opinion. It looks a lot like Torchlight. Animations are OK, but as with all Civ games they become tedious by your second world. Leaders on the diplomacy screen are nice and detailed but again they are boring quickly.

    More me this is the biggest negative in the game - repetitiveness. Doubling up the tech tree with the new
    The game looks really nice to me - it seems to have divided opinion. It looks a lot like Torchlight. Animations are OK, but as with all Civ games they become tedious by your second world. Leaders on the diplomacy screen are nice and detailed but again they are boring quickly.

    More me this is the biggest negative in the game - repetitiveness. Doubling up the tech tree with the new culture tree just feels like a pop up window style annoyance. The buffs they give are extremely specific and narrow for the most part - a lot of making up the numbers. Each one is accompanied by a quotation read by Sean Bean. A lovely voice I never thought I got get tired of hearing. Well welcome to Civ 6. Other leaders will occasionally send you messages which take a very long time to voice, and they have very few to choose from - again you find yourself hammering the esc to get on with things.

    War is still fun, and the obnoxious warmonger penalty has had some revisions to make it slightly less so. However you can be friendly with one civ, neutral with another, and declare war on a third, and expect to be denounced by the first two in the same way.

    City distracts are a fun feature, adding a visual element and slight tactical placement to the specialising aspect of city development. A campus (science) near several mountains and another district is far more effective than alone in the desert for example.

    It's not bad, and I got it for £36 instead of £50 (seriously?) but it is quite boring and a little bit annoying.

    Too many little crappy buffs to click through, repetitive dialogue, diplomacy still pretty dumb, war is fun, districts are fun too.
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  9. Oct 21, 2016
    1
    What is the point of a game that takes hours and hours to play when the AI is just beyond a joke. Yes, you can lose if you play like an imbecile, but again and again the AI demonstrates just how bad it is and I am not talking about minor glitches. The AI is just bad: how about a 12 tile island and the AI city produces 8 scouts?! Other examples of spamming and diplomacy weirdness are justWhat is the point of a game that takes hours and hours to play when the AI is just beyond a joke. Yes, you can lose if you play like an imbecile, but again and again the AI demonstrates just how bad it is and I am not talking about minor glitches. The AI is just bad: how about a 12 tile island and the AI city produces 8 scouts?! Other examples of spamming and diplomacy weirdness are just as stupid. Frankly then, the game makes the biggest mistake of all - it is boring.

    And I personally hate games the overly rely on giving the AI buffs and the player debuffs just to make up for their poor investment in AI development. "Let's just make it look puurdy for the suckers!"

    So, here we have yet another example of developers producing a rushed game in full knowledge fanboys will buy it and try their best to love it saying, "Yeah, this time is gonna be different!" and it's just not! Boredom is on the way. Delete.
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  10. Oct 24, 2016
    0
    I've been playing basically all editions of Civ throughout the years, especially CIV II e CIV V. I was anticipating this version, but unfortunately I found it extremely boring from the beginning. Maybe I just grew up. Maybe they didn't. In any case, this is the end of my relationship with the saga.
  11. Oct 22, 2016
    4
    The Good:

    - City upgrades are now placed on tiles which makes it more important how you use them. - City states is a lot more active than before in CIV 5. - Fog of war, you can still see where you discovered resources The bad - The AI is mess - The new social policy tree is very similar to your research tree instead of using the much superior model from V. - Two
    The Good:

    - City upgrades are now placed on tiles which makes it more important how you use them.

    - City states is a lot more active than before in CIV 5.

    - Fog of war, you can still see where you discovered resources

    The bad

    - The AI is mess

    - The new social policy tree is very similar to your research tree instead of using the much superior model from V.

    - Two advanced options when creating a game, gone are one-city challenge, raging barbarians, random seed, start bias and all the other advanced options you used to create a custom game with, this is the core of any civilization game and its absent is game breaking.

    I honestly don't see how anyone who likes to create their own game could possibly prefer CIV VI, but some people will always be drawn to what's new and shiny rather than older games with more or higher quality content.

    Stick to Civilization V and don't pay for content you already own in V.
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  12. Oct 24, 2016
    0
    WHAT A BIG DISAPPOINTMENT!!

    I waited so long for this game to launch, I highly anticipated it, but I got majorly disappointment. first of all, this game doesn't have any atmosphere at all, unlike civ V. The AI Have is seriously retarded. THE GRAPHICS, I seriously feel like I am playing an Ipad game. It's time-consuming in a bad way that doesn't entertain you.like you need to control
    WHAT A BIG DISAPPOINTMENT!!

    I waited so long for this game to launch, I highly anticipated it, but I got majorly disappointment.
    first of all, this game doesn't have any atmosphere at all, unlike civ V.
    The AI Have is seriously retarded.
    THE GRAPHICS, I seriously feel like I am playing an Ipad game.
    It's time-consuming in a bad way that doesn't entertain you.like you need to control each and every builder on your own, and they disappear after 3 improvements. That gets very time consuming when you have a big empire.
    The soundtrack in my taste is not good at all, especially for Arabia , which had an excellent soundtrack in Civ V. there are a lot of things that I hate about this game, I just don't want to waste my time writing them.
    I just can't enjoy the game , I am trying to enjoy it , but I guess that's the end of the road for me in civilization.
    In my opinion , this game is a major step back from Civ V , and I think every score above 5 is fake or paid.
    Any fan of civilization will agree with me.
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  13. Oct 23, 2016
    3
    Waited a long time for this game. I played every Civ game since the first one and this is without a doubt - the worst one yet. The graphics are horrible - the fog of war is just unbearable! The AI is a joke, the culture tree is extremely boring. Getting my money back, what a waste of my time
  14. Oct 24, 2016
    4
    There are so many problems with the game it is difficult to know where to start. First, the graphics; it appears that the designers made a performance trade off, giving us what you might called less than the original DOS version of Monkey Island graphics - cartoon like graphics; to increase overall performance I presume. My machine can take it; give me state of the art graphics. Second,There are so many problems with the game it is difficult to know where to start. First, the graphics; it appears that the designers made a performance trade off, giving us what you might called less than the original DOS version of Monkey Island graphics - cartoon like graphics; to increase overall performance I presume. My machine can take it; give me state of the art graphics. Second, the map generation options are too limited; a step back from prior versions. Also, the type selections available all seem to generate roughly the same outcome. No matter what you choose, you seem to get what has been called in the past a "fractal' map. Hopefully user mods will improve on the poor map generation options over time. It is unfortunate that they stuck with the naval/intercontinental movement model of Civ 5. Use and control of the sea is a significant real world problem that Civs prior to 5 dealt with in a more realistic fashion. The AI is a major problem. AI cheats at higher levels frustrating. AI seems to drive the game, you are reactive to the AI, with rare opportunities to be proactive. Game options also disappointing. Seems each new version of Civ, since 4 gives the user less options. Same with information reports. Less than Civ 5, much less than Civ 4. With the increased complexity level, more information reports should be available. The entire civics scheme seems like a waste of time. The choices are so incremental as to have little impact. Could do away with it and perhaps improve playability. Game is just cumbersome; does not flow. It gets boring. Unit control also cumbersome; can't use keypad for unit movement; keyboard can be much more efficient in a complex game than a mouse alone. This game takes the keyboard out of the unit control equation except for five or six basic functions. City state importance has been escalated and you can't turn them off. It's nice to be able to play a game without the City States when you want to; like Civ 5. Can't do that in 6. This game made me what to try Civ 4 again after a lay off of several years. Civ 4 much more playable and enjoyable. Expand
  15. Oct 21, 2016
    4
    I would like to say it is a step back from Civ V, but in the Civ series, a step back is strangely always a better game.
    This game is not better than Civ V, not to speak of Civ IV or III.
    Civ games are very complex and have an adult audience who like to go deep into the game mechanics to get the most out of every round. Who in the world thought this audience likes comic look? It is just
    I would like to say it is a step back from Civ V, but in the Civ series, a step back is strangely always a better game.
    This game is not better than Civ V, not to speak of Civ IV or III.
    Civ games are very complex and have an adult audience who like to go deep into the game mechanics to get the most out of every round.
    Who in the world thought this audience likes comic look?
    It is just awful.
    The leaders are very annoying and the comic-joke animation makes it even worse. Every second round the NPC factions want to speak with you. And with that comes the endless animation.
    The game design itself and the city spamming is just ridiculous. My best tactic until now, just spam settlers and settle everywhere. There is no negative side to expand stupidly. No world wide unrest, nothing.
    But the worst thing about this game is the KI. It is almost not existing. This game is way to easy, and boring.
    Maybe it is fun in multiplayer, but singleplayer this game is no fun at all.
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  16. Oct 23, 2016
    4
    Besides the ugly graphics it lacks AI. And the UI is pretty much a joke. Theres no progress between Civ V and VI, it´s just like "the next game in the row" like FIFA every year. Definetely no milestone.
  17. Oct 21, 2016
    9
    I don't like the cartoonish style. At all.
    But i like almost all the new ideas, districts are fresh air for city handling which to me felt very old.
    Diplomacy is more logical and interesting. The two branches of evolution give you more customization and a different approach to your civ evolution. Love the conversion of workers to builders, the use and forget is a great idea to clean
    I don't like the cartoonish style. At all.
    But i like almost all the new ideas, districts are fresh air for city handling which to me felt very old.
    Diplomacy is more logical and interesting.
    The two branches of evolution give you more customization and a different approach to your civ evolution.
    Love the conversion of workers to builders, the use and forget is a great idea to clean the board, as are the roads built by traders.

    Still soon for a detailed evaluation but the gameplay seems a leap forward; now, if we only could have the graphic of leaders and units from Civ V...
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  18. Oct 23, 2016
    4
    This game has some of the most amazing game mechanics i have ever seen.

    This game also has one of the most poorly designed AI in gaming history. Not does the AI literaly cheat on higher defficults, but the Agenda system the AI is supposed to follow is broken. It is impossable to satisfy it's agenda on higher diffifult resulting in a game plan where you ether can warmonger your way to
    This game has some of the most amazing game mechanics i have ever seen.

    This game also has one of the most poorly designed AI in gaming history.
    Not does the AI literaly cheat on higher defficults, but the Agenda system the AI is supposed to follow is broken.
    It is impossable to satisfy it's agenda on higher diffifult resulting in a game plan where you ether can warmonger your way to victory or get crushed by the AI ganging up on you.
    This is nothing new, but it's just devaluates the amazing job the game designer team has done here

    In short: a game can have a the most impressiv mechanic you'll ever seen. But a single player game with poor AI is stil garbage.
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  19. Oct 21, 2016
    3
    Absolutely atrocious user interface as compared to civ V. New gameplay features are pretty cool, but the U.I. seems like it was given to a summer student. Makes playing a really annoying, wait for future patches.
  20. Oct 23, 2016
    0
    The civ series have been one of my favourites for years. Civ V was absolutely amazing and I was expecting big things from Civ VI. Unfortunately they have taken everything that was good about Civ V and thrown it out the window, adding a cluster of new confusing features that just makes the whole game one big mess. Many gameplay options are gone, like limiting number of city states. TheThe civ series have been one of my favourites for years. Civ V was absolutely amazing and I was expecting big things from Civ VI. Unfortunately they have taken everything that was good about Civ V and thrown it out the window, adding a cluster of new confusing features that just makes the whole game one big mess. Many gameplay options are gone, like limiting number of city states. The graphics are horrible for this type of game. It is almost impossible to see details in the map. AI has not improved. I am just really disappointed.

    Also, the positive reviews are fake. There is no way a civilization fan would like this game.
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  21. Oct 22, 2016
    0
    Have to balance out the ridiculous hyperinflation of 10s here. This iteration of Civilization is overall mediocre. There are many new features, but at the end of the day the AI is still terrible (worse in some cases) than previous versions, the graphics are just abysmal kiddie/mobile/freeemium garbage, the game feels incredibly slow due to the way research finishes so quickly vs cityHave to balance out the ridiculous hyperinflation of 10s here. This iteration of Civilization is overall mediocre. There are many new features, but at the end of the day the AI is still terrible (worse in some cases) than previous versions, the graphics are just abysmal kiddie/mobile/freeemium garbage, the game feels incredibly slow due to the way research finishes so quickly vs city production, etc. etc. Honestly not worth one penny over $20.00. Expand
  22. Oct 21, 2016
    10
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun asThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
  23. Oct 21, 2016
    8
    As a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on.

