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8.3

Generally favorable reviews- based on 7 Ratings

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  • Summary: Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experienceSlipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full of tough decisions.

    Colonize planets, carefully pick industries and hook everything up so that your planets support each other. Line everything up just right and watch your colonies evolve and grow, giving you even more options for profitable trade. Make long-term plans and bask in your own glory when that one last connection makes six planets upgrade at the same time and gives you the income you desperately need.
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  1. So, whether you’ve long liked the look of Civilisation but balk at the commitment, or have a seemingly self-replicating collection of untouched Stellaris expansions that you can’t quite find the time for, or honestly just like a good puzzler, I reckon you’ll find something to love here. Personally, Slipways has come at just the right time to occupy a gaming space I wanted filling, but even if it hadn’t, I think it’s a phenomenally smart piece of design. Maybe something will soon come along to replace it, but for now, the view from up here is just perfect. At least, it will be, once I’ve linked that here. Oh, and that there, and… Ah, it’s one of those planets, is it? Well, that changes everything. [RPS Bestest Bests]
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  1. Positive: 1 out of 2
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  1. Jun 6, 2021
    9
    A great game. The puzzle aspect is simple and easily understandable. There is no need to rush, so you can carefully choose your next action.A great game. The puzzle aspect is simple and easily understandable. There is no need to rush, so you can carefully choose your next action. You can only play the campaign after you reached a certain amount of points on the normal mode (which takes around one hour per play), I reached the good amount after 3 tries, but I can imagine that some people would give up if they fail to much. There's a huge amount of content in this game and it's a lot of fun, I recommend it to all. Expand
  2. Jun 20, 2021
    6
    It's really easy to learn and hard to master. Yeah, your sessions will be quick - under one hour. Game advertising doesn't lie about that.It's really easy to learn and hard to master. Yeah, your sessions will be quick - under one hour. Game advertising doesn't lie about that. What it does lie about - it's about building vast interstellar trade network. You can forward cargo only one jump. No transits. So primitive. Unless you build relay stations. Which you most likely will not, it's an endgame tech. In one hour game. And according to Slipways space contains only wormhole, planets, asteroids and artificial structures. No stars. Expand