Sinking Island Image
Metascore
68

Mixed or average reviews - based on 8 Critics What's this?

User Score
7.0

Mixed or average reviews- based on 22 Ratings

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  • Summary: The new game by Benoît Sokal: the master of point & click adventure returns to the universe that earned him a reputation as a major comic book author: Detective stories. Sumptuous décors: from the idyllic beaches to the exaggerated proportions of this extravagant tower, discover a richThe new game by Benoît Sokal: the master of point & click adventure returns to the universe that earned him a reputation as a major comic book author: Detective stories. Sumptuous décors: from the idyllic beaches to the exaggerated proportions of this extravagant tower, discover a rich environment and great graphics. A heart-racing scenario: hate, resentment, treason and intrigue on a tropical island. A Noir novel in a video game: the game is divided into ten simple questions that you have to answer one after the other to make headway in the investigation. A full and accessible enquiry solving system: thanks to your personal assistant, you can confront the different suspects, compare their statements to evidence and move on in the enquiry by using your sense of deduction. A race against time: as a storm rages, the tower is progressively sinking into the water... You only have 3 days to clear up this affair before all clues and the guilty party disappear forever. 2 game modes: in expert mode, it’s a race against time and you won’t have a second to lose! In adventure mode, you can go through each place at your own pace, enjoying the wonderful décors. [Microids] Expand
Score distribution:
  1. Positive: 1 out of 8
  2. Negative: 0 out of 8
  1. In summary, I found Sinking Island to be excellent and enjoyed it immensely.
  2. A solid diversion for mystery fans, though it’s got too many holes in it to stay afloat in your consciousness for long.
  3. Though the gameplay gets extremely repetitive and the excitement factor is mediocre at best, Sinking Island will likely hold the attention of adventure mystery fans.
  4. It’s hard to stay immersed in the story, and the methods of solving the mandates become more like chores after awhile than fun things to do.
  5. 65
    The frustrating part, as in most adventure games, is that even if you've been a good detective and have read this plot like a book, you still have to slot the evidence exactly how the designers intended, which in this case is definitely not as satisfying as just taking in a good mystery novel.
  6. Basically, Sinking Island has nothing going for it. The mystery is boring, the puzzles don’t require any thought, the dialogue is astoundingly bad, and too many parts of the game seem like they were made on the cheap (for example, when you talk to people their lips don’t move).
  7. Play (Poland)
    50
    Welcome to one of the most boring artistic endeavours of our age. The murder mystery on a sinking island is solved by talking, looking and walking - mostly by walking. The island with all the clues and evidence will vanish under the waves in just seven hours, but for our bummy detective hero that's no reason to hurry. So he strolls endlessly through empty locations, and with just the pretty pictures to cheer you up, it's hard not to get bored to death on this Island of doctor Boreau. [Apr 2008]

See all 8 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. PierreHOPQUIN
    Jul 10, 2008
    5
    The game is nice, but slow, really slow. Most of the puzzles make sense, at first, then you have to click everywhere to find what wasnt activeThe game is nice, but slow, really slow. Most of the puzzles make sense, at first, then you have to click everywhere to find what wasnt active the 20 frist time you get in that room, but is necessary the 21st !
    That is quite boring for this, and the speeches last for hours too.
    Benoit Sokal is used to provide us such long long long games, not because the plot is complex, but only because you have to walk hours in gigantic rooms, all looking like each other, to find a tiny objet that will be usefull.
    On the other hand, the story is quite good ... Predictible but good.
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