    Issues so far are mostly concerning some performance optimizations needed, ui
    As a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on.

    Issues so far are mostly concerning some performance optimizations needed, ui scaling does not look crisp and sharp on 4k (1440p without ui scaling s the sweet spot), the map can be quite cluttered and hard to read and orient and the minimap is almost only useful to find where my cities are, not so much as an overview.
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  24. Oct 21, 2016
    10
    This might just become the best Civ game yet once there have been some updates and expansions. The game is very impressive so far. Not yet encountered any bugs or glitches. The UI is nice and clean and the visuals are great. The only con I see so far is that the mini map is not exactly clear. It's hard to see on there what's going on (one of the city states I met has almost the same colorThis might just become the best Civ game yet once there have been some updates and expansions. The game is very impressive so far. Not yet encountered any bugs or glitches. The UI is nice and clean and the visuals are great. The only con I see so far is that the mini map is not exactly clear. It's hard to see on there what's going on (one of the city states I met has almost the same color as the rest of the map, making it almost invisible on the mini map). Expand
  25. Oct 21, 2016
    9
    This one lived up to the hype! This is by far the most robust Civ game St launch. Not only did they NOT take out a bunch of features so they could charge you for DLC later, they have added an unprecedented number of new features.

    This may be my all time favorite game. The only negatives that dropped my score slightly (wish I could rate it 9.5): the religious combat system needs to be
    This one lived up to the hype! This is by far the most robust Civ game St launch. Not only did they NOT take out a bunch of features so they could charge you for DLC later, they have added an unprecedented number of new features.

    This may be my all time favorite game.

    The only negatives that dropped my score slightly (wish I could rate it 9.5): the religious combat system needs to be tweaked or possibly revamped. I miss automating scouts to explore. It's totally fine all the way through the classical period, but it gets rater tedious now that I'm 300 turns in. I also wish the interface was a bit more obvious about what kind of adjancy bonuses I would get. I found myself dropping what I was doing to check the civilopedia quite a bit. Overall the tooltip system needs a little bit more polish.
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  26. Oct 22, 2016
    0
    Has some good Ideas poorly executed.
    took most of what made Civ 5 great and throw it out.
    game is also unstable and tends to crash a lot.
    would not recommend.
    got my money back from steam.
  27. Oct 21, 2016
    10
    First Civ game since Civ 3 that's ready to play right out of the box. No need to wait for expansions or mods on this one. Only played 2 games, and while some of the mechanics and strategies are different--it's pure Civ through and through. Looking forward to digging into this one--deeply. Oh yeah--it has Sean Bean narrating it. What u waiting for? Fly to Steam and buy it you fools!
  28. Oct 21, 2016
    0
    This Game has no working AI and is therefore broken. It seems like Firaxis just doesn't care at all about this. I mean it's even worse than in Civ5. How is this possible?
  29. Oct 21, 2016
    3
    I thought I could play another Civilization game, but found out it's incorrect. I have sweet memories of playing Civ1 on 286, but essentially the game has not changed (for good) ever since. Year after year, same crap. Only change is that it went from somewhat ok board game to confusing and stupid overwhelming card game. While in older Civs you could play as you wanted, it all went to +1 -1I thought I could play another Civilization game, but found out it's incorrect. I have sweet memories of playing Civ1 on 286, but essentially the game has not changed (for good) ever since. Year after year, same crap. Only change is that it went from somewhat ok board game to confusing and stupid overwhelming card game. While in older Civs you could play as you wanted, it all went to +1 -1 mess now. The music and announcer just make me sleep. All the old problems are still there, from endless loading between turns to stupid restrictions (putting up a granary in new city takes same time 500BC and 2000AD), auto-exploring is absolutely random, etc.

    If you're new to the genre, I suggest to go with Civilization 4. If not, I think it's time we put this franchise aside.
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  30. Apr 16, 2017
    2
    The worst Civ 6 in the series, mainly due to the amount of time-wasting stuff added. Attacking? That's 5 seconds of animation. Want to turn on fast attack? That means you won't even see or know which of your units attacked. The AI players will interrupt you with weird statements that make no sense, and have overly long introductions.

    The AI in general still fails to grasp 1UPT - and I
    The worst Civ 6 in the series, mainly due to the amount of time-wasting stuff added. Attacking? That's 5 seconds of animation. Want to turn on fast attack? That means you won't even see or know which of your units attacked. The AI players will interrupt you with weird statements that make no sense, and have overly long introductions.

    The AI in general still fails to grasp 1UPT - and I think it needs to be removed to bring this game back to life. Trying to negotiate with the AI is still a PITA (I captured 70% of your settlements - but you refuse to make peace Montezuma? Now I have to micromanage all of my units through mountains to get your last little **** cities. (No I don't actually - I'll just quit the game and do something better with my time)). Warmonger penalties are still retarded in that they last hundreds and hundreds of years with only minor decay.

    Civic system is nice, though about 20-30% of your time will be spent watching stupid animations of units or leaders, or waiting for turns to compute. How can the AI turn optimisation still be so poor on top-end hardware in 2017?

    Really disappointing. Its a shame there is no competition, Civ needs it badly. Game has gone downhill since Civ 4.
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  31. Feb 24, 2017
    1
    Unfun, this is one of the 'bad Civs' - 3, 5, and 6 are bad
    the good civs are : "1,2,4"
    4 is the best. This is boring, tedious, and simplified. its not a good game or addition to the franchise.
  32. Dec 10, 2017
    3
    As a long time fan of Civ I really wanted to like this game.
    And while it may have better graphics compared to CIV5, I REALLY cant stand the new art style any longer(very similar to a Browser game).
    Everything is in Comic Style now. Wrong body proportions and such. Gilgamesch has more muscles than a Fallout Super Mutant. Victory looks like a modern day joke caricature. Scythia some
    As a long time fan of Civ I really wanted to like this game.
    And while it may have better graphics compared to CIV5, I REALLY cant stand the new art style any longer(very similar to a Browser game).

    Everything is in Comic Style now. Wrong body proportions and such. Gilgamesch has more muscles than a Fallout Super Mutant. Victory looks like a modern day joke caricature. Scythia some women that noboy knows relaces Gengis Khan?!..and dont even get me starten on "Amanitore" from the new Nubians. The game are factions also completly unbalanced atm.

    ..
    The new AI sucks. The new district system i like. The new Goverment System again is completely ridiculous, makes no sense and makes the game feel even more like a browser game. The fact that you can now swap your complete Social Politics at almost every moment in the game is a huge step back from CIV5. The final nail in the coffin you could say. Dont get me wrong the game has potential to be a good game but it has just too many flaws to be fun. It gets boring very fast and fails to live up to the legacy that is Civilization(CIV4 or CIV5 by far).

    All in all Looks like a goofed up game to me. Also the upcoming addon is going even more in the wrong direction.

    Firaxis what have you done? Bring back the old crew..! (..and fire the current one!)

    After spending money on this and the half baked beyond earth I am not spending more money on this until the quality greatly improves ..Because frankly the pricing politics begin to feel more and more like shameless money grabs for bad, unfinished games right now.

    (Played 130 hrs)
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  33. May 10, 2017
    5
    RE: Civilization VI including the Spring Patch, with all DLCs up to Macedonia.

    I am so torn with this game. On the one hand, there is much to like here. To list just a few pros, the city development is great (though, you will often find yourself with "nothing to build", apart from military units); the game is as addicting as ever; the split tech and culture trees is exceptionally well
    RE: Civilization VI including the Spring Patch, with all DLCs up to Macedonia.

    I am so torn with this game. On the one hand, there is much to like here. To list just a few pros, the city development is great (though, you will often find yourself with "nothing to build", apart from military units); the game is as addicting as ever; the split tech and culture trees is exceptionally well implemented; the mini-quest boosts are nice (though, can be often a hit-or-miss); the turn-processing times are rather good; the policy cards are amazing. Overall, the aspects of the game related to building your empire are well-though-out and well-executed. I sometimes wonder whether I'd be able to get back to Civ V.

    But, I might try to do just that because, on the other hand, when you're over with enjoying the empire-building aspect and think about the international relations in the game you'll be greatly disappointed. The AI either poses little or no challenge, or competes with you on extremely unfair terms. If you thought that AI in Civ V was bad, think again. Despite the patches, other leaders will still behave in an unpredictable manner (in the negative sense). What strikes me as most odd is that the AI seems not to upgrade tiles and builds not so many districts. Also, it is extremely reluctant to upgrade military units and is virtually useless when it comes to waging wars.

    So, the game has some good ideas, good mechanics, but the awful AI ruins the experience for me. In addition, there is the art style, that I'm not very fond of.

    All things considered, I give the game a 6.5. As stated above, it has great potential, but is ruined by the moronic AI.

    However, I'll give it a 5 for ideological reasons: the price is just way too high for the quality of the product and rather sparse content. And the prices of the DLCs and additional Civilizations are unacceptable. So the final score is affected by the cancerous policy game publishers and developers have, that is milking their fans: firstly they sell half-finished products with limited content for a premium price, and then sell additional content (which may be good), but in very small chunks for a high price.
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  34. Jan 14, 2018
    3
    This game need AI patch ASAP. It is after one year, and AI is stupid, the only thing they get in higher difficulties are cheating mechanisms.
    Thou all the changes are ok, suprising, but ok. Might enjoy it, but the AI.. oh cmon.
  35. Nov 14, 2017
    7
    Bought this game the day it released, and I kind of regret it. CIV VI doesn't come close to CIV V. CIV V is a lot more fun, the workshop is more developed, and the content is abundant. I'm also not a fan of the "cartoony" style CIV VI offers (though I thought I would have been). The fact that I'm not able to make it through a complete game on CIV VI should tell you everything you need toBought this game the day it released, and I kind of regret it. CIV VI doesn't come close to CIV V. CIV V is a lot more fun, the workshop is more developed, and the content is abundant. I'm also not a fan of the "cartoony" style CIV VI offers (though I thought I would have been). The fact that I'm not able to make it through a complete game on CIV VI should tell you everything you need to know about it. It just doesn't flow as smoothly as CIV V does, and it hinders your ability to have fun. Expand
  36. May 13, 2017
    6
    I was looking forward to playing this new delivery since I found out I was going to leave. The advances that I had seen excited me, it seemed a good twist to a game that goes for the sixth installment and does not have a story to follow like those of other genres. I tried it and I must say I was quite disappointed.

    AI is schizophrenic. One shift asks you to send a delegation, you accept
    I was looking forward to playing this new delivery since I found out I was going to leave. The advances that I had seen excited me, it seemed a good twist to a game that goes for the sixth installment and does not have a story to follow like those of other genres. I tried it and I must say I was quite disappointed.

    AI is schizophrenic. One shift asks you to send a delegation, you accept it but if you want to do the same, they will not let you. Five shifts hate you. At ten they declare war on you and you do not know what the **** you did to make them angry.

    The novelties, although I think they are noble in their proposals, they lack to be polished. The districts take too long to do, and although I understand that the idea is specialization, forcing you to do the aqueduct and the workshop (because you do not grow more) does not leave time for the rest.

    Religion is very annoying. If you do not fund an entry gives you much advantage, not to mention how unbearable it is to see hordes of missionaries bothering where they should not.
    The technological tree is the same as always. Eurekas are fine, but they help a lot to finish the tree quickly. If only they added more technologies ....
    The resources that are almost surplus, are very abundant, almost that you do not need to trade the strategic ones, and the luxury ones without the happiness lose much grace.

    Anyway, I hope they take out one or two expansions to fix it. Although it has good intentions in the changes, they are badly shaped
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  37. Jul 22, 2018
    4
    - Cartoon animation, big guns dont look like a kid toy
    - Diplomati need more posibillitiess and a new look on algorithm's
    - AI is often the same or lame
    - religions is a fail, need to be rewritten.
  38. Mar 21, 2019
    0
    Я не хочу казаться ретроградом, или человеком которому лишь бы ругать все новое. Я просто не могу понять, как игра, которая является глобальной пошаговой стратегией, серьезным симулятором цивилизации могла стать этой игрой:
    В пятой цивилизации все было. Она была идеальным развитием серии, ее самым пиком могущества.
    Шестая цивилизация встретила меня следующими словами: "Когда я узнала,
    Я не хочу казаться ретроградом, или человеком которому лишь бы ругать все новое. Я просто не могу понять, как игра, которая является глобальной пошаговой стратегией, серьезным симулятором цивилизации могла стать этой игрой:
    В пятой цивилизации все было. Она была идеальным развитием серии, ее самым пиком могущества.
    Шестая цивилизация встретила меня следующими словами: "Когда я узнала, что на Килиманджаро нет Wi-Fi, следующие две неделеи прошли очень скучно". Если что - это фраза при обнаружении горы Килиманджаро. Открытие самой высокой горы Африки сопровождает цитата из статуса вконтакте типичной его посетительницы.
    Римские легионеры делают сальто через врага? Легко!

