Sid Meier's Civilization VI Image
Metascore
88

Generally favorable reviews - based on 84 Critic Reviews What's this?

User Score
7.0

Mixed or average reviews- based on 1496 Ratings

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  • Summary: Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time.
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Sid Meier's Civilization VI - First Look: Brazil
Score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. LEVEL (Czech Republic)
    Dec 12, 2016
    100
    Although it’s not without flaws, the sixth Civilization brings a lot of outstanding news and makes its mark into the history of the series as crucial point break to a slightly new form of a good old recipe. [Issue #269]
  2. Nov 3, 2016
    95
    This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets.
  3. Oct 26, 2016
    93
    An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles.
  4. Oct 24, 2016
    90
    Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.
  5. Oct 26, 2016
    90
    Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization.
  6. Nov 1, 2016
    85
    Civilization 6 core gameplay has not changed. The additions the developer made only contribute to the excitement and challenge. Civilization 6 is a worthy successor to the franchise.
  7. Nov 2, 2016
    40
    It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.

See all 91 Critic Reviews

Score distribution:
  1. Oct 21, 2016
    10
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows onThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
  2. Oct 21, 2016
    9
    I believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content fromI believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content from Civilization V while also changing enough to keep it fresh.

    Many who are die hard fanatics of Civ V might not appreciate this new version or see it as a update to Civ V but I think this is a solid foundation for an amazing future game.
    Expand
  3. Oct 21, 2016
    8
    As a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) addsAs a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on.

    Issues so far are mostly concerning some performance optimizations needed, ui scaling does not look crisp and sharp on 4k (1440p without ui scaling s the sweet spot), the map can be quite cluttered and hard to read and orient and the minimap is almost only useful to find where my cities are, not so much as an overview.
    Expand
  4. Oct 28, 2016
    6
    I tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that theI tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that the reason to release it in this incomplete state was not to milk cash from us but rather to accelerate bug fixing based on inputs from broader audience. We’ll see in the coming few months anyways, but for now…
    1) AI is extremely stupid in single player game. I mean, we hear all the buzz about new technologies, artificial intelligence & machine learning algorithm that adapt to the user behavior – well, it’s not about Civ 6. I started playing at the King difficulty being experienced player of Civ 5, but the gameplay is too simple and not engaging. I announced surprise war to my neighbor who in the agenda hates this, by stealing the settler. AI had 5 times more army than I and pulled 7 units next to one of my cities where I had just 1 warrior. And guess what – nothing followed, apparently they came to have a party or something next to my city, just standing there and ignoring what was happening. In 10 turns and pulled in/build 4 archers and smashed that crowd. What the hell is that? Why do I need to care about diplomacy, city planning, trade what so ever, if I can simply skim through the game by doing bare minimum and still win?
    2) User Interface – holy cow, who designed that? The scaling of menus is extremely bad; the notifications during AI turn, so called “gossips”, simply stack at the middle of the screen covering the game window and other menus, and I always have to wait until they disappear. I don’t know if this is an issue of HD resolution but hell, my PC is not strong enough to play it on higher resolutions. The science and civic trees design is horrible and provide little to know information which can be a bottle neck for new players. Also I am missing Demographics report a lot, the new reporting options are oversimplified and does not provide comprehensive picture on where the player stand against the opponents.
    3) Some of the BASE content is missing, like Diplomatic victory mechanics. I mean it is there but it is simply disabled. I am 100% confident it will come in DLC to milk more cash… On top, I do miss the ideology mechanics which was extremely powerful tool in Civ 5 to backstab your opponents by converting several other nations to your ideology and smashing the happiness level of your opponent.
    4) The graphic design choice is questionable. Most people including myself don’t like it, too flashy colors, too childish and cartoony objects. It’s like playing Torchlight after Diablo 1. Anyways, I can live with that but I don’t really understand why the game is so demanding to hardware? Apparently the engine is simply not optimized.
    5) I don’t like the switch to city-level happiness and housing bottleneck. It forces players to go wide and tall empires are in disadvantage. First 50-100 turns now all about spamming cities.
    To wrap up, it’s not all so bad, it’s still good old Civ but as I mentioned earlier it’s far from being polished. I had a feeling that I am playing alpha version, not final release. The best improvement so far is by all means the districts mechanics. It forces you to build more specialized cities and avoid the MEGA city approach although this may be a disadvantage for people who enjoy 1 city challenge. I like the fact there are no overpowered Wonders anymore which eliminate the “rush mode” to get Pyramids or Great Library. The new government mechanics is also a good idea, although requires some improvements as well because at the moment you can overthrow your governments without any significant impact.
    Net, net, if the perfect game is 10, I would reduce it by 3 because of stupid AI and by 1 for the rest of the issues. Civilization 6 gets a 6 score from me.

    Ideal Civ game recipe from my POV
    Take from Civ 5:
    Visual Design
    AI (improve it to make more sophisticated)
    User Interface
    Culture Tree & Ideology
    Take from Civ 6:
    City Development
    Science
    Government
    Religion
    Military
    Barbs
    City States
    Diplomacy & Espionage
    Commerce
    Mix it altogether and release!
    Expand
  5. Jan 5, 2021
    5
    They tried to change a lot of things. I agree that a new game is done to keep people playing. But this one is the worst civ that I played. IThey tried to change a lot of things. I agree that a new game is done to keep people playing. But this one is the worst civ that I played. I haven t tryed rise and fall yet. Expand
  6. Jan 8, 2017
    3
    Very few novelties, AI dumber than ever, religion handled the worst possible way... A CIV V , only slightly different, but not for the better.Very few novelties, AI dumber than ever, religion handled the worst possible way... A CIV V , only slightly different, but not for the better. Interface has been made really unfriendly compared to CIV V.
    The achievements needed to increase research speed are basically a "double punishment" when you don't have the right ressources from the strart. Really unbalanced.
    The musics are... like the game. Well chosen, but in a version that feels like the musicians were about to commit suicide.
    Expand
  7. Aug 14, 2019
    0
    of course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I giveof course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I give 0 for horrible practices Expand

See all 355 User Reviews

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