- Publisher: Electronic Arts
- Release Date: Nov 13, 2007
User Score
Generally unfavorable reviews- based on 109 Ratings
User score distribution:
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Positive: 23 out of 109
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Mixed: 27 out of 109
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Negative: 59 out of 109
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Jun 25, 2011this game is a bummer compared to the earlier sim cities. i had some fun playing this game and got bored with my second city. i dont like anything particularly about this game but i dont really hate anything either so it is just sot of boring. i wish the could have gone back to their basics.
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[Anonymous]Nov 16, 2007
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AlexSep 5, 2009
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BobbyH.Nov 27, 2007
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ThomasN.Dec 25, 2007
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Mar 9, 2013Compared to SimCity 4 Deluxe, SimCity Societies is a very lackluster addition to the SimCity series. It offers a lot more options building-wise, but I prefer the way SimCity 4 Deluxe was formatted. I felt that it was somewhat annoying to have to build buildings one-by-one rather than making zones. Overall, it is a very meh game compared to SimCity 4 Deluxe.
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Sep 1, 2013Well what can I say it's... okay. I bought this for REALLY cheap and started playing it. It's pretty easy. Well then my computer was having problems and i needed to reload it. After that I forgot about the game and started to do other things on my computer. Though, I lost the code and I cannot re install.
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Nov 23, 2013For a spin-off game, it's actually OK. It has some interesting ideas like creating a Sociality-Base cities and Free-Roam game mode. The graphics and music are good. My biggest complain is that the game is quite boring after some time.
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Oct 10, 2020It was an OK game, but I'm not sure if it deserves the SimCity title, as it pisses on most of the concepts from earlier games. The new additions are nice, for sure, but they shouldn't be added at basic mechanic's expense.
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Dec 17, 2020Pretty simple compared to other games like that, but brought a graphical step forward to the series. And stays pretty memorable for me
Awards & Rankings
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Pelit (Finland)The newest Sim City differs quite a lot from its predecessors. It concentrates more on the social atmosphere than being a realistic city simulator. Social energies is a fresh idea which works nicely although they’ve simplified the administrative side of the game maybe a little too much. SC: Societies is a nice way to waste time, but you’ll get bored with it at some point because the game starts to repeat itself. [Nov 2007]
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Societies doesn't stumble just because "it isn't SimCity". Fresh takes on old concepts should always be welcome. It stumbles because it's a generally unsatisfying patchwork of a game, dragged down by inconsistent gameplay, outdated design and weirdly implemented ideas.
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Despite its few slipups, the core of Societies is strong enough -- and the gameplay addictive enough -- that even the stodgiest traditionalist will find something to shout about.