    Я признаю - отличная задумка с агендами правителей, это действительно давно пора было сделать в Цивилизациях. Интересная задумка с районами - я бы сделал их необязательными но полезными.
    Но общая стилистика каких-то Инстаграммовых Однокласником, с тупыми фразами: "Римскую империю погубили излишества. Кондиционеры - из-за шума кондиционеров римляне не услышали как пришли варвары" все разрушает. Юмор был и раньше - его не делали центральной составляющей.
    Я хочу играть в серьезную стратегию, а не в цирк какой-то дурацкий.
    Очень плохо.
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  39. May 29, 2017
    4
    Seeing all the rave reviews the game got on release, I wonder how long is it before an average gamer starts questioning journalistic integrity of this "independent" reviewers. The game is fatally flawed, featuring brain-dead AI that does not function even when propped by the crutches in the form of heavy cheating bonuses. The diplomacy system is atrocious, the interface badly designed, andSeeing all the rave reviews the game got on release, I wonder how long is it before an average gamer starts questioning journalistic integrity of this "independent" reviewers. The game is fatally flawed, featuring brain-dead AI that does not function even when propped by the crutches in the form of heavy cheating bonuses. The diplomacy system is atrocious, the interface badly designed, and the graphics are pain to look at. Civ 5 had also a rough start, but was polished to a reasonable state in time. However, I think this mess of a release is beyond redemption, and after the mediocre Civ:Beyond Earth, it's a sad evidence of a decline of what used to be a stellar game developer company. Expand
  40. Nov 10, 2016
    3
    I had high hopes for CIV VI, but unfortunately i was very disappointed. My number one complaint is that they got rid of the replay movie at the end of a game, one of the best features of previous versions of Civilization. When you win a game you're rewarded with a cheesy animation, and a line chart that looks terrible, like it was put together as cheaply as possible.

    Some other
    I had high hopes for CIV VI, but unfortunately i was very disappointed. My number one complaint is that they got rid of the replay movie at the end of a game, one of the best features of previous versions of Civilization. When you win a game you're rewarded with a cheesy animation, and a line chart that looks terrible, like it was put together as cheaply as possible.

    Some other gripes:
    -The mini map is inexcusably pixelated and looks awful.
    - There's no large map/globe view, so you can't zoom out and admire the world, and you feel like you're stuck inside a small window.
    - The AI is awful, and makes incomprehensible decisions.
    - Setting up trade routes are now incredibly tedious once you have more than a handful of cities.
    - The diplomacy screen is slow and annoying and AI often offers pointless or confusing commentary.
    - The notification system is a pain to use. The tool-tip menu that slides in and out is painfully slow, and the amount of 'spam' quickly becomes irritating.
    - You can't filter the map to reveal only resources and exclude cities so it's sometimes hard to locate certain resources

    There are plenty of bugs too:
    - Objects can restrict view of city health bars, so you have to zoom in to see what's happening.
    - The game often freezes when you capture a city for a few seconds
    - The game runs slow if you don't have instant movement turned on.
    - Sometimes a unit becomes locked in place and can't be moved, and yet the game wont let you skip its turn either - I had to reload the game.
    - Diplomacy screen - in the list of cities that an opponent owns, it occasionally bugs out and lists cities that are not even owned by that civilization.
    - Notifications - AI civilizations make references to relationships with destroyed Civilizations, as if they still existed.
    - If you leave a game to go grab a coffee or something, and come back some time later - occasionally keyboard shortcuts stop working and you have to quit / reload
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  41. Mar 27, 2017
    1
    I could go on and on about how horrible the AI is, but I'd pretty much just be going over what's already been mentioned here plenty, the AI is SO awful that it absolutely ruins this game in every way possible, not going to even go into detail on all the AI related issues there are. This game is absolutely unplayable unless you can get 3+ friends to get a good LAN/online game going, if AII could go on and on about how horrible the AI is, but I'd pretty much just be going over what's already been mentioned here plenty, the AI is SO awful that it absolutely ruins this game in every way possible, not going to even go into detail on all the AI related issues there are. This game is absolutely unplayable unless you can get 3+ friends to get a good LAN/online game going, if AI were fixed, it'd easily be a 9+, yeah.. it's THAT bad. Expand
  42. Nov 20, 2016
    4
    Please don't get amazed and distracted by the many fresh-off-the-boat sick new features presented to you by this game.I'm 100% sure that if you just play the game for at least two or three days in a row,you can easily notice it's weaknesses and understand that in many aspects not only this game doesn't excel previous versions but also completely remove or change some strategic elementsPlease don't get amazed and distracted by the many fresh-off-the-boat sick new features presented to you by this game.I'm 100% sure that if you just play the game for at least two or three days in a row,you can easily notice it's weaknesses and understand that in many aspects not only this game doesn't excel previous versions but also completely remove or change some strategic elements from the game that we had fun with.for instance,they deleted the world congress,cargo ships,satellite war(what was seen in "beyond earth"),various on-water-tiles improvements(beyond earth) and so on...those were just some of the most painful removals sadly happened in this version;not changes or some newly-added features that are fun at some points but got it's serious problems and you get noticed of them after many hours of gaming."districts" is one of the good and main added features to the series and is fun but for a limited time.The number of buildings that can be constructed in the city center and other districts is decreased incredibly(also Developers seem to have forgotten an important lesson from "fallout" series:in atomic era get the bomb shelters up&running asap!c'mon team!what if I get nuked?!there no bomb shelter anymore!).builder's gameplay elements,however in my idea,got worse,not much variety and creativity and fun in civics(culture affairs).and about settlers,I think developers just copy-pasted from the previous version into new.diplomacy AI got worse and not many great features introduced.battle AI is not perfect.info graphics(from the civ v)is not returned yet.espionage system is a nuisance;and many more bad and horribly disappointing things just waiting to discover.what is pleasing about the game is having the clear look of the buildings;unstacking them and spread them throughout the map;some battle animations,and having the graphics updated(however that is not counted as a bonus point for this game).soundtracks aren't bad but developers seem to have worked less on that(it's obvious);as we don't see the unique soundtracks,like folklore musics be various and limited to a nation.put away main famous fun-to-play-as leaders and brought up new characters that are fun-to-look-at.in addition,characters' appearances doesn't get changed during the ages.all in all,I think experiences gained from 4 previous versions(from civ v to stellar)weren't put into good use and not only we don't see a limit-pushing game but a weak not-even-equal-to-previous-limits is seen.
    Firaxis team,I respect all of you and your work,but this is not what was expected.please be up to release some super meaty dlcs and fixes to make the series perfect once again.thanks...
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  43. Dec 14, 2016
    4
    DOWNER.
    Dunno where to start this.
    This game is terrible. Most dissapppointless game 2016. Devs where supposed to merge all the features from civ 5 and brave new world ( like tourism and religion ) and improve them with new style and new ideas ( sadly the ONLY NEW feature is districts ). The result is really awfull from a to z. Graphics are a shame. Cartoonish style is totally awkward
    DOWNER.
    Dunno where to start this.
    This game is terrible. Most dissapppointless game 2016.
    Devs where supposed to merge all the features from civ 5 and brave new world ( like tourism and religion ) and improve them with new style and new ideas ( sadly the ONLY NEW feature is districts ).
    The result is really awfull from a to z.
    Graphics are a shame. Cartoonish style is totally awkward and destroys the xperience of playing a game based in a real world. Theres no sense of realism whatsoever. U feel like staring at a treasure map from some comic not to a rich realistic world ( civ 5 did very well on world graphics and they simply downgrade them ). Graphs from cities are dull. Textures are clunky and boring, also for unities.
    THE AI… they created a new concept.. AS ( Artificial Stupidity ). No further comments. Is a shame.
    Im only talking bout fatal errors otherwise this will be bigger than the bible:
    1) Resources: WHERES gold?.... They ripped the most important resource of human history for social and economy development… and ITS GONE. Whaaaat the hell were they thinking ?
    2) Railway. Same. Whaaaaat?.. I mean WHAAAT
    3) Workers can only make 3 actions. Forces us to lose tons of turns spamming them. Whaat?. Doesn’t make any sense.
    4) Tourism.. whaaat. Tourism have a huge impact on world economy and civ vi totally ignores that. For DEV´s visionary minds tourism is a number that increases with some bonuses from buildings and archeology… dull.
    5) Religion. The most WTFing and shamefull feature. Seriously? Religion is a nonsensicall set of random bonuses chosen by god knows what criteria. Cities and civilizations changes religion once for turn with the RIDICULOUS AND MASSIVE SPAMMING of religion units… whaaat? Catolics turning to muslims and to budism and then to nomatterwhat custom religion with no consecuences . Religion is historically the first cause for war. Is disrespectfull with real history. Doenst make any sense!!. Where is religion pressure and expansion??? They already did well in civ 5 why the **** they screwd this up?

    6) Culture. Same as religion. Culture expansion and culture pressure was pretty ok in civ 5 and they did waaaaaay worse in this game. Wtf

    7) Policies…. Cards?? Random bonuses with ridiculous impact on game. No penalties AT ALL from changing to OPOSITE governments? Terrible.

    8) Tech tree. A joke. Ripped most of the historically relevant techs. LINEAR? Whaaat? Arcade tech tree most suitable for a childish mobile game. This an insult to all civ community.

    9) Combat. Random and nonsensical. Units in a tile prevent any other unit from moving through that tile… even friendly units. So when u are at war u got to lose tons of turns walking around, and u cant deploy your own units properly. Is ridiculous. Archers and swordsman still destroying tanks? facepalm

    I stop xDD that crap. I played about 15-20 hours. im sick even talking about it.
    The only thing with some potential are districts but…. U can really get lost between thounds of requirements. U need lots of games and frustration to start to comprehend how to improve the district placement… in the end the overall production is lesser than previus games so… this needs to be workd on.
    Sorry for the novel. Don’t waste your money. U better wait for further dlcs… or some miracle.
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  44. Nov 11, 2016
    0
    I don't understand how this could get so high ratings from critics. In my opinion it's far from beeing ready to be published. Steam user reviews are far more honest.
  45. Dec 5, 2016
    3
    Civ I was a very good game (I'm still playing it on dosbox on my tablet while on my way to work). Civ II was even better though. Civ III again, was a solid game, nice graphic, not as great playability, but it was used as a platform for something really great: Civ IV, which I'm still playing on PC an consider along with CoH as a best game ever. Civ V, with some new features wasn't bad. ItCiv I was a very good game (I'm still playing it on dosbox on my tablet while on my way to work). Civ II was even better though. Civ III again, was a solid game, nice graphic, not as great playability, but it was used as a platform for something really great: Civ IV, which I'm still playing on PC an consider along with CoH as a best game ever. Civ V, with some new features wasn't bad. It wasn't great too, but I thought - oh this again will be a platform to something exceptional. I'll wait for it. I was partially right. Civ V gave birth something exceptional - first ever bad Civilization game for PC. Waste of time, waste of money and disregard for most mature player base in the casual gaming world. If I want something childish, overly simple and unfinished, I can always download the Clash Royale - the playability and sense of achievement is far higher in that one than in new Civ VI. Expand
  46. Nov 18, 2016
    2
    Better than Civ5, but still not a very good game. The AI is moronic, the religion system is dumb and unenjoyable, and the 1 unit per tile makes the board feel small and cramped. The tech tree isn't really a tree, since you pretty much are choosing between 1 or 2 options at a time, and then come back and get the other one the next time... Bleh. I love the older Civ games, but thisBetter than Civ5, but still not a very good game. The AI is moronic, the religion system is dumb and unenjoyable, and the 1 unit per tile makes the board feel small and cramped. The tech tree isn't really a tree, since you pretty much are choosing between 1 or 2 options at a time, and then come back and get the other one the next time... Bleh. I love the older Civ games, but this one is boring.

    Civ 4 is still the best of the series.
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  47. May 11, 2017
    4
    I was looking forward to this, I always liked the Civ games. This one just seems like a cache grab though. i find it frustrating to play, the UI lags, the AI sucks. It looks pretty but it's such a bad playing experience. I tried it when it first came out and gave up because of the bad AI. I tried it again and the game lags after about 20 turns.

