Pelit (Finland)Jun 12, 2014Sir, You are Being Hunted gets repetitive fast. I like the graphics and ambiance, but searching needles from hostile haystack is not my cup of tea. [June 2014]
Jun 9, 2014By the end, most of its sights and systems will be all too familiar. But between its uniquely provincial setting and dedication to undergrowth stealth, there’s more than enough novel in Sir that you’ll gladly be the rabbit in its lights at least one time through.
CD-ActionJul 25, 2014Unique style and return to the roots of stealth games – Big Robot’s game promises a lot. And it delivers at first, but quickly reveals all its cards and becomes tediously repetitive. I was also annoyed by the fact that you can only save in specific points of the island, so death often means losing half an hour of progress. [07/2014, p.66]
May 29, 2014Sir, You Are Being Hunted needs something more – a change in objective, focus or challenge to sustain engagement beyond the point when snatching teleporter pieces from robots on the coast loses its sense of mystery. As it is, it’s caught in an awkward hinterland of its own.
Aug 4, 2014This game was very enjoyable! It belongs in a certain genre that not everyone might enjoy. Anyone buying this game should figure out beforeThis game was very enjoyable! It belongs in a certain genre that not everyone might enjoy. Anyone buying this game should figure out before hand if they will like the game style or not. The best way to play is in a dark room with the headphones turned up on high. It has a very high replay ability with a random world every time the game is started. If you like a tense Erie tactic oriented game, you will love sir you are being hunted.… Expand
May 8, 2014This game is great, just great. I love the melancholy of the game with its style of "British". Overall, this is a surprise game of the yearThis game is great, just great. I love the melancholy of the game with its style of "British". Overall, this is a surprise game of the year and I would say everyone SUPPORT IT NOW :) THANKS DEVELOPERS… Expand
Aug 14, 2015This is a great game. The robots are terrifying. The Landowner is the worst! One is at the bottom of the food chain here, but so fun to try toThis is a great game. The robots are terrifying. The Landowner is the worst! One is at the bottom of the food chain here, but so fun to try to gather the parts you need to get off the island. I like the challenge of staying alive, and keeping bandages on hand (I ran out of bandages once and bled to death; there is no healing from a bleeding wound). You have to really prepare yourself to go in and gather the things you need, as sometimes the save areas are far away from the engagement area. Totally worth the money!… Expand
Aug 10, 2014Sir, you are being hunted is a survival game that has you in suspense of your surroundings. The objective of the game is too obtain the piecesSir, you are being hunted is a survival game that has you in suspense of your surroundings. The objective of the game is too obtain the pieces all around the islands in order to get home, however you are being hunted by robots with guns who are all over the island, so it's not a walk in the park. The more pieces you obtain, the more robots there will be.
You are never safe in this game and you just can't camp in a place since you have to constantly scavenge for food and other stuff in the world.
The good: It does really keep you in the edge, needing your stealth skills in order to survive and evade the robots, it requires strategy and follow your surrounding well.
The bad: The shooting is ridiculous, it is really hard to sometimes hit the robots and they can sometimes be seriously overpowered being everywhere, if you don't have a gun you either get one or you quickly die.
The game is honestly for those who like to experience suspense and who have good patience since you really have to hide a lot and you WILL die a lot too. Also keep in mind that this game sometimes updates with new stuff, so you can always check it out.… Expand
Mar 27, 2015I saw this game on steam early access and practically **** myself. The concept is so awesome; you're on an unnamed archipelago being hunted byI saw this game on steam early access and practically **** myself. The concept is so awesome; you're on an unnamed archipelago being hunted by British steampunk robots. You have to hide, find the pieces of a mysterious device that can somehow save you, and of course, survive. The procedurally generated open-world environments are just icing on the cake.
Unfortunately, despite being full of great ideas, the execution is mediocre. The difficulty curve suffers from the open world and heavy randomization, resulting in a game that fluctuates between insultingly easy and unfairly difficult with very few satisfying challenges. Additionally, the repetitive nature of the gameplay makes much of the randomization essentially meaningless, and once you figure out how to use a handful of simple strategies it becomes disappointingly easy. This, combined with an incredibly unsatisfying end, results in a game that feels extremely unpolished.
