Sid Meier's Civilization VI Image
Metascore
88

Generally favorable reviews - based on 84 Critic Reviews What's this?

User Score
7.0

Mixed or average reviews- based on 1352 Ratings

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  • Summary: Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time.
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Sid Meier's Civilization VI - First Look: Brazil
Score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. LEVEL (Czech Republic)
    Dec 12, 2016
    100
    Although it’s not without flaws, the sixth Civilization brings a lot of outstanding news and makes its mark into the history of the series as crucial point break to a slightly new form of a good old recipe. [Issue #269]
  2. Nov 3, 2016
    95
    This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets.
  3. Oct 26, 2016
    93
    An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles.
  4. Oct 24, 2016
    90
    Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.
  5. Oct 26, 2016
    90
    Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization.
  6. Nov 1, 2016
    85
    Civilization 6 core gameplay has not changed. The additions the developer made only contribute to the excitement and challenge. Civilization 6 is a worthy successor to the franchise.
  7. Nov 2, 2016
    40
    It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.

See all 91 Critic Reviews

Score distribution:
  1. Oct 21, 2016
    10
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows onThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
  2. Oct 21, 2016
    9
    I really like this game. It needs some balancing here and there, but it is amazing, better than C5. I hope they fix UI scaling issues fast. II really like this game. It needs some balancing here and there, but it is amazing, better than C5. I hope they fix UI scaling issues fast. I wish I could change city names and edit leaders information's like in older civ titles. However, I like it and had already a ton of fun with it. Expand
  3. Oct 21, 2016
    8
    As a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) addsAs a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on.

    Issues so far are mostly concerning some performance optimizations needed, ui scaling does not look crisp and sharp on 4k (1440p without ui scaling s the sweet spot), the map can be quite cluttered and hard to read and orient and the minimap is almost only useful to find where my cities are, not so much as an overview.
    Expand
  4. Oct 25, 2016
    6
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ...

    Overall enough fresh ideas for someone who quit after III. Cities now grow organically over the map, no dedicated screen. Craftsmen with limited actions are ok with me, a consequence of playing on the main map only.
    I may tinker my own religion. There are now two trees to explore - science and culture, the second for social progress. Fine tuning your own government with policies is nice, the execution as text cards in boardgame style in not. Leaders are generated, providing small boosts but often needing very specific requirements to be triggered.
    Overall interesting dimensions, but too much micromanagement for the gain.

    There seems to be no limit to a civi's expansion, which IMO is a balance issue. Spamming settlers seems a valid strategy. Minor Civs to interact with, good. Initial survival pressure comes from barbarians roaming the lands, manageable.

    New techs pop up very fast from the start, especially as two trees trigger in parallel. Pacing feels strange.
    Treasury became an issue for me, with lots of tradeoff, felt ok. Compared to the old CIV also keept troop count lower, good. Units gain experience and may level with a small tree of improvements.

    AI seems stupid; sorry. Not impressed by diplomacy or war strategy yet.

    Overall: Tons of details, but hard to get the big picture.
    Will be a nice detraction to explore casually, but I don't see me spending lots of time with it.
    Expand
  5. Jan 5, 2021
    5
    They tried to change a lot of things. I agree that a new game is done to keep people playing. But this one is the worst civ that I played. IThey tried to change a lot of things. I agree that a new game is done to keep people playing. But this one is the worst civ that I played. I haven t tryed rise and fall yet. Expand
  6. Nov 10, 2016
    3
    I had high hopes for CIV VI, but unfortunately i was very disappointed. My number one complaint is that they got rid of the replay movie atI had high hopes for CIV VI, but unfortunately i was very disappointed. My number one complaint is that they got rid of the replay movie at the end of a game, one of the best features of previous versions of Civilization. When you win a game you're rewarded with a cheesy animation, and a line chart that looks terrible, like it was put together as cheaply as possible.

    Some other gripes:
    -The mini map is inexcusably pixelated and looks awful.
    - There's no large map/globe view, so you can't zoom out and admire the world, and you feel like you're stuck inside a small window.
    - The AI is awful, and makes incomprehensible decisions.
    - Setting up trade routes are now incredibly tedious once you have more than a handful of cities.
    - The diplomacy screen is slow and annoying and AI often offers pointless or confusing commentary.
    - The notification system is a pain to use. The tool-tip menu that slides in and out is painfully slow, and the amount of 'spam' quickly becomes irritating.
    - You can't filter the map to reveal only resources and exclude cities so it's sometimes hard to locate certain resources

    There are plenty of bugs too:
    - Objects can restrict view of city health bars, so you have to zoom in to see what's happening.
    - The game often freezes when you capture a city for a few seconds
    - The game runs slow if you don't have instant movement turned on.
    - Sometimes a unit becomes locked in place and can't be moved, and yet the game wont let you skip its turn either - I had to reload the game.
    - Diplomacy screen - in the list of cities that an opponent owns, it occasionally bugs out and lists cities that are not even owned by that civilization.
    - Notifications - AI civilizations make references to relationships with destroyed Civilizations, as if they still existed.
    - If you leave a game to go grab a coffee or something, and come back some time later - occasionally keyboard shortcuts stop working and you have to quit / reload
    Expand
  7. Aug 14, 2019
    0
    of course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I giveof course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I give 0 for horrible practices Expand

See all 317 User Reviews

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