    Awful.
  48. Dec 27, 2016
    0
    Huge disappointment. When you start the game, you have almost no building options for structures and units, and everything just takes a zillion turns to get unlocked or constructed. Diplomacy and AI are a mess and graphics look unclear and unappealing. After 4 hours of playing I still didn't feel I had accomplished anything, so I stopped as I have way better games to spend my time on.Huge disappointment. When you start the game, you have almost no building options for structures and units, and everything just takes a zillion turns to get unlocked or constructed. Diplomacy and AI are a mess and graphics look unclear and unappealing. After 4 hours of playing I still didn't feel I had accomplished anything, so I stopped as I have way better games to spend my time on.

    The only good thing is the city management with the tiles surrounding the city having different benefits, which makes city planning a bit more interactive, although this is not always very balanced.
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  49. Jan 1, 2017
    2
    The new city planning is terrible, deals and deals information are incomplete, obnoxious and pure hell. Enemy AI plays for a few key wonders and leaves the rest of them to you, no matter how behind you are. If you go to war with an AI civ, expect a flood of chariots or horsemen in the early stages and flood of chariots or horseman in the information era as well. They not only do notThe new city planning is terrible, deals and deals information are incomplete, obnoxious and pure hell. Enemy AI plays for a few key wonders and leaves the rest of them to you, no matter how behind you are. If you go to war with an AI civ, expect a flood of chariots or horsemen in the early stages and flood of chariots or horseman in the information era as well. They not only do not upgrade their units, they do not build the new ones as well. The AI fails even harder when sieging cities and ocean battles.
    The best ideas and features of Civilization series were replaced by half assed 4x-strategy-action-rpg blur, that is trying to appeal to the younger or dummier auditory.
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  50. Oct 30, 2017
    1
    Sid Meier's transformed my favorite game in a game for Facebook. Graphics for kids, easy battles. Now it looks like a flash web game for PC or a 30Mb google store online games for dual chips cell phones.
  51. Oct 31, 2016
    5
    The Civ 6 leave really mixed feelings on me.
    In first glance – amazing concept and game mechanics. It is really pleasure to play. It is really improvement from Civ 5. In many aspect. At this point game could take 10/10.
    But one thing annoying me most. Again AI is totally worthless. Annoying and stupid. There is totally no challenge in play. AI is not able to use or build army. I tried
    The Civ 6 leave really mixed feelings on me.
    In first glance – amazing concept and game mechanics. It is really pleasure to play. It is really improvement from Civ 5. In many aspect. At this point game could take 10/10.
    But one thing annoying me most. Again AI is totally worthless. Annoying and stupid. There is totally no challenge in play. AI is not able to use or build army. I tried King. Only thing that change with difficulty is bonuses to AI and punishment to player. I hate this. Still on high levels AI sit like duck and complaining about my expansion, unable to do anything. Only Romans build some units and then send it to nonsense death. (army spread in my lands and kill itself from cities defenses, it does not try take city or withdraw for healing.) In late game AI do totally nothing. It seems that AI is totally broken.
    Firaxis Games – fix this. Try Endless legend, Age of wonders, or even total war, please. This is really shame.:(

    If they fix AI it could be 10/10.
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  52. Mar 29, 2017
    0
    I have to wonder how anybody could score this game high when the enemy won't attack your cities. This as broken as anything I've ever heard of, and it brings into doubt sites like this. How did they think this was a good game?
  53. Nov 14, 2016
    4
    They get a 4 rating now, and they're lucky to get that. Releasing games before they're finished should never happen, and when it does, it should never come from a huge gaming company. There is too much info missing to fully understand all of the new rules/benefits of your chosen path, etc. I am often declared war on by my OWN country and then suffer consequences since peace withThey get a 4 rating now, and they're lucky to get that. Releasing games before they're finished should never happen, and when it does, it should never come from a huge gaming company. There is too much info missing to fully understand all of the new rules/benefits of your chosen path, etc. I am often declared war on by my OWN country and then suffer consequences since peace with yourself is impossible. Late game is just boring. Much more so than Civ V. Many other problems that should be patched. This review comes over 3 weeks after release an no updates to speak of, despite so many obvious problems. Nice way to reward their day one fans with this unfinished pile of crap. Big fan since the early 90s. That might change going forward. Expand
  54. Nov 24, 2016
    5
    AI is a serious mess.

    On difficulty 6+, prepare to have *all* of your land tiles covered by opposing player's missionaries when not even at war with them. Oh, you wanted to move your worker onto a tile? Too bad, there's going to be a missionary there for the next 10 turns until the AI missionary swarm chooses to move away. Do you like it when the AI requests to see your capital 10
    AI is a serious mess.

    On difficulty 6+, prepare to have *all* of your land tiles covered by opposing player's missionaries when not even at war with them. Oh, you wanted to move your worker onto a tile? Too bad, there's going to be a missionary there for the next 10 turns until the AI missionary swarm chooses to move away.

    Do you like it when the AI requests to see your capital 10 turns in a row? I sure don't. How about demanding things from you every few turns even though you're ahead of them in everything but unit count. I'm sure those cavalry pose a major threat to me, with my mobile infantry.

    I've yet to have an AI accept a trade that I proposed and thought was reasonable. I give you 2 luxury goods, you give me one? No? You want 100 gold per turn as well? When the AI proposes a trade NEVER MODIFY IT. Once you modify it they'll just reject it outright, even if you've made it better for them.

    Is there a nice spot on the map you want to claim? Better produce a settler as your first unit, because the AI will magically have like 3 by turn 30.

    Prepare to have AI constantly declare war on you for no reason, yet not get labelled as war mongers and teamed up on. Then when an AI settles in the center of your territory and you declare war to raze the obnoxious city, you're a warmonger and everybody gangs up on you for the rest of the game.
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  55. May 26, 2017
    3
    Short version: DON'T BUY IT. CIV 5 is much much better.

    Longer version: They’ve made all the wrong decisions in Civ 6. Rather than making Civ less admin focused which historically plagues the series particularly in late games (endless requests of ‘what do you want to build in this or that city?’) – They’ve made it more admin focused with: • The introduction of separate research trees
    Short version: DON'T BUY IT. CIV 5 is much much better.

    Longer version: They’ve made all the wrong decisions in Civ 6. Rather than making Civ less admin focused which historically plagues the series particularly in late games (endless requests of ‘what do you want to build in this or that city?’) – They’ve made it more admin focused with:
    • The introduction of separate research trees (nice in theory but becomes a pain the arse in practice)
    • Removing workers and replacing them with builders who are limited to 3 or 4 actions before disappearing, requiring you to build more – No automated improvements to tiles – Seriously!? I’m surprised I have to mention this
    • Expanding cities to tiles requiring the user to individually place minor buildings on tiles (again, nice in theory, but just a pain in the arse when you have halve a dozen cities and want to focus on wars, economic growth, geopolitics and espionage)
    • Government policies are too convoluted – far too many to choose from
    Other problems with it include:
    • A repetitive soundtrack where you want to gauge your ears out. Don’t get me wrong, the quality of the music is fantastic, it’s just that your limited to your nation’s them and those who you have met. This means it’s on continuous repeat. Over and over again. They really needed to stick with the Civ 4 model of music, changing as you switch between eras.
    • Some of the models for units are just terrible. For instance the cruise missile ship looks like a **** fishing boat. Particularly after you’re used to the size of the battleship that it replaces – it’s about the size of a fishing boat. Also destroyers look ****
    • Sound effects for bombing is ****
    • AI is retarded.
    The series is crying out for AI governors to manage cities. Its back to CIV 5 for me.
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  56. Oct 22, 2017
    6
    Six years after Civ 5, I wish this game were more of an improvement. It's nowhere close to the massive step forward from Civ 4 to 5. And while some elements have improved, others feel lacking. I'm glad to see the return of the government system, but it feels underdeveloped, and the ability to simply swap out policy cards with no political blowback feels very out of place. You're ostensiblySix years after Civ 5, I wish this game were more of an improvement. It's nowhere close to the massive step forward from Civ 4 to 5. And while some elements have improved, others feel lacking. I'm glad to see the return of the government system, but it feels underdeveloped, and the ability to simply swap out policy cards with no political blowback feels very out of place. You're ostensibly rewriting the social fabric of your civ, and yet it's just pick and choose. I'd like to see more penalties for switching, and some synergies with certain governments and policies. While I appreciate the faster pace, the maps seem much tighter, with almost no neutral ground left after the first 50 or so turns. The religion mechanic is mostly unchanged, and still feels like an afterthought, with little decision making beyond send-moar-missionaries. There's even less difference between great writers, artists, musicians now, which is a shame. This really just feels like another game released with missing content just to force the player to buy the expansion pack. The district system is more of a gimmick than a new mechanic, since having more districts doesn't allow multiple production queues or anything. The AI is still mystifying, with the computer proposing horribly one-sided deals and rejecting perfectly reasonable deals, and they seem to love declaring war on me even when I have a massive army/tech advantage. Diplomacy victory is gone, there's no economic victory. If it weren't for the wonky new graphical scheme, it would be hard to pick Civ 6 apart from a Civ 5 expansion. Expand
  57. Apr 18, 2017
    3
    Unfortunately the AI ruins what should have been a big improvement over Civ V. No matter what, the entire world will hate and denounce you within a few years. There is no way to play diplomatically in this game. The diplomacy system, my favourite part of Civ V, is utterly broken in Civ VI.

    The graphical style is worse, the narration is worse, and the included civs are worse. Coastal
    Unfortunately the AI ruins what should have been a big improvement over Civ V. No matter what, the entire world will hate and denounce you within a few years. There is no way to play diplomatically in this game. The diplomacy system, my favourite part of Civ V, is utterly broken in Civ VI.

    The graphical style is worse, the narration is worse, and the included civs are worse. Coastal cities are inexplicably useless as well.

    The only thing I really like about it is the bonus food mechanism for adjacent farms, that was a great idea.
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  58. Aug 15, 2017
    2
    I've always purchased all releases of Sid Meier's Civ, but if there will be a super great Civ 7 or 8 or 20 honestly I won't spend a penny on their game. I think they found out a way to create a money machine in order to steal gold from all civ enthusiasts who believe to find a beloved Civ2 with new graphic styles.
    Imagine 60 bucks every year from hundred thousands of gamers for a
    I've always purchased all releases of Sid Meier's Civ, but if there will be a super great Civ 7 or 8 or 20 honestly I won't spend a penny on their game. I think they found out a way to create a money machine in order to steal gold from all civ enthusiasts who believe to find a beloved Civ2 with new graphic styles.
    Imagine 60 bucks every year from hundred thousands of gamers for a must-have game!
    It is a must-forget game! The mechanic doesn't work and you need almost thousand year to build up a granary in a new city...hundred years for a simple iron mine.... totally crap!
    I'm still wondering why critics are always so indulgent for all "famous" games. I'd like to check how many hours they spend on them.
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  59. Dec 29, 2016
    4
    This is one BAFFLING CIV EXPERIENCE!!!! Its good and bad and ugly all at once!
    This game feels a lot like copy and paste! And it feels like it has been heavily influenced by the games available on mobile (cell) phones. I mean look at the graphics.
    The game is running in the back ground but I had to stop to write this as I cant be the only one experiencing this. Two new concepts. (first
    This is one BAFFLING CIV EXPERIENCE!!!! Its good and bad and ugly all at once!
    This game feels a lot like copy and paste! And it feels like it has been heavily influenced by the games available on mobile (cell) phones. I mean look at the graphics.
    The game is running in the back ground but I had to stop to write this as I cant be the only one experiencing this.
    Two new concepts. (first is mainly for experienced players, second is universal. Also the second is quite long, so you might want to make a cup of tea now before you get there!)

    One: Districts, which are pretty good I have to say. Good way of spreading specialities and forcing us to really think about the development of our cities, and limits Wonder Production so I can no longer have a really "Wonderful" city (eh eh, see what I did there!) while the rest of the empire actually does everything else! Now a lot of wonders require adjacency to a specific district. More to it but you get the idea. Well thought out new concept, it seems.