There is one thing, however, that managed to impress me immensely: the atmosphere. I recommend playing with the music off, to fully appreciate the ambiance. The environments feel organic and believable, and the overall experience manages to be very immersive. Although it may not seem like much of a horror game at first, it can be terrifying at times.
Overall, I'd say it's worth a look despite it's flaws. Don't get your hopes up too high, though.… Expand
Jun 21, 2014It's a simple sneaker game. Funny at times, good in short intervals, but repetitive after a while. There's a lot of potential but the game'sIt's a simple sneaker game. Funny at times, good in short intervals, but repetitive after a while. There's a lot of potential but the game's ambitions are as of now, quite modest.… Expand
Nov 19, 2014The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear howThe game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I'd like to step back and review the game, the developers, and the history of both in their entirety.
The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There's some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.
Exploring is flawed in that there are far too many "dead zones" with nothing interactive in them.
Looting is flawed in that nearly all loot is gotten from largely non-interactive buildings, as enemies rarely have valuable things to offer when defeated. This is also a flaw of combat, since the lack of valuable items means there is very little reward for winning a gunfight.
Combat is also not exceptionally fun because it doesn't have much gravity. Bleeding can be cured with a single button, health regenerates, and most enemies are weak and easily evaded or defeated.
Music doesn't appear to play a large role in the game. I recall hearing an opening theme, which was interesting, but not memorable.
Graphically, the game has a lot of heart, which I appreciate, but at the same time it's got a very dated, rushed look. Most objects have bland, flat textures and barely react graphically to light. Even the guns looks like they're made of matte plastic, not wood and steel.
The rushed look is present in other elements of the game as well, such as the user interface, which lacks key features like a quick option to discard something (there's no discard button, there's no dragging the item off the inventory screen, there's no icon to drag over, just a context menu opened with M2) or the ability to stack similar items (bullets cannot be stacked once separated, be careful with your rifle ammo).
Animations look sped up and choppy, though this may be on purpose for the robots. There are no reload animations, instead the character lowers his guns offscreen and reload sounds are played.
And finally, the AI is not exceptionally good at tracking you. Even the searchlight, which can see you even when you're perfectly hidden, will forget where you are if you're near a building.
Overall, I'd say it's worth a play if you could pick it up on sale, but it's certainly not worth $20, not for this level of roughness around the edges.
Now, taking into consideration this game had an alpha stage in which quite a bit of money was raised for its complete development, and that there are multiple developers who have had years to fine-tune and polish the game, the overall image becomes considerably less positive. Instead of appearing to be due to time delays or personal problems, the lacking aspects appear to be due to developer inexperience or possibly even laziness.
It has been made clear to me that the developers are a team of ten or so people with decent but not exceptional talent in making games. It has also been made clear that funding was a large concern for them during development. However, a similarly sized team with inconsistent funding and only two experienced game designers was responsible for the creation of GoldenEye 64, which was lauded as one of the greatest first-person shooter games of all time and maintains that status even now. If a team with similar resources and worse technology can make something so memorable, the only thing keeping the developers of SYABH from doing the same is the developers themselves.
It's an unpleasant but well-known fact that game developers who are paid for their work ahead of time can be known to cut corners or even abandon projects at a whim. KickStarter and IndieGogo are rife with such half-finished and abandoned projects. This game, while at the very least playable and somewhat enjoyable, is certainly not finished, and definitely should not have been released from alpha in its current state.
And this doesn't even take into account the fact that many of the lacking features were requested by the community, but outright ignored by the developers during the alpha phase. One of the most requested features was interactive buildings, even something as simple as a 3d door that opened when interacted with. All of these were labeled "too difficult to implement" by the developers and ignored.
I bought this game when it was on sale during its alpha phase and followed the development for quite some time before it became apparent to me that these developers were not going to produce a finished game. It appears instead they've opted to produce the bare minimum according to their own standards and not the community's. I'll say again, this game has heart, but it just doesn't have enough life in it currently for me to recommend it
And unfortunately, it looks like it never will.… Expand