    Two: Shocking User Interface. I mean this is bad! Let me elaborate.
    *I like edge scrolling, just a preference on these type of games. Now the buttons at the top to access Religion, Great People and all the rest of it are above the threshold for the scroll. Which means that when I am looking at an area or City and want to access the menus, the map scrolls away from my desired location, before the mouse pointer gets to the buttons. I mean seriously guys, was that tested?
    *Overlays on Overlays. No more right click to see what resources and terrain a tile has. Just hover the mouse over the tile and it displays info. Great. However problems arise when you get the notifications on the side, which you can also hover over to see what the say. What happens. The info of the tile in the background pops up over the info of the notification. This is so poor.
    *The info does not show as updated when changes are to a cities resource gathering. Ie. I select a city, currently has 16 turns to finish building. Select more production based resources. Production reduced to 8 turns, however city on world map still shows 16! I have a screenshot. Why must I wait till the next turn for updated info on world map?
    *Rigidity! No longer is information easy to access and generally all in one place. City options can only be accessed (by mouse this is, not hotkeys) by clicking the specific icon. IE, Click a city, you now see its production in a pretty picture telling you how many turns remain. However you can't access production by clicking it. Nope, you must select the SMALLER production icon to change it. Another example is (and this again is poor) you can't double click a city and be taken to its citizen screen, instead you must click the city and then again click the smaller citizen icon.
    *The most confusing fog of war I have ever encountered. Now Fog can be very disorientating at the best of times, but it shouldn't be an issue when I'm sat looking at a screen. Instead of just fading, shading or blurring; the areas you have explored but can longer see. You are treated to a nice parchment, hand drawn, tea stained colour looking map. Very pretty, it is. Why the beige? seriously why cant the colour of the terrain under the fog be visible. I mean, a unit went there, saw it is green grassland, so why the beige? I find it actually makes settler planning a little trickier.

    Sneaky third point(s)
    *No Personality. You can't change the name of your leader or empire.
    *The graphics are really poor. I want the completion of a wonder to be, well wondrous but the graphics make it look so cheap.
    *This game is far too dumbed down compared to other civ games. Bring back everything from Alpha Centuri, I mean everything. Let the players really work it out. Its a strategy game after all so cater to the market instead of trying to be more accessible in order to increase sales. (i expect alot of people to disagree with me on this one).

    I must conclude as I am out of space.
    As stated in the opening this is a very confusing experience. It is Civ! it has all the necessary elements for you to be able to enjoy the strategy game. It also comes with a lot of nonsense, as mentioned above.

    Score Breakdown
    1 For Turning Up
    1 For Effort
    1 For Sean Bean (got to love Beanie)
    1 For new districts feature and because I love Sid Meier's games (no , that should not therefore be two points. Can't be trading on old glories!!!
    Total 4 out of 10

    No points for: graphics, immersion/customisation, user friendliness (I could raise another point about it's poor explanations), user interface, the price, for trying to reinvent the wheel when all you needed was new rims!
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  60. Nov 26, 2016
    5
    after the update, the ai still braindead, though in a bit different way. no wonder, since it seems the only changes they made to the ai are the ones in the changelog, and these are minor tweaks, not real changes. so... it's 1906 AD, standard size map, i have 16 cities, 6 remaining ai civs together have 18 cities. they haven't even settled all of their continents... ai keeps breakingafter the update, the ai still braindead, though in a bit different way. no wonder, since it seems the only changes they made to the ai are the ones in the changelog, and these are minor tweaks, not real changes. so... it's 1906 AD, standard size map, i have 16 cities, 6 remaining ai civs together have 18 cities. they haven't even settled all of their continents... ai keeps breaking promises, so it's impossible to play peacefully, unless you're ok with them converting your cities and stealing your technology boosts. if someone breaks a promise and you declare war - it's still your fault and you get the warmonger penalty, so there's no point in keeping promises (unless you're far weaker - but that also doesn't stop ai from breaking those promises repeatedly). i've conquered the strongest ai civ in 20 turns (he broke a promise not to spy on me three times), he had almost no military, his best unit was a cavalry, i had tanks, bombers, artillery and mechanized infantry. i brought back to live gandhi, so he denounced me after 5 turns, because i was in a war with a civ that i liberated his city from... and so on... some bugs were removed, new ones appeared. if you're wondering whether to buy the game, wait for a sale, patches and dlcs. the game has potential, but it's simply not finished. Expand
  61. Jan 8, 2017
    3
    Very few novelties, AI dumber than ever, religion handled the worst possible way... A CIV V , only slightly different, but not for the better. Interface has been made really unfriendly compared to CIV V.
    The achievements needed to increase research speed are basically a "double punishment" when you don't have the right ressources from the strart. Really unbalanced.
    The musics are... like
    Very few novelties, AI dumber than ever, religion handled the worst possible way... A CIV V , only slightly different, but not for the better. Interface has been made really unfriendly compared to CIV V.
    The achievements needed to increase research speed are basically a "double punishment" when you don't have the right ressources from the strart. Really unbalanced.
    The musics are... like the game. Well chosen, but in a version that feels like the musicians were about to commit suicide.
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  62. Nov 20, 2016
    5
    A real missed opportunity.

    The successful changes to the game are mostly around the logical regrouping of existing features. Perfect examples are the districts which coerce the player into specialisation early on or the rethink of happiness (now Amenities) to be local to each city. I also like the intro of support units (medics, obs balloons etc). Beyond that, it has been an
    A real missed opportunity.

    The successful changes to the game are mostly around the logical regrouping of existing features. Perfect examples are the districts which coerce the player into specialisation early on or the rethink of happiness (now Amenities) to be local to each city. I also like the intro of support units (medics, obs balloons etc).

    Beyond that, it has been an extremely lazy development. It 'plays' very much like Civ 5 and I cannot detect any changes/improvements to the actual game mechanics. This is mostly due to the AI which, as per the other reviews, really does suck. I got caught with my pants down by a stronger Civ while my army was warring in the west. Arabia came by sea from the east and declared war with 8 land units in the sea outside my capital. Rather than disembarking and taking my capital, his units just sailed around without attacking until I was able to bring in the Navy and destroy them all... ridiculous.

    It's not just the battle AI which is bad, the 'pathing' has actually regressed from Civ 5. You can no longer just right click your destination tile because the unit will rarely take the shortest path. I actually had it where I right clicked an adjacent tile and the unit went in the opposite direction... took 3 turns to arrive rather than just moving one tile. Seriously guys?? Not for a £50 game please.

    The diplomacy - as always - is ridiculously bad. If I want a luxury resource to rent from another Civ, they will generally be looking for 30/40/50 gpt. When they offer money for mine, you can't negotiate them to beyond 2 gpt.... again ridiculous. The ensuing negotiations are a farce - if you try to negotiate them higher, after they refuse you will not even be able to get the original deal. You ask 'what will make this more equitable' and all of a sudden they ask for obscene amounts of stuff.... again, pathetic, illogical, nonsensical AI.

    Finally, it'd be remiss to not mention the new graphics. Yes, they are objectively uglier than Civ 5 and the colours are garish. However, the games is now much quicker between turns while the AI players take their turns and I suspect the down sized graphics may have something to do with this. If this is the case then I think it is a good trade off because you get used to them, whereas long waits are always annoying.

    My final gripe is with the map types. The preset ones were bad on Civ 5 and have received no improvement for Civ 6. They have however, greatly reduced the amount of available map types and have taken away options to tweak water levels etc so therefore you now have fewer to choose from and no scope to improve them. Continents - one of the few maps available - is SO DULL. Always the same, 2 big lumps next to each other surrounded by sea with nowhere to explore. Fractals always makes ugly maps.

    Considering the above you may wonder why my score isn't lower. Well, as I said, it plays like Civ 5 so its still a decent game but as I said at the start, a total missed opportunity and a lazy development.
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  63. Nov 5, 2016
    2
    I've tried so hard to get into this game. The ffirst Civ game I've actually had to take a tutorial for (played every game since Civ2.

    Problem: I'm bored. I just spent 3 hours playing on standard mode and I had 2 cities, was STILL surrounded by barbarians and was in 175AD. I had nowhere to expand because I had 5 million other Civs within 10 tiles of my capital. I needed to build this, I
    I've tried so hard to get into this game. The ffirst Civ game I've actually had to take a tutorial for (played every game since Civ2.

    Problem: I'm bored. I just spent 3 hours playing on standard mode and I had 2 cities, was STILL surrounded by barbarians and was in 175AD. I had nowhere to expand because I had 5 million other Civs within 10 tiles of my capital. I needed to build this, I needed to build that. I had no time to build anything because everything takes so long.

    So far, so extremely boring. I haven't actually enjoyed myself yet, just been waiting 3 hours for something interesting to happen. Couldn't build a powerhouse city if I wanted, couldn't build an army to conquer if I wanted. Just so so boring.

    Really disappointed by this game, I expected so much. Going to play on fast mode, get rid of barbarians and see if I enjoy it more...
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  64. Nov 19, 2016
    5
    I have now played ~250 hours of Civ VI. It seemed stable for me at first (although many others have reported problems with crashes on Steam). But Civ's first patch introduced crashes to me, too. Despite having a high end system, I get 100-200 turns into some games and it crashes - and continues to crash on that same turn even if I go back 7-8 turns in the auto saves. Additionally, theI have now played ~250 hours of Civ VI. It seemed stable for me at first (although many others have reported problems with crashes on Steam). But Civ's first patch introduced crashes to me, too. Despite having a high end system, I get 100-200 turns into some games and it crashes - and continues to crash on that same turn even if I go back 7-8 turns in the auto saves. Additionally, the patch introduced a flicker to certain colors on my screen if I zoom in more than about 1/2way.

    Overall, there is a lot to like about Civ VI. With the exception of the newly introduced flickering, the graphics are nice. The many paths to victory allow one to replay even the same Civ multiple times in pursuit of new types of victories. The addition of religious wars, although disliked by many, is a kewl new feature. Allowing one to chain a builder or settler to an army is a nice touch.

    But there are so many issues...

    1) No Mongols. Seriously Firaxis? A game entitled "Civilization", all about Man's history on earth ignores the civ that created the largest empire EVER? /smh epic fail.

    2) AI is horrible at war. It starts wars it has zero chance of winning. It retreats when it should attack. It too frequently attacks with only 1 unit despite having 10 other units (and almost certain victory in the battle) within 7-8 hexes. It often fails to use units which are even adjacent to enemy forces even when the unit could kill yours. As a war gamer, it boggles my mind how horrid the AI is at combat. I want to feel like I won a tough engagement but all too often feel like I just beat up a first grader and stole his lunch money.

    3) It leaves builders and settlers scattered about the map just waiting to get hijacked, even with the sanctuary of a friendly city 3-4 hexes away.

    4) It appears to have no concept of how to conduct naval warfare.

    5) "Islands" are frequently entire continents, connected to both north and south poles and impossible to sail around. So, despite deliberately picking "Island Plates" so you can play a game in which navies are more meaningful, you end up unable to move your fleets around the globe because most of the "islands" connect to the poles and are not possible to go around.

    6) The large number of playable Civs (but no Mongols) are borderline false advertising because it seems one can pick any civ and achieve any type victory with similar ease. Despite what they claim, civ and leader bonuses exert very little influence on how you need to play.

    7) Even more so than many games of this genre, Civ VI becomes a giant, boring slogfest about 50-60% of the way into it. You have great fun in the beginning, work your butt off to set your Civ up on as path to victory and are rewarded by being bored to death for the next 30 hours of game play while you mindlessly press ":Next turn" praying for the gasme to finally end so you can start a new one and make it fun again.

    8) Then again, since Civ VI didn't see fit to include a Hall of Fame or any other way of recording your god-like gaming skills for posterity, who cares if you finish? When you finally reach the last turn or achieve a victory prior to the turn limit (very easy for culture and religious victories),, you get whisked away to page giving you a meaningless score and then when you advance to the main menu, all record four win disappears into the ether, never to be seen again.,

    For $60, I should at least get a Hall of Fame to record my best wins.

    And that is the entire problem I have with Civ VI. It isn't a $60 game.

    If the game offered a $35 price point I would say buy it. It is priced almost twice that amount. In its current state, it is a $35 game asking you to pay $60 to beta test it.

    Wait til it is on a steep sale. You will be glad you waited.
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  65. Nov 20, 2016
    4
    I am a huge Civ fan, but this iteration really missed the mark in my opinion. Graphically, it was a nice upgrade, but the whole game-play experience changed and not for the better. More city management and expansion at the cost of the feeling of scope that was in previous Civs. I will stick with Civ V until Civ 7 hits.
  66. Jul 10, 2017
    0
    its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny its 2 shiny
  67. Oct 28, 2016
    2
    Worse than Civ V in nearly every possibly way. Buggy, unbalanced, with AI dumber than... well Civ V, which is saying alot. A complete an utter mess which I'd have refunded in a minute if I could.
  68. Nov 4, 2016
    2
    the last civ game i really played was alpha centauri, i loved it and spent countless hours on it. i also played a lot of classic civilization II back in the time.

    i never had time to try all the later civilization games, but after reading some rave reviews i thought id give the new iteration a try. what a letdown. sure, there are some nice improvements, but overall, its simply
    the last civ game i really played was alpha centauri, i loved it and spent countless hours on it. i also played a lot of classic civilization II back in the time.

    i never had time to try all the later civilization games, but after reading some rave reviews i thought id give the new iteration a try.

    what a letdown.

    sure, there are some nice improvements, but overall, its simply unfathomable that this is the game they come up with 17 years after alpha centauri.

    i started my first game on the 2nd highest difficulty setting, since i figured i still know the basics from alpha centauri. i played around 15 hours until 125 A.D. of ingame time, and then i just stopped, wishing i could somehow get the time back i spent on this pointless game.

    the first thing i noticed is that the randomly generated map makes no sense. it does not feel real - it has snow next to desert, no logic behind it. any game with generated maps does this better nowadays, and alpha centauri did this way better 17 years ago, having simulated weather, where you could even raise mountains to change rainfall patterns.

    the whole game seems incredibly shallow and tailored to kids. tiles in general only allow one given upgrade, making building improvements a no brainer. diplomacy is completely nonexisting, and so is any form of aggression or warfare. in the 4000 simulated years i played, there was a single conflict that i myself started, when i attacked a city state. it took me a couple of hundred years of ingame time to take it.

    there is no aggression from ai players. they will simply pop up every couple of hundred years with random messages that make no sense. diplomacy as a whole is non-existant.

    really, really disappointed by this. for me, this is just another proof that today's reviews on big sites, in papers or magazines, are 100% rigged and bought. i will stick to indie games thank you very much.
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  69. Nov 7, 2016
    2
    Slow, boring, too complicated with "dead" animation, short research tree, unbalanced, worst interface ever. Disappointment...stopped playing. Definitely step back from Civ IV and V.
  70. Oct 24, 2016
    5
    La AI es estupida, no reta al jugador, confunden mas con diferentes arboles y tipos de gobierno, su modo de combate se basa mas en graficos que en retar al jugador. Desde mi punto de vista el mejor es CIV 4 en donde en verdad disfrutabas estar jugando con estrategia.
  71. Nov 12, 2016
    0
    The really bad thing about Civ 6 is not that the graphics are ugly and the interface is strange and the AI does not exist and generally the game is unplayable. The bad thing is that I dont believe that even future patches can even save it from mediocrity . I mean we civ players are used to high standards and high expectations from Firaxis and unforunately this time the company didntThe really bad thing about Civ 6 is not that the graphics are ugly and the interface is strange and the AI does not exist and generally the game is unplayable. The bad thing is that I dont believe that even future patches can even save it from mediocrity . I mean we civ players are used to high standards and high expectations from Firaxis and unforunately this time the company didnt deliver. Anyway ....thank God that CIv 5 is still there. I agree that civ games are not all about graphics but .....its 2016 and although I started playing from the first civ back in the nineties when I was 18 years old, I grew up and I also loved all the previous civ games and I really loved the civ 5 with the lovely graphics that except being pretty like a picture , they also help the immersion of the game . So as I understand it , there will be some patches, some dlcs and even an expansion for the new game . Many of the game fans will not follow .
    I just hope and I am almost certain that in just 2 years after the original release the project will be concluded and the next time the respected company will take different approach !!
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  72. Nov 12, 2016
    0
    Strange that that the professional (payed) reviews are hysterical and the player reviews from experienced civplayers are low. Perhaps the critis didn't really play the game, or any other Civ game before? This version is flawed, faulty, bugged and unplayable due to coredeep enginemistakes. It also sufferes from bad graphics which makes it impossible to play for a long time. That is not aStrange that that the professional (payed) reviews are hysterical and the player reviews from experienced civplayers are low. Perhaps the critis didn't really play the game, or any other Civ game before? This version is flawed, faulty, bugged and unplayable due to coredeep enginemistakes. It also sufferes from bad graphics which makes it impossible to play for a long time. That is not a problem since you don;t want to play this version. It's boring, annoying and frustrating. Expand
  73. Nov 19, 2016
    0
    For the love of god, add the ability to regenerate the map on the 1st turn like in past civ games. When you're committing to a Marathon/Huge/Deity game, you can end up spending hours just restarting the game so you don't get placed in the middle of a desert or tundra with no resources...all that is made worse by for some completely insane reason, Civ never saves your settings for gameFor the love of god, add the ability to regenerate the map on the 1st turn like in past civ games. When you're committing to a Marathon/Huge/Deity game, you can end up spending hours just restarting the game so you don't get placed in the middle of a desert or tundra with no resources...all that is made worse by for some completely insane reason, Civ never saves your settings for game creation so you have to reset all of them every time. Expand
  74. Apr 8, 2017
    2
    I only played for a couple of days, but already feel it's another disappointing addition to the series. The game design is not well thought out. It's difficult to manage your cities for strategic purposes – tile improvements often offer very little real improvement in food or production, making cities too uniform for production purposes. Losing builders after three improvements meansI only played for a couple of days, but already feel it's another disappointing addition to the series. The game design is not well thought out. It's difficult to manage your cities for strategic purposes – tile improvements often offer very little real improvement in food or production, making cities too uniform for production purposes. Losing builders after three improvements means you have to constantly interrupt your production in order to make more builders throughout the game. Even basic move commands don't make much sense: a unit will show one move left, yet is unable to move to a tile with forest or mountains (compare with Civ 4 where a remaining move just means a remaining move, regardless). The research quotes are insipid. You're even forced to listen to the same opening spiel about your "greatest quest" every time your game loads.

    There are also a lot of bugs, as if the game was rushed for publication. For example, if you have the scroll function turned on when your mouse cursor nears the edge of the screen, you can't click on other civilizations' leaders without the screen also scrolling. Sometimes the game ignores move commands altogether.

    With the exception of the opening theme, much of the music is terrible. There was little attempt to match music with historical periods or civilizations.

    The game runs very slowly even on a new MacBook Pro with dedicated graphics card, despite the fact that the graphics are nothing special. My activity monitor shows the program using over 200% of the CPU, which probably points to inefficient programming.

    Another failure, and the last time I'll play a new Civ game.
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  75. Oct 26, 2016
    1
    I was really hyped for this game, but was a bit disappointed. This looks more like a Civ5 big mod than a real new game. Don't get me wrong, the game is fine but not as much as I expected. Some things have been improved, some things not.

    Pros: - Unstacking cities: probably the best change to the game. I especially like that wonders need their own tile and own requirements - City states
    I was really hyped for this game, but was a bit disappointed. This looks more like a Civ5 big mod than a real new game. Don't get me wrong, the game is fine but not as much as I expected. Some things have been improved, some things not.

    Pros:
    - Unstacking cities: probably the best change to the game. I especially like that wonders need their own tile and own requirements
    - City states management is more interesting
    - Road built along trade routes
    - Eureka/Inspiration moments

    Cons:
    - The most important one : AI is still very stupid, even more than Civ5. Combats are boring. The 1upt design requires to spend a lot of time developing a complex AI, which has never been done.
    - Difficulty levels: Again, increased difficulty levels does not make the AI smarter but just give them bonuses, which is lazy design decision
    - Trade routes: You can't have a full picture of all available routes from all your cities (only the ones from the selected city) making it hard to optimize. And internal trade routes are too powerful.
    - Religion: very similar to Civ5, I still don't like it but that's subjective. Religion war is very boring.
    - Tourism: bad design as well.
    - Spying: looks like an unfinished feature
    - UI can be improved: There is less and less reports that show you what you are looking for. For example there is no way to check when your border will grow and which tile will be acquired. Or there is no chart that show the food surplus of all your cities at once. Etc. But I suppose this will be fixed in a future patch.
    - Game auto switching to the next unit: hope this can be disabled
    - Delegation: why accept opponent request? for the 25 bucks?

    I gave it a 6 so far. Might change depending on patch release
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  76. Oct 25, 2016
    5
    This is definitely a step back from CIV 5, I am a CIV fan since the first civ game. The worst thing for me is the policy system, in civ V every time you earn a new policy you get a bonus, in civ VI you can just replace a bonus by a different one, getting a new government doesn't give you new bonuses, it is much worse than the policy system in civ V. The AI is completely dumb, they attackThis is definitely a step back from CIV 5, I am a CIV fan since the first civ game. The worst thing for me is the policy system, in civ V every time you earn a new policy you get a bonus, in civ VI you can just replace a bonus by a different one, getting a new government doesn't give you new bonuses, it is much worse than the policy system in civ V. The AI is completely dumb, they attack you with no reason even if you have a much larger army. Also you can't choose what to do with you "great persons", they just give you a few bonuses, in civ V you have different options in how to spend your great person.
    Overall the game is a bit boring, sometimes at later stages of the game you just have to click the next turn button, it is not well balanced, hopefully it will become a great game after the expansions packs in the future, but at the moment CIV V is a much better and enjoyable game, so is civ IV
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  77. Oct 28, 2016
    6
    I tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that the reason to release it in this incomplete state was not to milk cash from us but rather to accelerate bug fixing based on inputs from broader audience. We’ll see in the coming few months anyways, but for now…
    1) AI is extremely stupid in single
    I tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that the reason to release it in this incomplete state was not to milk cash from us but rather to accelerate bug fixing based on inputs from broader audience. We’ll see in the coming few months anyways, but for now…
    1) AI is extremely stupid in single player game. I mean, we hear all the buzz about new technologies, artificial intelligence & machine learning algorithm that adapt to the user behavior – well, it’s not about Civ 6. I started playing at the King difficulty being experienced player of Civ 5, but the gameplay is too simple and not engaging. I announced surprise war to my neighbor who in the agenda hates this, by stealing the settler. AI had 5 times more army than I and pulled 7 units next to one of my cities where I had just 1 warrior. And guess what – nothing followed, apparently they came to have a party or something next to my city, just standing there and ignoring what was happening. In 10 turns and pulled in/build 4 archers and smashed that crowd. What the hell is that? Why do I need to care about diplomacy, city planning, trade what so ever, if I can simply skim through the game by doing bare minimum and still win?
    2) User Interface – holy cow, who designed that? The scaling of menus is extremely bad; the notifications during AI turn, so called “gossips”, simply stack at the middle of the screen covering the game window and other menus, and I always have to wait until they disappear. I don’t know if this is an issue of HD resolution but hell, my PC is not strong enough to play it on higher resolutions. The science and civic trees design is horrible and provide little to know information which can be a bottle neck for new players. Also I am missing Demographics report a lot, the new reporting options are oversimplified and does not provide comprehensive picture on where the player stand against the opponents.
    3) Some of the BASE content is missing, like Diplomatic victory mechanics. I mean it is there but it is simply disabled. I am 100% confident it will come in DLC to milk more cash… On top, I do miss the ideology mechanics which was extremely powerful tool in Civ 5 to backstab your opponents by converting several other nations to your ideology and smashing the happiness level of your opponent.
    4) The graphic design choice is questionable. Most people including myself don’t like it, too flashy colors, too childish and cartoony objects. It’s like playing Torchlight after Diablo 1. Anyways, I can live with that but I don’t really understand why the game is so demanding to hardware? Apparently the engine is simply not optimized.
    5) I don’t like the switch to city-level happiness and housing bottleneck. It forces players to go wide and tall empires are in disadvantage. First 50-100 turns now all about spamming cities.
    To wrap up, it’s not all so bad, it’s still good old Civ but as I mentioned earlier it’s far from being polished. I had a feeling that I am playing alpha version, not final release. The best improvement so far is by all means the districts mechanics. It forces you to build more specialized cities and avoid the MEGA city approach although this may be a disadvantage for people who enjoy 1 city challenge. I like the fact there are no overpowered Wonders anymore which eliminate the “rush mode” to get Pyramids or Great Library. The new government mechanics is also a good idea, although requires some improvements as well because at the moment you can overthrow your governments without any significant impact.
    Net, net, if the perfect game is 10, I would reduce it by 3 because of stupid AI and by 1 for the rest of the issues. Civilization 6 gets a 6 score from me.

    Ideal Civ game recipe from my POV
    Take from Civ 5:
    Visual Design
    AI (improve it to make more sophisticated)
    User Interface
    Culture Tree & Ideology
    Take from Civ 6:
    City Development
    Science
    Government
    Religion
    Military
    Barbs
    City States
    Diplomacy & Espionage
    Commerce
    Mix it altogether and release!
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  78. Nov 2, 2016
    4
    AI is completely broken and so much worse than CIV 5. AI interactions are completely random. They get pissed off or happy for no reason, complement me on my fleet when I've not a build a ship the entire game, denounce me after I just liberated their city and so on...

    Also go denounced by myself when playing Cleopatra. UI is bad. Weird, slow auto-unit cycling will make you do many
    AI is completely broken and so much worse than CIV 5. AI interactions are completely random. They get pissed off or happy for no reason, complement me on my fleet when I've not a build a ship the entire game, denounce me after I just liberated their city and so on...

    Also go denounced by myself when playing Cleopatra.

    UI is bad. Weird, slow auto-unit cycling will make you do many accidental moves. In general, it feels like you have to micro manage units more than CIV 5. The amount of clicking required is just off the charts compared to CIV 5. Especially, spying and trading. You would've thought that devs would make those little quality of life improvement in this iteration, but no.

    General art style of the game is childish/cartoonish. Leaders heads are ridiculously over-sized, their reactions are immature and overstated, as if the game is trying to appeal to 7-year olds.

    Rest of the game is pretty solid, but immersion is broken by the reasons stated above.

    CIV fans: still must have. Others: wait till AI is fixed.
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  79. Jan 8, 2017
    4
    The game has lack of feedback to player. I felt the quantaty has replaced the quality. Hundreds of small choices which seems to effect nothing. I gave up after 4 hours of playing, because it felt as endless clicking "Next turn".
    Maybe because it's my first game in the series...
  80. Oct 24, 2016
    6
    AI is most probably the element of utmost importance in single player games. And look. Firaxis didnt get any lesson from Civ 5 by kicking out the AI team from the company. Gosh, god damn it. Who tests the AI feature of the game, is it the team that programs it or some really dumb guys. then answer is clear, "yeah yeah it is working just fine, just as it did in civ5". Examples; I have theAI is most probably the element of utmost importance in single player games. And look. Firaxis didnt get any lesson from Civ 5 by kicking out the AI team from the company. Gosh, god damn it. Who tests the AI feature of the game, is it the team that programs it or some really dumb guys. then answer is clear, "yeah yeah it is working just fine, just as it did in civ5". Examples; I have the military power x3 of one civ and he/she stills declares war on me. In real world, if you dont like superpowers you just shut the f.k up, dont declare war on them. Second, civs declare war on me but since they are dumb, i can turn around the war and they beg for peace. if I dont accept their peace offer, then I will be the warmonger. Shame on you AI testers, ALL of you.

    And shame on some sites too, including metacrticis who reviewed the game in less than 24 hours and give it 9-10. Congratulations, we can expect this much dumb AI in civ 7 now.

    And as for the religion, my holy city/religion was wiped out by foreign apostles etc, cant train any units of my original religion anymore. So I am trying to revive my religion with the help of Jerusalem :))
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  81. Oct 25, 2016
    0
    Серьезно разочарован: 1)Отвратительная графика, руки оторвать дизайнерам. Beyond Earth или Civ5 выглядят на 2 порядка красивее. 2)Сильно упрощенный геймплей 3)Тупой и неадекватный ИИ. 4)Музыка жестко привязана к нации, без возможности настройки. Через час слушать 3 минутные "Светит месяц" на унылой балалайке (если играть за Россию) абсолютно криворукого балалаечника (где этого урода нашли?Серьезно разочарован: 1)Отвратительная графика, руки оторвать дизайнерам. Beyond Earth или Civ5 выглядят на 2 порядка красивее. 2)Сильно упрощенный геймплей 3)Тупой и неадекватный ИИ. 4)Музыка жестко привязана к нации, без возможности настройки. Через час слушать 3 минутные "Светит месяц" на унылой балалайке (если играть за Россию) абсолютно криворукого балалаечника (где этого урода нашли? пожалели денег на качественную национальную музыку?) несколько надоедает. По три гвоздями прибитых мелодии на нацию. Итого - игра максимум 5 из 10. Не покупайте, подождите неделю,почитайте отзывы. Увы, поздно узнал про возможность вернуть деньги, если играл менее 2х часов. Успел поиграть 2,5 часа до удаления игры ( , а так бы вернул деньги однозначно! Expand
  82. Oct 27, 2016
    3
    I was very hopeful for this game. What I could see from pre-release gameplay, it looked promising. I've now played 4 full games. I won 3 lost 1. The AI is pretty terrible to be honest. Lots of information is left out. There are issues with diplomacy as well. So far I have no way to tell my opponents to stop sending missionaries through my lands, but they can demand that of me. I also haveI was very hopeful for this game. What I could see from pre-release gameplay, it looked promising. I've now played 4 full games. I won 3 lost 1. The AI is pretty terrible to be honest. Lots of information is left out. There are issues with diplomacy as well. So far I have no way to tell my opponents to stop sending missionaries through my lands, but they can demand that of me. I also have a sound bug I cannot fix yet. I will update my score if this gets fixed with coming patches. Expand
  83. Oct 26, 2016
    5
    Not as good as I thought it would be. Disappointed all the way makes me want to go back to civ5

    Con: The automatism that civ 5 gave made it a lot better. Removing automatic workers is a pain also the card selections of bonuses towards which government is painful and useless too much information to get submerged into gameplay. Also, the civics and influence spent to research the same as
    Not as good as I thought it would be. Disappointed all the way makes me want to go back to civ5

    Con:
    The automatism that civ 5 gave made it a lot better. Removing automatic workers is a pain also the card selections of bonuses towards which government is painful and useless too much information to get submerged into gameplay. Also, the civics and influence spent to research the same as the technology research tree just clusters the gaming experience.

    It's a whole mess that didn't make this game enjoyable. Will I still play ? Yes just for the fact that I spent money on it will I buy the expansions? Maybe if they fix what they have done to it which I doubt.

    I played over 30 hours already and still don't get the best of it. It just makes me want to go back to civ 5 and enjoy the game to it's fullest.

    Pros: I like what they have done with the city states loaning the military when in need is a great addon when you reach a certain level with the state for a certain price of gold but well worth it when you are at war.

    Districts are a cool addon as well to increase military culture science , religion on your territory at the expense of the tiles. But a really cool addon.

    and that's it! not enough to give a chance to this game, unfortunately, there is too much of a mess to get recovered the civics and automatism of the workers and even those government cards that are supposed to bring this game to another level of detail just does not meet my expectations it's unfortunate and I hope it is fixable but if not I will just put it aside and compensate on my urge on Civilisation 5 instead.
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  84. Oct 25, 2016
    5
    Mechanically solid and complete game but I can't forgive Firaxis for what they've done to the art style and the general vibe of the IP. Realism has always been important for Civ games, feeling like a real leader of a real nation has always been something unique that other 4X games didn't have. Why then Firaxis chose to go for a this cartoony, goofy art style? They can't say it's justMechanically solid and complete game but I can't forgive Firaxis for what they've done to the art style and the general vibe of the IP. Realism has always been important for Civ games, feeling like a real leader of a real nation has always been something unique that other 4X games didn't have. Why then Firaxis chose to go for a this cartoony, goofy art style? They can't say it's just because the cartoony map is less cluttered and easier to navigate because the leaders are just goofy, cartoony caricatures of real people too. I understand that for most players the art style of a strategy game is not important but for me personally it completely ruins the experience of playing a Civilization game. The only consolation is it's not 2005 anymore, Civilization is not the only 4X game on the market. Expand
  85. Nov 10, 2016
    3
    There are so many neat new features to this game... but it's unplayable, from any realistic perspective.

    The AI is absolutely horrible. I cannot stress enough just how bad the AI is. When you win, you feel like you just beat up a child. The system requirements are... well, I could barely play it, and I wasn't even close to pushing the limits with regards to map-size. Even on
    There are so many neat new features to this game... but it's unplayable, from any realistic perspective.

    The AI is absolutely horrible. I cannot stress enough just how bad the AI is. When you win, you feel like you just beat up a child.

    The system requirements are... well, I could barely play it, and I wasn't even close to pushing the limits with regards to map-size. Even on "Standard", turns took an inordinately long time to complete.

    Wait for patches. Do not buy this game in its present incarnation.
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  86. Nov 30, 2016
    6
    Civilization VI is just more of the same with bad AI, not enough variety, not enough particularities in the leaders skill and a pointless game design beyond the year 1000 AD.

    Plenty of people who can't handle change will complain about the graphics (who cares, they do the job and you will cut the animated leaders talking after a few games to stop being interrupted all the time). Like
    Civilization VI is just more of the same with bad AI, not enough variety, not enough particularities in the leaders skill and a pointless game design beyond the year 1000 AD.

    Plenty of people who can't handle change will complain about the graphics (who cares, they do the job and you will cut the animated leaders talking after a few games to stop being interrupted all the time).

    Like all 4X wannabes these days, you will anyway have to wait 3-5 years to get the extensions, mods and a complete game experience. The game also lacks mod support at the moment besides a few UI fixes and customization, so we have to wait until mod tools are released which could introduce some rules variety in the gameplay).

    I had a lot of time to play Civilization VI since release and got rapidly saturated.
    More than anything else, the infuriating times between turns are absolutely awful when you go beyond a small map. This removed a whole point in the subjective grade I gave to Civ VI.

    The lack of variety between games is a huge downer. I think the game needs to go further into leader specialization and really think hard about the mid game slog that goes all the way to the end. To be honest, the only motivation to end a game is global thermonuclear war, but once you have done that once, there is not much reason to end a game.

    My biggest critic is the kind of dissociation between units and production / science. Moving your armies should go way faster so the player could actually DO something. Right now, producing units then moving them around is just a time waste considering how much else you could do with these turns in terms of development to your cities.

    I like the workers having only 3 charges by default, it introduces a bit of dynamism.
    I wish wonders could be built outside the 3 tiles limit of the city itself. Wonders should be restricted to the territory, not the cities.

    With time, Civilization VI will undoubtedly become a really good Civilization if Firaxis brings as much attention to it as they did for Civ 5, but we will all be paying a high price for the finished game again ...
    So yeah, 6, is generous.
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  87. Dec 11, 2016
    5
    First off, I would like to say I personally like this game and appreciate the effort that was put down into making it look good. It has really gotten a face-lift from the previous games in the series.

    Secondly, I really like that Firaxis decided to make something new with the somewhat tedious system of workers in the games and even though I am a huge CIV-fan and have played every single
    First off, I would like to say I personally like this game and appreciate the effort that was put down into making it look good. It has really gotten a face-lift from the previous games in the series.

    Secondly, I really like that Firaxis decided to make something new with the somewhat tedious system of workers in the games and even though I am a huge CIV-fan and have played every single one of them and appreciated the layout in the earlier system, the concept of builders instead of workers makes the game run so much faster and smoother without taking away any of the strategic thinking.

    Now to the negative remarks..
    Even though the new way of building improvements at first may seem like a delicate yet clever upgrade from the previously somewhat tedious method there are some serious glitches in my opinion. For one, you cannot, in any way remove/move a district. While this may seem like a part of the strategic depth of the game at first I feel that it would be somewhat more advantageous to be able to move at least certain districts like for say the encampment, seeing as how this can have a great impact on the placement of your enemies cities or your expansion plan, not to mention it would seem logical to want to be able to have an "army on the move". But this is just a minor thing and I recognize that it may just be my opinion.

    The problem with the AI's ability to make half-witted to wholeheartedly insane decisions however is a problem in a different dimension entirely. Not only the fact that they seem to be about as trigger-happy as a pawnshop-owner that has been raided by thugs just one time too many but they declare war as(it seems) a statement rather than anything else. I have played the game for about 50 hours or so by now, so, I admit, its not very much, but every 15-30 turns or peace I find myself in a war against an AI opponent on the basis that my haircut offends them.. Or so I assume..
    The AI is constantly declaring war, not only without a good reason, but when I line up my defensive units I too often see them coming at me with clearly inferior units, either in number or in way of science. And, if that is not bad enough, at times they actually manage to amount a decent army that should go wrecking ball in my territory, however they just seem to mope around taking multiple hits from my city defenses and garrisoned units until they decide to retreat, barely having scratched the walls and raided AT MOST two improvements. Yet other times, I face no army at all and when I send out a forward party against their cities they have basically no units at all!
    Its like the AI declares war upon you based on the basis that there has been peace for too long and thinks the player is bored, but merely does it for show.

    That said, I have some issues that I find falls in between in severity, probably because I'm as experienced when it comes to playing CIV as I am but:

    1. The tooltips for this release is.. lacking just doesn't cut it. It is non-existent! While this isn't a big bother for me who has several thousands of hours of gameplay combined on the previous games its really annoying when I find a new feature only to realise that there is no explanation anywhere as to what it does. Yes, google is my friend but really?

    2. While I like the fact that you brought back religious victory in this game, you have to tweak it.. really. It is far to easy to win a religious victory versus the AI because the religious units are simply too powerful. I get the point with inquisitors, really, I do, but then again? They cost way less than an apostle and have basically a VETO against you spreading any religion but mine among my cities. One action(out of three) and everyone believes in my god again. The AI never uses them that I have seen, but if they did, it would just make religous victory pointless again because it would be completely impossible so..
    By now, with inquisitors, religion has no other effect than a few bonus policies.

    3. The tech tree and policy trees need some work and tweaking. I like the linear system with both "policies" and tech but the trees in my opinion isn't really balanced. Also, there are so many policies/techs that could be situational, that you wanna use sometimes on some playthroughs, maybe. But they never end up being good enough in any situation, especially not since you get to change policies every time you discover a new one, completely for free! An easy way to give this a bit more strategic depth would be to bring back the "revolts" from some of the earlier games with the tweak that during the lower tier governments you have longer unrest if you wanna change during a specified number of turns.
    Example. Tier-1 2 turns of unrest if changing withing 20 turns at standard speed. Tier-2 1 turn of unrest if changing withing 20 turns.

    Overall, its a decent game. It could be great with the tweaking and a vast AI improvement. Unfortunately I'm a bit disappointed in my overall experience at this time.
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  88. Apr 21, 2018
    5
    Civilization is my favorite franchising, but this game have so mane bugs and it seems that the developers don't care to fix ....
  89. Oct 24, 2016
    6
    Initially I was excited and impressed with my first playthrough. A few of the features seem to work sporadically, music and animations have a tendancy to drop out. Graphics are okay but nothing special. Music is nice when it works. Game play is pretty slow and even after 300 turns you might be limited to making one click per turn. I do like the game but think we need to see a lot ofInitially I was excited and impressed with my first playthrough. A few of the features seem to work sporadically, music and animations have a tendancy to drop out. Graphics are okay but nothing special. Music is nice when it works. Game play is pretty slow and even after 300 turns you might be limited to making one click per turn. I do like the game but think we need to see a lot of improvements in the next few months. AI is terrible, lost count of how many times I have been invaded and outnumbered 10-1 but end up victorious in just a few turns and claiming multiple cities in the peace treaty. I know it is still early in the games life but I have to say that currently the potential outweighs the delivered content. Expand
  90. Oct 28, 2016
    5
    Its a decent game I suppose. As has already been said, the AI is ridiculous and nonsensical, at best. This really kills the game as there is no challenge anywhere to be had. Graphics and sound are ok I guess but nothing special.

    Save your money.
  91. Nov 27, 2016
    1
    Too little customization options. Loads long even on ssd. Graphics suck. AI has long and useless animations in diplomacy screen. Some nations music make them unplayable. The game is made to sell dlc. Religion is too complicated. There's not enough tutorials in game. Barbarians are either too hard or nonexistent.
  92. Oct 30, 2016
    2
    I've waited years for this game, years. Being a devote fan of Civ 5, I couldn't wait for the day to come for the release, but when it came, my initial thoughts were one of disappointment and disappointment turned to loathing. The ridiculous load times, the lighting which beggars belief... I mean why would you have what appears to be "day / night" lighting in a game that spans time periodsI've waited years for this game, years. Being a devote fan of Civ 5, I couldn't wait for the day to come for the release, but when it came, my initial thoughts were one of disappointment and disappointment turned to loathing. The ridiculous load times, the lighting which beggars belief... I mean why would you have what appears to be "day / night" lighting in a game that spans time periods in years? Awful twee cartoon graphics of leaders that I just want to punch, let alone play with. Untidy menus, overzealous space bar where you click to end the turn of one unit only to jump through multiple ones. The AI is frankly laughable making odd choices. Oh my god, I so wanted to love this game but to be quite frank, I doubt that I'll even complete one game with it, it's that bad. They had every chance to make this ground breaking and honestly you SHOULD break new ground with this game, as you bury it away, forget about it and go back to playing CIV 5. If Sid Meier's isn't holding his head down in shame at this travesty, he isn't the gaming god I thought he was. An awful game, avoid. Expand
  93. Oct 30, 2016
    1
    Disgusting PC game.on computers disgusting retarded graphics,awkward control,piracy is rampant.Games crash,they need to spend hours installing,downloading updates and always buy the video card.
  94. Oct 25, 2016
    0
    The game has amazing graphics and music. And now the good things end. The game receives from me 0 as grphics may increase playability, but you won't ge any ponits for that only. It is not strategy game, it is a game for Sims lovers. Funny, nice and not demanding. AI is so stupid, incompetent and ridiculous that I stopped playing it after one day.

    To devs - make more units per tile and
    The game has amazing graphics and music. And now the good things end. The game receives from me 0 as grphics may increase playability, but you won't ge any ponits for that only. It is not strategy game, it is a game for Sims lovers. Funny, nice and not demanding. AI is so stupid, incompetent and ridiculous that I stopped playing it after one day.

    To devs - make more units per tile and it wil solve AI war waging (and it will be more interesting and realistic than wars taking two eras). Make dipplomatic actions more viable for AI, ie coalitions against stronger civs, you wont need to buff AI so strongly. The game is very bad.
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  95. Oct 25, 2016
    6
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ... Overall enough fresh ideas for
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ...

    Overall enough fresh ideas for someone who quit after III. Cities now grow organically over the map, no dedicated screen. Craftsmen with limited actions are ok with me, a consequence of playing on the main map only.
    I may tinker my own religion. There are now two trees to explore - science and culture, the second for social progress. Fine tuning your own government with policies is nice, the execution as text cards in boardgame style in not. Leaders are generated, providing small boosts but often needing very specific requirements to be triggered.
    Overall interesting dimensions, but too much micromanagement for the gain.

    There seems to be no limit to a civi's expansion, which IMO is a balance issue. Spamming settlers seems a valid strategy. Minor Civs to interact with, good. Initial survival pressure comes from barbarians roaming the lands, manageable.

    New techs pop up very fast from the start, especially as two trees trigger in parallel. Pacing feels strange.
    Treasury became an issue for me, with lots of tradeoff, felt ok. Compared to the old CIV also keept troop count lower, good. Units gain experience and may level with a small tree of improvements.

    AI seems stupid; sorry. Not impressed by diplomacy or war strategy yet.

    Overall: Tons of details, but hard to get the big picture.
    Will be a nice detraction to explore casually, but I don't see me spending lots of time with it.
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  96. Jul 14, 2017
    4
    This review is coming from someone who has enjoyed Civilization in the past. I would rate Civ5 an 8 or 9. So it isn't that I don't like Civilization. I just have a problem with this one. I want to like this game, I really do. Every so often I try to play, hoping for a fun and enjoyable experience, and every time I come out disappointed. There are many things that the game does really well,This review is coming from someone who has enjoyed Civilization in the past. I would rate Civ5 an 8 or 9. So it isn't that I don't like Civilization. I just have a problem with this one. I want to like this game, I really do. Every so often I try to play, hoping for a fun and enjoyable experience, and every time I come out disappointed. There are many things that the game does really well, but the AI utterly ruins it. If you are familiar with the Civilization series, you should be familiar with the AI and how it is well, lacking to say the least. Well it's still horrid here. What makes this AI ruin the entire game for me is that it knows everything you do. Try to build a wonder? The AI knows you started building that and will not only begin building it as well, but it will specifically wait until the last possible turn to start. Just so it can beat you to it by one turn, losing you both the wonder and the 20+ turns of production you used to build it. You can't see what the AI does so you have no idea if they just started building Stonehenge. They can. Based on this, I bet the AI probably sees inside your territory without even so much as meeting you first. Maybe even the entire map. Even if they don't, should I even have to be asking these questions? Like I said in the beginning, there are good things about it and if you can get past an AI that blatantly cheats you might like this game. I can't rate it anything above red because I simply get little enjoyment out of playing it. Expand
  97. Nov 4, 2016
    5
    Single player is pretty good. Really enjoying it.

    Tried to set up a multiplayer game with my wife - terrible. Should be ashamed of yourselves as game makers. I think, the reason it won't work is mac/PC, but FFS make an error message that says that. Don't let me invite her. Don't have her "visit profile" to accept. And sure as sh@t don't respond with some ambiguous version mismatch with
    Single player is pretty good. Really enjoying it.

    Tried to set up a multiplayer game with my wife - terrible. Should be ashamed of yourselves as game makers. I think, the reason it won't work is mac/PC, but FFS make an error message that says that. Don't let me invite her. Don't have her "visit profile" to accept. And sure as sh@t don't respond with some ambiguous version mismatch with host message when she does.

    Fix it. It's 2016.
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  98. Oct 29, 2016
    4
    Better graphic and animations. And that's all. Slow as hell to load games and go to next, even with an SSD, always the same useless diplomacy and no intel at all, as usual... A real mess.
  99. Oct 22, 2016
    6
    In almost every way, this is a step back from Civilization V. It actually plays and feels like it should have come before Civilization V and not after.

    It really is hard to not compare VI to V. Civilization V (Vanilla) is such an exceptional game in its fundamentals, mechanics, combat, accessibility, replayability, learning curve, engagement, user interface, etc. The only aspects in
    In almost every way, this is a step back from Civilization V. It actually plays and feels like it should have come before Civilization V and not after.

    It really is hard to not compare VI to V. Civilization V (Vanilla) is such an exceptional game in its fundamentals, mechanics, combat, accessibility, replayability, learning curve, engagement, user interface, etc. The only aspects in which VI outshines V is in a much deeper diplomacy. Almost everything else falls flat.

    The atmosphere in this game is non-existent. Wonders don't feel rare or great, or give you that sense of accomplishment after completing them. User Interface is absolutely terrible. I should not have to battle the UI when trying to play through the game. If anyone has spent at least 100 turns playing the game you know exactly what I mean. The game feels so dull and dare I say just boring. Who cares if the civic system is more "complex" than Civ V's social policy system if I can't even feign interest in continuing to play one more turn? The graphics is just inexcusable for a 2016 AAA series backed by a AAA publisher. I don't have a problem with the style but the quality is so poor. Its like the graphics were developed by a low budget indie developer. I'm a devout fan of Civ but any review for this game above a 7 is simply not accurate.

    You have to be able to draw and capture the interest of a gamer. This game is not at all accessible for new comers or even many old fans. It has a slow, complex learning curve, and for those with not the interest to keep playing the game they will never learn it because the atmosphere of the game is too uninteresting/unaccesible to get to the intricacies of the new features.

    I would go back to playing Civ V if I hadn't already spent the past six years playing it. I wasn't expecting VI to be exactly like V or to even be better than V. I was however expecting it to uphold the exceptional quality the series has made for itself. All of these perfect scores and near perfect scores from both user reviews and critic reviews I have to shake my head at. I can guarantee these are from die-hard Civ fans with just a slight bias. I'm as big a fan of Civ as the next guy on here but I will reiterate this again: any review for this game above a 7 is simply not accurate.
    Expand
  100. Oct 28, 2016
    4
    + graphics
    + atmosphere

    - AI
    - Terrible AI
    - 1 unit per tile - boring, annoying, in late phase it is not fun but misery
    - builders

    Instead of graphics should Firaxis invest to AI and gameplay, change 1 UPT
Metascore
88

Generally favorable reviews - based on 84 Critics

Critic score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. CD-Action
    Jan 12, 2017
    90
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
  2. 90
    It's a more playful, fun feel to the franchise, perhaps, but all that's wrapped around a deeply nuanced game. If you've ever enjoyed playing a multi-layered, immersive and strategic board game with a bunch of funny characters, get in here.
  3. Games Master UK
    Jan 1, 2017
    74
    Firaxis has made some significant, exciting changes, but has also obscured vital information. [Christmas 2016, p.70]